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__TOC__
These guidelines explain how to create and document a '''Minor Race''' in Alathra. All players wishing to use a minor race must follow these standards to ensure balance, consistency, and fairness in the shared world. To view the current major and minor races of Alathra visit [[Alathra:Races| Alathra Races]].


'''Towny''' is a land protection and management plugin that allows players to create towns, form nations, claim territory, and collaborate with others. It introduces diplomacy, taxation, territory control, and active upkeep.
'''These guidelines are subject to change!'''


'''Tip:''' To view chunk borders, press <code>F3 + G</code>.
== What is a Minor Race? ==


'''Wilderness'''<br>
A Minor Race is a custom subrace based on an existing Major Race (e.g., Elves, Dwarves, Humans). It must have meaningful differences in traits, biology, culture, or history. Players creating a Minor Race are responsible for its lore and proper documentation on the Alathra Wiki.
By default, all land is considered ''Wilderness'':
* Anyone can build, break, and interact
* PVP is always enabled
* Nothing is protected — be cautious!


=Towny Basics=
Creating a Minor Race allows for creative freedom, but comes with responsibility:
* Players must first open a [https://discord.com/channels/769211588988502047/884673728846376970| Special Request ticket] on the discord before creating a Minor Race.
* The race must be fully documented on the Alathra Wiki.
* The race must have a balance of strengths and weaknesses.
* The race must not violate the lore or established limits of its parent race.
* Once created and approved, the race’s core traits cannot be changed after posting on the wiki.
** Major traits (e.g., lifespan, elemental resistances, etc)
** Biological characteristics (e.g., height range, lifespan, etc)
** Cultural foundations or societal structure
This ensures consistency and protects players who have built characters and narratives around the original race documentation. Minor edits or expansions (e.g., grammar fixes, added lore, cultural subgroups) may be made with discretion, but major revisions that would alter the race’s mechanics or player experience are not allowed once the race is approved and on the wiki.
 
If all members of a Minor Race go inactive, the wiki entry will remain, but staff will not maintain or continue its role in broader canonical events.
 
== General Requirements ==
 
* Minor Races must have a clear and meaningful divergence from their major race.
* Cosmetic only changes (e.g., hair color, slight aesthetic differences) are not allowed.
* Minor Races must be capable of diplomacy, even if withdrawn or reluctant.
* A Minor Race cannot be used to bypass limitations of the major race.
* Trait stacking (combining all positive traits of the major race + new ones) is not allowed.
 
== Balance & Limitations ==
 
Minor Races must have a fair trade-off between abilities and drawbacks.


==What is a Town?==
A '''Town''' is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land.
{| class="wikitable"
{| class="wikitable"
! Role !! Description
! Positive Trait !! Required Drawback (Example)
|-
|-
| Mayor || Founder and administrator of the town
| Extended lifespan || Infertility, slow reproduction, inability to use magic
|-
|-
| Resident || Player who joins a town
| Enhanced strength || Reduced dexterity, brittle bones
|-
| Magical affinity || Chance to kill the host, mana exhaustion, madness,
|-
| Amphibious biology || Higher susceptibility to dehydration, slow land movement
|}
|}
'''Claimed land protects:'''
* Against non-residents building or breaking blocks
* Access to chests, doors, and containers


==Town Bank==
'''Note:''' A powerful positive must be offset by an equally impactful drawback. Minor flaws like “drinks more water” are not acceptable trade offs for major benefits.
Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br>
'''Bank commands:'''
* Deposit: <code>/t deposit [amount] [town name]</code>
* Withdraw: <code>/t withdraw [amount]</code>
* View history: <code>/t bankhistory</code>
'''Withdraw permissions:'''
* Mayor
* Co-Mayor
* Deputy Mayor
* Steward
* Finance Manager


=Creating and Managing Your Town=
=== Diplomacy Requirement ===
==Creating a Town==
All races must be capable of interaction, negotiation, or reasoning. Races can be reclusive, antisocial, or hostile but they must still be able to engage in diplomacy if the situation calls for it.
To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br>
* '''Allowed''': A secretive race that distrusts outsiders but can be reasoned with under specific conditions.
1. Hire an '''Architect''' from '''Lord Crowley''' at spawn.
* '''Not allowed''': A race bent solely on extermination, with no capacity for communication, empathy, or negotiation.
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;">
[[File:Stewards for Hire.png|450px]]
</div>
2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.<br>
3. Right-click the Architect and select "Create Town".<br>
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;">
[[File:Spawn Architect GUI.png|450px]]
</div>
4. The chunk you stand in becomes the '''homeblock''', and your exact position becomes the '''town spawn'''.<br>


'''To change town spawn or homeblock:'''<br>
== Required Wiki Documentation ==
* Set spawn: <code>/t set spawn</code>
Before a character using a Minor Race can be approved:
* Set homeblock: <code>/t set homeblock</code>
'''To rename, invite, leave, kick commands:
* Rename town: <code>/t set name [new name]</code>
* Invite: <code>/t add [username]</code>
* Leave: <code>/t leave</code>
* Kick: <code>/t kick [username]</code>


=ActiveUpkeep System=
* The race must be fully documented on the Alathra Wiki using the template below.
ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score.  
* Staff will verify that the character matches the approved race’s traits and lore.
* If no page exists, create one and wait for another player to create one before submitting your character.
* Players must open a [https://discord.com/channels/769211588988502047/884673728846376970| Special Request ticket] on Discord before submitting a Minor Race for approval.


==Activity Decay==
== Duplicate or Conflicting Races ==
Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.<br>
If two players have similar race ideas:


The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active.  
* Collaboration is encouraged. Players may work together or create cultural subgroups under one page.
* If no agreement is reached, only the first version submitted in the correct format is accepted.
* The second player must either adjust their concept or create a new and distinct race.


==Inactivity Effects==
== Lore Locking After Approval ==
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown.
Once a Minor Race is approved and added to the wiki:
'''Inactivity Timeline:'''
# When a town has no active residents, it is marked as '''inactive'''.
# If the town remains inactive for '''4 consecutive days''', it will be automatically removed from its nation.
# This serves as a warning sign that the town is no longer active.
# If the town remains inactive for an additional '''3 days''', bringing the total to '''7 consecutive days''', it will enter into '''ruin'''.


'''Monitoring Inactivity:'''
* Core traits, biology, and culture cannot be changed, even by the original creator.
Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code>
* This protects other players who have built characters around the original documentation.


= Claiming Land =
'''Example''': A player creates a High Elf Minor Race with a 300-year lifespan. Other players build characters with this trait. The creator later wants to remove the long lifespan. This is not allowed, as it would retroactively affect other characters.


== Making Claims ==
* Minor edits like grammar, added lore, or cultural expansions may be made with original creator's permission.
* Stand in a Wilderness chunk near your town
* Type <code>/t claim</code>
* After 3–4 claims, new claims must border 3 existing ones


== Maximum Claims ==
== Mixed-Race Characters ==
{| class="wikitable"
 
! Source !! Max Claims !! Notes
* May only take strengths from '''one''' major race.
|-
* Must inherit weaknesses from '''both''' major races.
| Base Claims || 10 || Default for new towns
* Appearance is flexible, as long as it remains consistent with lore.
|-
 
| Active Residents || 500 || +35 claims per active resident, max 14
=== Wiki Page Template ===
|-
Here a template to help with creating minor race wiki page. You're not required to follow this template but you must include the same content.
| Nation Bonus || 100 || Requires full nation
|-
| Housing Steward Bonus || 80 || Requires Level 3
|}


Total maximum claim capacity: 690
<pre>
== Race Name ==
=== Parent Race ===
(e.g., Elf, Dwarf, Human)


= Claim Cost Breakdown =
=== Appearance ===
Describe distinctive physical features: height, body type, skin tone, markings, clothing styles, etc.


{| class="wikitable sortable"
=== Abilities & Behaviors ===
! Claim !! Cost (⌾) !! Cumulative Cost (⌾)
List strengths and weaknesses, both must be clearly explained and balanced.
|-
Include instincts, attitudes, social behavior, etc.
| 10 || 472 || 3,188
|-
| 100 || 364 || 24,915
|-
| 300 || 2,661 || 256,894
|-
| 500 || 19,464 || 1,954,091
|-
| 690 || 25,000 || 6,634,328
|}


Use the in-page calculator to estimate your cost:
=== Biology ===
<code>&lt;div class="mw-collapsible mw-collapsed"&gt;</code>
* Average lifespan (Max Lifespan)
'''Claim Calculator Here'''
* Maturity age
<code>&lt;/div&gt;</code>
* Height and weight ranges


= Resident Plots =
== Culture & Beliefs ==
Describe their society, religion, philosophy, language, or traditions.


== Claiming and Selling ==
== Origin & History ==
* Mayor: <code>/plot forsale [price]</code>
Explain how this race diverged from its parent race.
* Resident: <code>/plot claim</code>
Include major historical events, origin myths, or relevant societal shifts.


== Unclaiming ==
</pre>
* Mayor cancels sale: <code>/plot notforsale</code>
'''Note:''' Any section omitted is assumed to be identical to the parent race by default.
* Resident unclaims: <code>/plot unclaim</code>


= Joining a Nation =
== FAQ ==
'''Q: Can I create a magic-using Dwarf'''<br>
'''A:''' No. A Minor Race cannot bypass limitations of its major race.


== Requirements ==
'''Q: Can I later change my race’s biology or remove a core trait?'''<br>
* At least 3 residents
'''A:''' No. Once approved, those traits are locked.
* Must be invited or create a nation


== Commands ==
'''Q: What if someone else has a similar race idea?'''<br>
* Accept: <code>/accept [nation name]</code>
'''A:''' You can collaborate, make a regional variant, or create a new race with different elements.
* Deny: <code>/deny [nation name]</code>


== Nation Tax ==
'''Q: What if my race goes inactive?'''<br> 
* Automatically withdrawn from your town bank
'''A:''' The wiki page remains, but staff will not maintain the race.
* Controlled by nation leader


Check: <code>/towny prices</code> or <code>/n</code>
'''Note:''' Creating a Minor Race is a creative and collaborative opportunity. Think of it as planting a branch on the tree of Alathra’s lore. If you nurture it well and build connections, your race may grow to become a lasting part of the world.

Latest revision as of 19:54, 9 July 2025

These guidelines explain how to create and document a Minor Race in Alathra. All players wishing to use a minor race must follow these standards to ensure balance, consistency, and fairness in the shared world. To view the current major and minor races of Alathra visit Alathra Races.

These guidelines are subject to change!

What is a Minor Race?

A Minor Race is a custom subrace based on an existing Major Race (e.g., Elves, Dwarves, Humans). It must have meaningful differences in traits, biology, culture, or history. Players creating a Minor Race are responsible for its lore and proper documentation on the Alathra Wiki.

Creating a Minor Race allows for creative freedom, but comes with responsibility:

  • Players must first open a Special Request ticket on the discord before creating a Minor Race.
  • The race must be fully documented on the Alathra Wiki.
  • The race must have a balance of strengths and weaknesses.
  • The race must not violate the lore or established limits of its parent race.
  • Once created and approved, the race’s core traits cannot be changed after posting on the wiki.
    • Major traits (e.g., lifespan, elemental resistances, etc)
    • Biological characteristics (e.g., height range, lifespan, etc)
    • Cultural foundations or societal structure

This ensures consistency and protects players who have built characters and narratives around the original race documentation. Minor edits or expansions (e.g., grammar fixes, added lore, cultural subgroups) may be made with discretion, but major revisions that would alter the race’s mechanics or player experience are not allowed once the race is approved and on the wiki.

If all members of a Minor Race go inactive, the wiki entry will remain, but staff will not maintain or continue its role in broader canonical events.

General Requirements

  • Minor Races must have a clear and meaningful divergence from their major race.
  • Cosmetic only changes (e.g., hair color, slight aesthetic differences) are not allowed.
  • Minor Races must be capable of diplomacy, even if withdrawn or reluctant.
  • A Minor Race cannot be used to bypass limitations of the major race.
  • Trait stacking (combining all positive traits of the major race + new ones) is not allowed.

Balance & Limitations

Minor Races must have a fair trade-off between abilities and drawbacks.

Positive Trait Required Drawback (Example)
Extended lifespan Infertility, slow reproduction, inability to use magic
Enhanced strength Reduced dexterity, brittle bones
Magical affinity Chance to kill the host, mana exhaustion, madness,
Amphibious biology Higher susceptibility to dehydration, slow land movement

Note: A powerful positive must be offset by an equally impactful drawback. Minor flaws like “drinks more water” are not acceptable trade offs for major benefits.

Diplomacy Requirement

All races must be capable of interaction, negotiation, or reasoning. Races can be reclusive, antisocial, or hostile but they must still be able to engage in diplomacy if the situation calls for it.

  • Allowed: A secretive race that distrusts outsiders but can be reasoned with under specific conditions.
  • Not allowed: A race bent solely on extermination, with no capacity for communication, empathy, or negotiation.

Required Wiki Documentation

Before a character using a Minor Race can be approved:

  • The race must be fully documented on the Alathra Wiki using the template below.
  • Staff will verify that the character matches the approved race’s traits and lore.
  • If no page exists, create one and wait for another player to create one before submitting your character.
  • Players must open a Special Request ticket on Discord before submitting a Minor Race for approval.

Duplicate or Conflicting Races

If two players have similar race ideas:

  • Collaboration is encouraged. Players may work together or create cultural subgroups under one page.
  • If no agreement is reached, only the first version submitted in the correct format is accepted.
  • The second player must either adjust their concept or create a new and distinct race.

Lore Locking After Approval

Once a Minor Race is approved and added to the wiki:

  • Core traits, biology, and culture cannot be changed, even by the original creator.
  • This protects other players who have built characters around the original documentation.

Example: A player creates a High Elf Minor Race with a 300-year lifespan. Other players build characters with this trait. The creator later wants to remove the long lifespan. This is not allowed, as it would retroactively affect other characters.

  • Minor edits like grammar, added lore, or cultural expansions may be made with original creator's permission.

Mixed-Race Characters

  • May only take strengths from one major race.
  • Must inherit weaknesses from both major races.
  • Appearance is flexible, as long as it remains consistent with lore.

Wiki Page Template

Here a template to help with creating minor race wiki page. You're not required to follow this template but you must include the same content.

== Race Name ==
=== Parent Race ===
(e.g., Elf, Dwarf, Human)

=== Appearance ===
Describe distinctive physical features: height, body type, skin tone, markings, clothing styles, etc.

=== Abilities & Behaviors ===
List strengths and weaknesses, both must be clearly explained and balanced.
Include instincts, attitudes, social behavior, etc.

=== Biology ===
* Average lifespan (Max Lifespan)
* Maturity age
* Height and weight ranges

== Culture & Beliefs ==
Describe their society, religion, philosophy, language, or traditions.

== Origin & History ==
Explain how this race diverged from its parent race.
Include major historical events, origin myths, or relevant societal shifts.

Note: Any section omitted is assumed to be identical to the parent race by default.

FAQ

Q: Can I create a magic-using Dwarf
A: No. A Minor Race cannot bypass limitations of its major race.

Q: Can I later change my race’s biology or remove a core trait?
A: No. Once approved, those traits are locked.

Q: What if someone else has a similar race idea?
A: You can collaborate, make a regional variant, or create a new race with different elements.

Q: What if my race goes inactive?
A: The wiki page remains, but staff will not maintain the race.

Note: Creating a Minor Race is a creative and collaborative opportunity. Think of it as planting a branch on the tree of Alathra’s lore. If you nurture it well and build connections, your race may grow to become a lasting part of the world.