Template:Equipment: Difference between revisions
OneDarkWolfy (talk | contribs) m Fixed "Notes" option. |
Added autoheaders parameter |
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<includeonly> | <includeonly> | ||
< | <div style="display: flex; flex-direction: row; align-items: center; width:100%; border-collapse: collapse;"> | ||
<!-- Image Column --> | <!-- Image Column --> | ||
<div style="display: flex; flex-direction: column; border:0; padding:10px;"> | |||
<div style="text-align: center;"> | |||
{{#if: {{{image|}}} | [[File:{{{image}}}|500px|link=|class=none|frameless]] }} | |||
{{#if: {{{image1|}}} | [[File:{{{image1}}}|500px|link=|class=none|frameless]] }} | |||
{{#if: {{{image2|}}} | [[File:{{{image2}}}|500px|link=|class=none|frameless]] }} | |||
</div> | |||
</div> | |||
<!-- Info Column --> | |||
<!-- | <div style="display: flex; flex-direction: column; align-items: center; border:0; padding:10px; width:65%;"> | ||
{{Infobox | |||
|titlestyle = text-align:center; font-weight:bold; font-size:1.2em; background-color:#dcdcdc; border:1px solid #aaa; | |||
|bodystyle = border:1px solid #aaa; background-color:#f9f9f9; | |||
|labelstyle = border:1px solid #ccc; padding:6px; font-weight:bold; background-color:#eeeeee; | |||
<!-- | |datastyle = border:1px solid #ccc; padding:6px; background-color:#ffffff; | ||
|autoheaders = y | |||
|title = {{{title|}}} | |||
<!-- Basic Info --> | |||
|label1 = Type | |||
|data1 = {{{type|}}} | |||
|label2 = Crafting Resources | |||
|data2 = {{{crafting|}}} | |||
<!-- | |||
<!-- Weapon Stats: 10–29 --> | |||
|header10 = Stats | |||
|label11 = Attack Damage | |||
|data11 = {{{attack_damage|}}} | |||
|label12 = Attack Speed | |||
|data12 = {{{attack_speed|}}} | |||
|label13 = Combat Range | |||
|data13 = {{{combat_range|}}} | |||
|label14 = Arrow Velocity | |||
|data14 = {{{arrow_velocity|}}} | |||
<!-- | |label15 = Weapon Damage | ||
|data15 = {{{weapon_damage|}}} | |||
|label16 = PvE Damage | |||
|data16 = {{{pve_damage|}}} | |||
|label17 = Lifesteal | |||
|data17 = {{{lifesteal|}}} | |||
|label18 = Accuracy | |||
|data18 = {{{accuracy|}}} | |||
|label19 = Blunt Power | |||
|data19 = {{{blunt_power|}}} | |||
|label20 = Blunt Rating | |||
|data20 = {{{blunt_rating|}}} | |||
<!-- | |||
<!-- Armor Stats: 40–59 --> | |||
|label41 = Dodge Rating | |||
|data41 = {{{dodge_rating|}}} | |||
|label42 = Armor | |||
|data42 = {{{armor|}}} | |||
|label43 = Armor Toughness | |||
|data43 = {{{armor_toughness|}}} | |||
</ | |label44 = Movement Speed | ||
|data44 = {{{movement_speed|}}} | |||
|label45 = Mining Speed | |||
|data45 = {{{mining_speed|}}} | |||
|label46 = Fall Damage Reduction | |||
|data46 = {{{fall_damage_reduction|}}} | |||
|label47 = Sneaking Speed | |||
|data47 = {{{sneaking_speed|}}} | |||
|label48 = Jump Strength | |||
|data48 = {{{jump_strength|}}} | |||
|label49 = Knockback Resistance | |||
|data49 = {{{knockback_resistance|}}} | |||
|label50 = Max Absorption | |||
|data50 = {{{max_absorption|}}} | |||
|label51 = Defense | |||
|data51 = {{{defense|}}} | |||
|label52 = PvE Damage Reduction | |||
|data52 = {{{pve_damage_reduction|}}} | |||
|label53 = Projectile Damage Reduction | |||
|data53 = {{{projectile_damage_reduction|}}} | |||
|label54 = Physical Damage Reduction | |||
|data54 = {{{physical_damage_reduction|}}} | |||
|label55 = Block Power | |||
|data55 = {{{block_power|}}} | |||
|label56 = Block Cooldown Reduction | |||
|data56 = {{{block_cooldown_reduction|}}} | |||
|label57 = Health | |||
|data57 = {{{health|}}} | |||
|label58 = Safe Fall Distance | |||
|data58 = {{{safe_fall_distance|}}} | |||
|label59 = Projectile Damage | |||
|data59 = {{{projectile_damage|}}} | |||
<!-- Rune Stats: 80–99 --> | |||
|label81 = Underwater Mining Speed | |||
|data81 = {{{underwater_mining_speed|}}} | |||
|label82 = Mining Efficiency | |||
|data82 = {{{mining_efficiency|}}} | |||
|label83 = Gun Range | |||
|data83 = {{{range|}}} | |||
<!-- Additional Info: 120–139 --> | |||
|header120 = Other Information | |||
|label121 = Rune Slots | |||
|data121 = {{{rune_slots|}}} | |||
|label122 = Ability | |||
|data122 = {{{ability|}}} | |||
|label123 = Armor Grade | |||
|data123 = {{{armor_grade|}}} | |||
|label124 = Handling | |||
|data124 = {{{handling|}}} | |||
|label125 = Tier | |||
|data125 = {{{tier|}}} | |||
|label126 = Enchantment | |||
|data126 = {{{enchantment|}}} | |||
|label127 = Effect | |||
|data127 = {{{effect|}}} | |||
|label128 = Max Stack Size | |||
|data128 = {{{stack_size|}}} | |||
<!-- Notes --> | |||
|header160 = Notes | |||
|data161 = {{{notes|}}} | |||
|data161style = border:1px solid #aaa; padding:6px; font-style:italic; text-align:left; background-color:#f9f9f9; | |||
}} | |||
</div> | |||
</div> | |||
</includeonly> | </includeonly> | ||
<noinclude> | <noinclude>The '''Equipment''' template is used to document custom weapons, armor, and tools on Alathra. It supports up to '''3 images''' and a range of stats for combat and utility equipment. | ||
== Parameters == | |||
This template accepts various parameters depending on the item type. Parameters are grouped by category: | |||
=== General === | |||
; <code>title</code> | |||
: Name of the item. | |||
; <code>image</code>, <code>image1</code>, <code>image2</code> | |||
: Up to 3 images displayed on the left. | |||
; <code>type</code> | |||
: Type of equipment (e.g., Sword, Helmet, Pickaxe). | |||
; <code>crafting</code> | |||
: Crafting recipe (supports lists). | |||
=== Weapon Stats === | |||
; <code>attack_damage</code> | |||
: Base attack damage. | |||
; <code>attack_speed</code> | |||
: Attacks per second. | |||
; <code>combat_range</code> | |||
: Effective combat range. | |||
; <code>arrow_velocity</code> | |||
: Projectile speed. | |||
; <code>weapon_damage</code> | |||
: Overall weapon damage including bonuses. | |||
; <code>pve_damage</code> | |||
: Extra damage to mobs/creatures. | |||
; <code>lifesteal</code> | |||
: Life gained per hit. | |||
; <code>accuracy</code> | |||
: Chance to hit or hit precision. | |||
=== Armor Stats === | |||
; <code>dodge_rating</code> | |||
: Chance to avoid incoming attacks. | |||
; <code>armor</code> | |||
: Basic armor value. | |||
; <code>armor_toughness</code> | |||
: Resistance to stronger attacks. | |||
; <code>movement_speed</code> | |||
: Speed bonus/penalty when worn. | |||
; <code>mining_speed</code> | |||
: Effect on block mining. | |||
; <code>fall_damage_reduction</code> | |||
: Reduced damage from falling. | |||
; <code>sneaking_speed</code> | |||
: Movement speed while sneaking. | |||
; <code>jump_strength</code> | |||
: Jump height or distance. | |||
; <code>knockback_resistance</code> | |||
: Resistance to knockback effects. | |||
; <code>max_absorption</code> | |||
: Maximum absorption hearts added. | |||
; <code>defense</code> | |||
: Total defensive rating. | |||
; <code>pve_damage_reduction</code> | |||
: Damage reduction from mobs. | |||
; <code>projectile_damage_reduction</code> | |||
: Resistance to arrows, bolts, etc. | |||
; <code>physical_damage_reduction</code> | |||
: General melee damage resistance. | |||
; <code>block_power</code> | |||
: Effectiveness when blocking. | |||
; <code>block_cooldown_reduction</code> | |||
: Reduced cooldown between blocks. | |||
; <code>health</code> | |||
: Bonus health provided. | |||
; <code>safe_fall_distance</code> | |||
: Maximum height fallen without damage. | |||
=== Rune Stats === | |||
; <code>underwater_mining_speed</code> | |||
: Mining speed underwater. | |||
; <code>mining_efficiency</code> | |||
: Boost to tool efficiency (yield/durability/etc). | |||
=== Other Information === | |||
; <code>rune_slots</code> | |||
: Number and types of rune slots (supports lists). | |||
; <code>ability</code> | |||
: Special ability granted by item. | |||
; <code>handling</code> | |||
: Ease of use or responsiveness. | |||
; <code>tier</code> | |||
: Item tier/level classification. | |||
; <code>armor_grade</code> | |||
: Quality or grade of the armor. | |||
=== Notes === | |||
; <code>notes</code> | |||
: Miscellaneous notes or strategy tips (supports formatting). | |||
== Examples == | |||
== Weapon Example == | === Weapon Example – Copper Dagger === | ||
===Code=== | ==== Code ==== | ||
<pre> | <pre> | ||
{{Equipment | {{Equipment | ||
Line 83: | Line 234: | ||
* 1 Copper Ingot | * 1 Copper Ingot | ||
* 1 Copper Nugget | * 1 Copper Nugget | ||
| attack_damage = | | attack_damage = N/A | ||
| attack_speed = | | attack_speed = N/A | ||
| combat_range = | | combat_range = N/A | ||
| rune_slots = | | rune_slots = | ||
* 1 Red Rune slot | * 1 Red Rune slot | ||
Line 92: | Line 243: | ||
}} | }} | ||
</pre> | </pre> | ||
===How it looks=== | |||
==== How it looks ==== | |||
{{Equipment | {{Equipment | ||
| title = Copper Dagger | | title = Copper Dagger | ||
Line 103: | Line 255: | ||
* 1 Copper Ingot | * 1 Copper Ingot | ||
* 1 Copper Nugget | * 1 Copper Nugget | ||
| attack_damage = | | attack_damage = N/A | ||
| attack_speed = | | attack_speed = N/A | ||
| combat_range = | | combat_range = N/A | ||
| rune_slots = | | rune_slots = | ||
* 1 Red Rune slot | * 1 Red Rune slot | ||
Line 112: | Line 264: | ||
}} | }} | ||
== Armor Example == | === Armor Example – Wooden Helmet === | ||
===Code=== | ==== Code ==== | ||
<pre> | <pre> | ||
{{Equipment | {{Equipment | ||
Line 121: | Line 273: | ||
| crafting = | | crafting = | ||
* 5 Oak Log | * 5 Oak Log | ||
| dodge_rating = | | dodge_rating = N/A | ||
| armor = | | armor = N/A | ||
| armor_toughness = | | armor_toughness = N/A | ||
| movement_speed = | | movement_speed = N/A | ||
| rune_slots = | | rune_slots = | ||
* 1 Blue Rune slot | * 1 Blue Rune slot | ||
| armor_grade = Light | | armor_grade = Light | ||
| tier = Wood | | tier = Wood | ||
| notes = Can be made with all wood types and all stripped wood types. | |||
}} | }} | ||
</pre> | </pre> | ||
===How it looks=== | |||
==== How it looks ==== | |||
{{Equipment | {{Equipment | ||
| title = Wooden Helmet | | title = Wooden Helmet | ||
Line 138: | Line 292: | ||
| crafting = | | crafting = | ||
* 5 Oak Log | * 5 Oak Log | ||
| dodge_rating = | | dodge_rating = N/A | ||
| armor = | | armor = N/A | ||
| armor_toughness = | | armor_toughness = N/A | ||
| movement_speed = | | movement_speed = N/A | ||
| rune_slots = | | rune_slots = | ||
* 1 Blue Rune slot | * 1 Blue Rune slot | ||
Line 148: | Line 302: | ||
| notes = Can be made with all wood types and all stripped wood types. | | notes = Can be made with all wood types and all stripped wood types. | ||
}} | }} | ||
=== Tool Example – Wooden Pickaxe === | |||
==== Code ==== | |||
<pre> | |||
{{Equipment | |||
| title = Wooden Pickaxe | |||
| image = Wooden Pickaxe recipe.png | |||
| type = Pickaxe | |||
| crafting = | |||
* 2 Stick | |||
* 3 Oak Planks | |||
| attack_damage = N/A | |||
| attack_speed = N/A | |||
| mining_speed = N/A | |||
| rune_slots = | |||
* None | |||
| notes = Any wood type can be used. | |||
}} | |||
</pre> | |||
==== How it looks ==== | |||
{{Equipment | |||
| title = Wooden Pickaxe | |||
| image = Wooden Pickaxe recipe.png | |||
| type = Pickaxe | |||
| crafting = | |||
* 2 Stick | |||
* 3 Oak Planks | |||
| attack_damage = N/A | |||
| attack_speed = N/A | |||
| mining_speed = N/A | |||
| rune_slots = | |||
* None | |||
| notes = Any wood type can be used. | |||
}} | |||
</noinclude> | </noinclude> |