Template:Equipment: Difference between revisions
OneDarkWolfy (talk | contribs) m Updated to include "Runes", also adjusted number sequence. |
Added autoheaders parameter |
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|labelstyle = border:1px solid #ccc; padding:6px; font-weight:bold; background-color:#eeeeee; | |labelstyle = border:1px solid #ccc; padding:6px; font-weight:bold; background-color:#eeeeee; | ||
|datastyle = border:1px solid #ccc; padding:6px; background-color:#ffffff; | |datastyle = border:1px solid #ccc; padding:6px; background-color:#ffffff; | ||
|autoheaders = y | |||
|title = {{{title|}}} | |title = {{{title|}}} | ||
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|label18 = Accuracy | |label18 = Accuracy | ||
|data18 = {{{accuracy|}}} | |data18 = {{{accuracy|}}} | ||
|label19 = Blunt Power | |||
|data19 = {{{blunt_power|}}} | |||
|label20 = Blunt Rating | |||
|data20 = {{{blunt_rating|}}} | |||
<!-- Armor Stats: 40–59 --> | <!-- Armor Stats: 40–59 --> | ||
|label41 = Dodge Rating | |label41 = Dodge Rating | ||
|data41 = {{{dodge_rating|}}} | |data41 = {{{dodge_rating|}}} | ||
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|label58 = Safe Fall Distance | |label58 = Safe Fall Distance | ||
|data58 = {{{safe_fall_distance|}}} | |data58 = {{{safe_fall_distance|}}} | ||
|label59 = Projectile Damage | |||
|data59 = {{{projectile_damage|}}} | |||
<!-- Rune Stats: 80–99 --> | <!-- Rune Stats: 80–99 --> | ||
|label81 = Underwater Mining Speed | |label81 = Underwater Mining Speed | ||
|data81 = {{{underwater_mining_speed|}}} | |data81 = {{{underwater_mining_speed|}}} | ||
|label82 = Mining Efficiency | |label82 = Mining Efficiency | ||
|data82 = {{{mining_efficiency|}}} | |data82 = {{{mining_efficiency|}}} | ||
|label83 = Gun Range | |||
|data83 = {{{range|}}} | |||
<!-- Additional Info: 120–139 --> | <!-- Additional Info: 120–139 --> | ||
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|label125 = Tier | |label125 = Tier | ||
|data125 = {{{tier|}}} | |data125 = {{{tier|}}} | ||
|label126 = Enchantment | |||
|data126 = {{{enchantment|}}} | |||
|label127 = Effect | |||
|data127 = {{{effect|}}} | |||
|label128 = Max Stack Size | |||
|data128 = {{{stack_size|}}} | |||
<!-- Notes --> | <!-- Notes --> | ||
|header160 = Notes | |header160 = Notes | ||
|data161 = {{{notes|}}} | |data161 = {{{notes|}}} | ||
|data161style = border:1px solid #aaa; padding:6px; font-style:italic; text-align:left; background-color:#f9f9f9; | |data161style = border:1px solid #aaa; padding:6px; font-style:italic; text-align:left; background-color:#f9f9f9; | ||
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== Parameters == | == Parameters == | ||
This template accepts various parameters depending on the item type. | This template accepts various parameters depending on the item type. Parameters are grouped by category: | ||
=== General === | |||
; <code>title</code> | |||
: Name of the item. | |||
; <code>image</code>, <code>image1</code>, <code>image2</code> | |||
: Up to 3 images displayed on the left. | |||
; <code>type</code> | |||
: Type of equipment (e.g., Sword, Helmet, Pickaxe). | |||
; <code>crafting</code> | |||
: Crafting recipe (supports lists). | |||
=== Weapon Stats === | |||
; <code>attack_damage</code> | |||
: Base attack damage. | |||
; <code>attack_speed</code> | |||
: Attacks per second. | |||
; <code>combat_range</code> | |||
: Effective combat range. | |||
; <code>arrow_velocity</code> | |||
: Projectile speed. | |||
; <code>weapon_damage</code> | |||
: Overall weapon damage including bonuses. | |||
; <code>pve_damage</code> | |||
: Extra damage to mobs/creatures. | |||
; <code>lifesteal</code> | |||
: Life gained per hit. | |||
; <code>accuracy</code> | |||
: Chance to hit or hit precision. | |||
=== Armor Stats === | |||
; <code>dodge_rating</code> | |||
: Chance to avoid incoming attacks. | |||
; <code>armor</code> | |||
: Basic armor value. | |||
; <code>armor_toughness</code> | |||
: Resistance to stronger attacks. | |||
; <code>movement_speed</code> | |||
: Speed bonus/penalty when worn. | |||
; <code>mining_speed</code> | |||
: Effect on block mining. | |||
; <code>fall_damage_reduction</code> | |||
: Reduced damage from falling. | |||
; <code>sneaking_speed</code> | |||
: Movement speed while sneaking. | |||
; <code>jump_strength</code> | |||
: Jump height or distance. | |||
; <code>knockback_resistance</code> | |||
: Resistance to knockback effects. | |||
; <code>max_absorption</code> | |||
: Maximum absorption hearts added. | |||
; <code>defense</code> | |||
: Total defensive rating. | |||
; <code>pve_damage_reduction</code> | |||
: Damage reduction from mobs. | |||
; <code>projectile_damage_reduction</code> | |||
: Resistance to arrows, bolts, etc. | |||
; <code>physical_damage_reduction</code> | |||
: General melee damage resistance. | |||
; <code>block_power</code> | |||
: Effectiveness when blocking. | |||
; <code>block_cooldown_reduction</code> | |||
: Reduced cooldown between blocks. | |||
; <code>health</code> | |||
: Bonus health provided. | |||
; <code>safe_fall_distance</code> | |||
: Maximum height fallen without damage. | |||
=== Rune Stats === | |||
; <code>underwater_mining_speed</code> | |||
: Mining speed underwater. | |||
; <code>mining_efficiency</code> | |||
: Boost to tool efficiency (yield/durability/etc). | |||
=== Other Information === | |||
; <code>rune_slots</code> | |||
: Number and types of rune slots (supports lists). | |||
; <code>ability</code> | |||
: Special ability granted by item. | |||
; <code>handling</code> | |||
: Ease of use or responsiveness. | |||
; <code>tier</code> | |||
: Item tier/level classification. | |||
; <code>armor_grade</code> | |||
: Quality or grade of the armor. | |||
=== Notes === | |||
; <code>notes</code> | |||
: Miscellaneous notes or strategy tips (supports formatting). | |||
== Examples == | == Examples == |
Latest revision as of 01:39, 1 July 2025
The Equipment template is used to document custom weapons, armor, and tools on Alathra. It supports up to 3 images and a range of stats for combat and utility equipment.
Parameters
This template accepts various parameters depending on the item type. Parameters are grouped by category:
General
title
- Name of the item.
image
,image1
,image2
- Up to 3 images displayed on the left.
type
- Type of equipment (e.g., Sword, Helmet, Pickaxe).
crafting
- Crafting recipe (supports lists).
Weapon Stats
attack_damage
- Base attack damage.
attack_speed
- Attacks per second.
combat_range
- Effective combat range.
arrow_velocity
- Projectile speed.
weapon_damage
- Overall weapon damage including bonuses.
pve_damage
- Extra damage to mobs/creatures.
lifesteal
- Life gained per hit.
accuracy
- Chance to hit or hit precision.
Armor Stats
dodge_rating
- Chance to avoid incoming attacks.
armor
- Basic armor value.
armor_toughness
- Resistance to stronger attacks.
movement_speed
- Speed bonus/penalty when worn.
mining_speed
- Effect on block mining.
fall_damage_reduction
- Reduced damage from falling.
sneaking_speed
- Movement speed while sneaking.
jump_strength
- Jump height or distance.
knockback_resistance
- Resistance to knockback effects.
max_absorption
- Maximum absorption hearts added.
defense
- Total defensive rating.
pve_damage_reduction
- Damage reduction from mobs.
projectile_damage_reduction
- Resistance to arrows, bolts, etc.
physical_damage_reduction
- General melee damage resistance.
block_power
- Effectiveness when blocking.
block_cooldown_reduction
- Reduced cooldown between blocks.
health
- Bonus health provided.
safe_fall_distance
- Maximum height fallen without damage.
Rune Stats
underwater_mining_speed
- Mining speed underwater.
mining_efficiency
- Boost to tool efficiency (yield/durability/etc).
Other Information
rune_slots
- Number and types of rune slots (supports lists).
ability
- Special ability granted by item.
handling
- Ease of use or responsiveness.
tier
- Item tier/level classification.
armor_grade
- Quality or grade of the armor.
Notes
notes
- Miscellaneous notes or strategy tips (supports formatting).
Examples
Weapon Example – Copper Dagger
Code
{{Equipment | title = Copper Dagger | image = Copper Dagger recipe.png | image1 = Copper Dagger recipe.png | image2 = Copper Dagger recipe.png | type = Dagger | crafting = * 1 Stick * 1 Copper Ingot * 1 Copper Nugget | attack_damage = N/A | attack_speed = N/A | combat_range = N/A | rune_slots = * 1 Red Rune slot | handling = One-handed | tier = Stone }}
How it looks
Type | Dagger |
---|---|
Crafting Resources |
|
Stats | |
Attack Damage | N/A |
Attack Speed | N/A |
Combat Range | N/A |
Other Information | |
Rune Slots |
|
Handling | One-handed |
Tier | Stone |
Armor Example – Wooden Helmet
Code
{{Equipment | title = Wooden Helmet | image = Wooden Helmet recipe.png | type = Helmet | crafting = * 5 Oak Log | dodge_rating = N/A | armor = N/A | armor_toughness = N/A | movement_speed = N/A | rune_slots = * 1 Blue Rune slot | armor_grade = Light | tier = Wood | notes = Can be made with all wood types and all stripped wood types. }}
How it looks
Type | Helmet |
---|---|
Crafting Resources |
|
Stats | |
Dodge Rating | N/A |
Armor | N/A |
Armor Toughness | N/A |
Movement Speed | N/A |
Other Information | |
Rune Slots |
|
Armor Grade | Light |
Tier | Wood |
Notes | |
Can be made with all wood types and all stripped wood types. |
Tool Example – Wooden Pickaxe
Code
{{Equipment | title = Wooden Pickaxe | image = Wooden Pickaxe recipe.png | type = Pickaxe | crafting = * 2 Stick * 3 Oak Planks | attack_damage = N/A | attack_speed = N/A | mining_speed = N/A | rune_slots = * None | notes = Any wood type can be used. }}
How it looks
Type | Pickaxe |
---|---|
Crafting Resources |
|
Stats | |
Attack Damage | N/A |
Attack Speed | N/A |
Mining Speed | N/A |
Other Information | |
Rune Slots |
|
Notes | |
Any wood type can be used. |