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Template:Equipment: Difference between revisions

m Updated to include "Runes", also adjusted number sequence.
Added autoheaders parameter
 
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     |labelstyle  = border:1px solid #ccc; padding:6px; font-weight:bold; background-color:#eeeeee;
     |labelstyle  = border:1px solid #ccc; padding:6px; font-weight:bold; background-color:#eeeeee;
     |datastyle  = border:1px solid #ccc; padding:6px; background-color:#ffffff;
     |datastyle  = border:1px solid #ccc; padding:6px; background-color:#ffffff;
    |autoheaders = y


     |title      = {{{title|}}}
     |title      = {{{title|}}}
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     |label18    = Accuracy
     |label18    = Accuracy
     |data18      = {{{accuracy|}}}
     |data18      = {{{accuracy|}}}
    |label19    = Blunt Power
    |data19      = {{{blunt_power|}}}
    |label20    = Blunt Rating
    |data20      = {{{blunt_rating|}}}


     <!-- Armor Stats: 40–59 -->
     <!-- Armor Stats: 40–59 -->
    |header40    = Armor Stats
     |label41    = Dodge Rating
     |label41    = Dodge Rating
     |data41      = {{{dodge_rating|}}}
     |data41      = {{{dodge_rating|}}}
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     |label58    = Safe Fall Distance
     |label58    = Safe Fall Distance
     |data58      = {{{safe_fall_distance|}}}
     |data58      = {{{safe_fall_distance|}}}
    |label59    = Projectile Damage
    |data59      = {{{projectile_damage|}}}


     <!-- Rune Stats: 80–99 -->
     <!-- Rune Stats: 80–99 -->
    |header80    = Rune Stats
     |label81    = Underwater Mining Speed
     |label81    = Underwater Mining Speed
     |data81      = {{{underwater_mining_speed|}}}
     |data81      = {{{underwater_mining_speed|}}}
     |label82    = Mining Efficiency
     |label82    = Mining Efficiency
     |data82      = {{{mining_efficiency|}}}
     |data82      = {{{mining_efficiency|}}}
    |label83    = Gun Range
    |data83      = {{{range|}}}


     <!-- Additional Info: 120–139 -->
     <!-- Additional Info: 120–139 -->
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     |label125    = Tier
     |label125    = Tier
     |data125    = {{{tier|}}}
     |data125    = {{{tier|}}}
    |label126    = Enchantment
    |data126    = {{{enchantment|}}}
    |label127    = Effect
    |data127    = {{{effect|}}}
    |label128    = Max Stack Size
    |data128    = {{{stack_size|}}}


     <!-- Notes -->
     <!-- Notes -->
     |header160  = Notes
     |header160  = Notes
    |label161    =
     |data161    = {{{notes|}}}
     |data161    = {{{notes|}}}
     |data161style = border:1px solid #aaa; padding:6px; font-style:italic; text-align:left; background-color:#f9f9f9;
     |data161style = border:1px solid #aaa; padding:6px; font-style:italic; text-align:left; background-color:#f9f9f9;
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== Parameters ==
== Parameters ==
This template accepts various parameters depending on the item type. Some commonly used ones include:
This template accepts various parameters depending on the item type. Parameters are grouped by category:
 
=== General ===
; <code>title</code>
: Name of the item.
; <code>image</code>, <code>image1</code>, <code>image2</code>
: Up to 3 images displayed on the left.
; <code>type</code>
: Type of equipment (e.g., Sword, Helmet, Pickaxe).
; <code>crafting</code>
: Crafting recipe (supports lists).
 
=== Weapon Stats ===
; <code>attack_damage</code>
: Base attack damage.
; <code>attack_speed</code>
: Attacks per second.
; <code>combat_range</code>
: Effective combat range.
; <code>arrow_velocity</code>
: Projectile speed.
; <code>weapon_damage</code>
: Overall weapon damage including bonuses.
; <code>pve_damage</code>
: Extra damage to mobs/creatures.
; <code>lifesteal</code>
: Life gained per hit.
; <code>accuracy</code>
: Chance to hit or hit precision.
 
=== Armor Stats ===
; <code>dodge_rating</code>
: Chance to avoid incoming attacks.
; <code>armor</code>
: Basic armor value.
; <code>armor_toughness</code>
: Resistance to stronger attacks.
; <code>movement_speed</code>
: Speed bonus/penalty when worn.
; <code>mining_speed</code>
: Effect on block mining.
; <code>fall_damage_reduction</code>
: Reduced damage from falling.
; <code>sneaking_speed</code>
: Movement speed while sneaking.
; <code>jump_strength</code>
: Jump height or distance.
; <code>knockback_resistance</code>
: Resistance to knockback effects.
; <code>max_absorption</code>
: Maximum absorption hearts added.
; <code>defense</code>
: Total defensive rating.
; <code>pve_damage_reduction</code>
: Damage reduction from mobs.
; <code>projectile_damage_reduction</code>
: Resistance to arrows, bolts, etc.
; <code>physical_damage_reduction</code>
: General melee damage resistance.
; <code>block_power</code>
: Effectiveness when blocking.
; <code>block_cooldown_reduction</code>
: Reduced cooldown between blocks.
; <code>health</code>
: Bonus health provided.
; <code>safe_fall_distance</code>
: Maximum height fallen without damage.
 
=== Rune Stats ===
; <code>underwater_mining_speed</code>
: Mining speed underwater.
; <code>mining_efficiency</code>
: Boost to tool efficiency (yield/durability/etc).
 
=== Other Information ===
; <code>rune_slots</code>
: Number and types of rune slots (supports lists).
; <code>ability</code>
: Special ability granted by item.
; <code>handling</code>
: Ease of use or responsiveness.
; <code>tier</code>
: Item tier/level classification.
; <code>armor_grade</code>
: Quality or grade of the armor.
 
=== Notes ===
; <code>notes</code>
: Miscellaneous notes or strategy tips (supports formatting).


* `title` – Name of the item.
* `image`, `image1`, `image2` – Up to 3 images displayed on the left.
* `type` – Type of equipment (e.g., Sword, Helmet, Pickaxe).
* `crafting` – Crafting recipe (supports lists).
* `attack_damage`, `attack_speed`, `combat_range`, `arrow_velocity` – Weapon stats.
* `dodge_rating`, `armor`, `armor_toughness`, `movement_speed` – Armor stats.
* `mining_speed` – Tool stat.
* `rune_slots` – Number and types of rune slots (supports lists).
* `ability`, `handling`, `tier`, `armor_grade` – Additional attributes.
* `notes` – Miscellaneous notes or tips.


== Examples ==
== Examples ==

Latest revision as of 01:39, 1 July 2025

The Equipment template is used to document custom weapons, armor, and tools on Alathra. It supports up to 3 images and a range of stats for combat and utility equipment.

Parameters

This template accepts various parameters depending on the item type. Parameters are grouped by category:

General

title
Name of the item.
image, image1, image2
Up to 3 images displayed on the left.
type
Type of equipment (e.g., Sword, Helmet, Pickaxe).
crafting
Crafting recipe (supports lists).

Weapon Stats

attack_damage
Base attack damage.
attack_speed
Attacks per second.
combat_range
Effective combat range.
arrow_velocity
Projectile speed.
weapon_damage
Overall weapon damage including bonuses.
pve_damage
Extra damage to mobs/creatures.
lifesteal
Life gained per hit.
accuracy
Chance to hit or hit precision.

Armor Stats

dodge_rating
Chance to avoid incoming attacks.
armor
Basic armor value.
armor_toughness
Resistance to stronger attacks.
movement_speed
Speed bonus/penalty when worn.
mining_speed
Effect on block mining.
fall_damage_reduction
Reduced damage from falling.
sneaking_speed
Movement speed while sneaking.
jump_strength
Jump height or distance.
knockback_resistance
Resistance to knockback effects.
max_absorption
Maximum absorption hearts added.
defense
Total defensive rating.
pve_damage_reduction
Damage reduction from mobs.
projectile_damage_reduction
Resistance to arrows, bolts, etc.
physical_damage_reduction
General melee damage resistance.
block_power
Effectiveness when blocking.
block_cooldown_reduction
Reduced cooldown between blocks.
health
Bonus health provided.
safe_fall_distance
Maximum height fallen without damage.

Rune Stats

underwater_mining_speed
Mining speed underwater.
mining_efficiency
Boost to tool efficiency (yield/durability/etc).

Other Information

rune_slots
Number and types of rune slots (supports lists).
ability
Special ability granted by item.
handling
Ease of use or responsiveness.
tier
Item tier/level classification.
armor_grade
Quality or grade of the armor.

Notes

notes
Miscellaneous notes or strategy tips (supports formatting).


Examples

Weapon Example – Copper Dagger

Code

{{Equipment
| title = Copper Dagger
| image = Copper Dagger recipe.png
| image1 = Copper Dagger recipe.png
| image2 = Copper Dagger recipe.png
| type = Dagger
| crafting = 
* 1 Stick
* 1 Copper Ingot
* 1 Copper Nugget
| attack_damage = N/A
| attack_speed = N/A
| combat_range = N/A
| rune_slots = 
* 1 Red Rune slot
| handling = One-handed
| tier = Stone
}}

How it looks

     
     
     
Copper Dagger
TypeDagger
Crafting Resources
  • 1 Stick
  • 1 Copper Ingot
  • 1 Copper Nugget
Stats
Attack DamageN/A
Attack SpeedN/A
Combat RangeN/A
Other Information
Rune Slots
  • 1 Red Rune slot
HandlingOne-handed
TierStone


Armor Example – Wooden Helmet

Code

{{Equipment
| title = Wooden Helmet
| image = Wooden Helmet recipe.png
| type = Helmet
| crafting = 
* 5 Oak Log
| dodge_rating = N/A
| armor = N/A
| armor_toughness = N/A
| movement_speed = N/A
| rune_slots = 
* 1 Blue Rune slot
| armor_grade = Light 
| tier = Wood
| notes = Can be made with all wood types and all stripped wood types.
}}

How it looks

     
     
     
Wooden Helmet
TypeHelmet
Crafting Resources
  • 5 Oak Log
Stats
Dodge RatingN/A
ArmorN/A
Armor ToughnessN/A
Movement SpeedN/A
Other Information
Rune Slots
  • 1 Blue Rune slot
Armor GradeLight
TierWood
Notes
Can be made with all wood types and all stripped wood types.


Tool Example – Wooden Pickaxe

Code

{{Equipment
| title = Wooden Pickaxe
| image = Wooden Pickaxe recipe.png
| type = Pickaxe
| crafting = 
* 2 Stick
* 3 Oak Planks
| attack_damage = N/A
| attack_speed = N/A
| mining_speed = N/A
| rune_slots = 
* None
| notes = Any wood type can be used.
}}

How it looks

     
     
     
Wooden Pickaxe
TypePickaxe
Crafting Resources
  • 2 Stick
  • 3 Oak Planks
Stats
Attack DamageN/A
Attack SpeedN/A
Mining SpeedN/A
Other Information
Rune Slots
  • None
Notes
Any wood type can be used.