Alathra:Towny: Difference between revisions
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'''Towny''' is a land protection and management plugin that allows players to claim land, creating towns and nations. Alathra has added numerous customizations to the default Towny setup, most notable of which is the change from monetary upkeep to an activity-based upkeep system. | |||
'''Towny''' is a land protection and management plugin that allows players to | |||
'''Tip:''' To view chunk borders, press <code>F3 + G</code>. | '''Tip:''' To view chunk borders, press <code>F3 + G</code>. | ||
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* Kick: <code>/t kick [username]</code> | * Kick: <code>/t kick [username]</code> | ||
When a town is created town residents will have zero permissions in the town, it is up to the town mayor to configure these permissions for the town residents. | |||
====Town Bank==== | ====Town Bank==== | ||
Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> | Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> | ||
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{{calculator|id=total|type=plain|default=2716|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))}} ◎ | {{calculator|id=total|type=plain|default=2716|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))}} ◎ | ||
</div> | </div> | ||
====Overclaim==== | |||
When a town enters overclaim, it means the town has claimed more land than it's allowed to. This prevents any further land from being claimed until the town reduces it's claimed land to the claim available to the town or increase activity of your residents. Overclaim can happen for a couple of reasons: | |||
* A town resident goes inactive, reducing the total number of available claims. | |||
* Fired your bailiff steward, removing the claim bonus it provides to your town. | |||
* The town leaves its nation, losing bonus claim chunks granted by the nation. | |||
===Resident Plots=== | ===Resident Plots=== | ||
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* A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax | * A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax | ||
* A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax | * A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax | ||
===Stewards=== | |||
Stewards provide special upgrades that enhance your town with new functionality and benefits. Each steward is tied to a specific chunk within your town's claim and only one of each steward can exist in a town. Current they are 5 different types of stewards a town can have; | |||
'''Architect'''<br> | |||
Every town has an Architect straight away, they are required to create a town, an architect is a way for towns to hire the other stewards. The Architect doesn't have any upgrades or daily cost. | |||
'''Treasurer'''<br> | |||
The Treasurer will increase the town’s bank capacity allowing town residents to store more money into the town bank. | |||
{| class="wikitable" | |||
! Level !! Bank Capacity !! Cost !! Biome | |||
|- | |||
| 1 || 25,000 || 5,000⌾ || Any | |||
|- | |||
| 2 || 50,000 || 10,000⌾ || Any | |||
|- | |||
| 3 || 100,000 || 20,000⌾ || Any | |||
|- | |||
| 4 || 200,000 || 40,000⌾ || Any | |||
|} | |||
'''Bailiff'''<br> | |||
The Bailiff will provide the town with extra claim bonus, allowing the town to expand and claim more land. | |||
{| class="wikitable" | |||
! Level !! Bonus Claims !! Cost !! Biome | |||
|- | |||
| 1 || +20 || 20,000⌾ || Any | |||
|- | |||
| 2 || +40 || 40,000⌾ || Any | |||
|- | |||
| 3 || +80 || 80,000⌾ || Any | |||
|} | |||
'''Port Master'''<br> | |||
The Port Master provides the town the ability to have a [[Alathra:Ports_and_Carriages|port]], which can be used by players to travel to the town across oceans and gives the town an extra source of income when the port is used by players. | |||
{| class="wikitable" | |||
! Level !! Name !! Cost !! Daily Cost !! Stipend !! Biome | |||
|- | |||
| 1 || Jetty || 12,500⌾ || 125⌾ || 625⌾ || Ocean | |||
|- | |||
| 2 || Dock || 22,500⌾ || 225⌾ || 1,125⌾ || Ocean | |||
|- | |||
| 3 || Harbor || 42,500⌾ || 425⌾ || 2,125⌾ || Ocean | |||
|- | |||
| 4 || MegaPort || 70,000⌾ || 700⌾ || 3,500⌾ || Ocean | |||
|} | |||
'''Stable Master'''<br> | |||
The Stable Master provides the town the ability to have a [[Alathra:Ports_and_Carriages|stable]], which can be used by players to travel to the town on the same landmass and gives the town extra source of income when the port is used by players. | |||
{| class="wikitable" | |||
! Level !! Name !! Cost !! Daily Cost !! Stipend !! Biome | |||
|- | |||
| 1 || Foal Pen || 11,000⌾ || 150⌾ || 525⌾ || Any | |||
|- | |||
| 2 || Colt Station || 20,000⌾ || 220⌾ || 1,100⌾ || Any | |||
|- | |||
| 3 || Stallion Yard || 40,000⌾ || 400⌾ || 2,000⌾ || Any | |||
|} | |||
====Stewards on Strike==== | |||
Some stewards do have a daily cost that comes out of the town bank each towny day. If the town can’t afford to pay it’s stewards then they will go strike and stop providing the bonuses, this only affects the Port and Stable Master. To end the strike the town must pay the stipend cost, once that is paid the steward will go back to providing it’s bonuses to the town. | |||
===Titles and Surnames=== | ===Titles and Surnames=== |