Alathra:Locking: Difference between revisions

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<!-- Infobox position -->
{{Infobox generic item
<div style="float:right; width:25%; display:flex; justify-content: flex-end;">
| title = Steel lock
<!-- Recipe table -->
| switcher = y
{{Infobox
| image = {{Switcher
|bodystyle =  border:outset; background-color:#8c8c8c; border-radius:5px; width:95%;
| [[File:BoltUX - Iron lock image.png]]
|title = Recipes
| Item
|
| [[File:BoltUX - Iron lock recipe.png|200px]]
|imagestyle = padding:12px 5px 12px 5px; background-color:#888888; border:inset;
| Recipe
|image = {{Switcher
| [[File:BoltUX - Iron lock recipe.png|frameless|super]]
'''Durability:''' Breaks on use<br>
'''Repairable:''' No<br>
'''Enchantable:''' No<br>
'''Stackable:''' Yes (64)<br>
| Iron lock recipe
| [[File:BoltUX - Lockpick recipe.png|160px|frameless|super]]
'''Durability:''' Breaks on failed use<br>
'''Repairable:''' No<br>
'''Enchantable:''' No<br>
'''Stackable:''' No<br>
| Lockpick recipe
}}
}}
| usage = Protecting containers and entrances
| obtained = Crafting
| sellable = no
| consumable = no
| stackable = Yes [16]
| release_date = ''Launch''
}}
{{Infobox generic item
| title = Lockpick
| switcher = y
| image = {{Switcher
| [[File:BoltUX - Lockpick image.png]]
| Item
| [[File:BoltUX - Lockpick recipe.png|200px]]
| Recipe
}}
| usage = Unlocking unclaimed locks
| obtained = Crafting
| sellable = no
| consumable = yes [16]
| stackable = no
| release_date = ''Launch''
}}
}}
</div>
== Notes ==
* Players must be trusted in town or chunks where the lock is located in regardless of lock perm or mode.
<!--- Description --->
== Introduction ==
This guide covers everything you need to know about locking and lockpicking in Alathra. Players can secure [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] to prevent other players from destroying or accessing them.  
This guide covers everything you need to know about locking and lockpicking in Alathra. Players can secure [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] to prevent other players from destroying or accessing them.  
=== Iron lock ===
=== Steel lock ===
To lock an item, craft an '''Iron Lock'''. While holding the Iron Lock in your main hand, press <code>Shift</code> + <code>Right Click</code> on the block or entity you want to lock. You can find the crafting recipe to the right.
To lock an item, craft an '''Steel Lock'''. While holding the Steel Lock in your main hand, press <code>Shift</code> + <code>Right Click</code> on the block or entity you want to lock.  


Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate with the lock.
Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate with the lock.
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==Protection menu==
==Protection menu==
Once a object is locked, you can <code>Shift</code> + <code>Right Click</code> to open the protection menu, this is where you can adjust perms, modes, ownership and even delete the lock.  
Once an object is locked, you can <code>Shift</code> + <code>Right Click</code> it to open the protection menu, this is where you can adjust perms, modes, ownership and even delete the lock.  
 
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;">
[[File:BoltUX - Protection menu.png]]
[[File:BoltUX - Protection menu options.gif|600px]]
 
</div>
There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each  
There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each  


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'''Edit access''' allows you to control who can interact with a specific lock. Players added to a lock's access list will be able to open or use the locked item, regardless of the current lock mode. You can add your own town as well as other towns within the same nation. Towns will appear in the access list as ender chests, while individual players will be shown with their player heads.
'''Edit access''' allows you to control who can interact with a specific lock. Players added to a lock's access list will be able to open or use the locked item, regardless of the current lock mode. You can add your own town as well as other towns within the same nation. Towns will appear in the access list as ender chests, while individual players will be shown with their player heads.


'''Notes:'''
* Players must be trusted in the town or chunk where the lock is located in regardless of lock perm or mode.


<!-- Lock modes -->
<!-- Lock modes -->
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</div>
</div>


 
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