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[[File:Player reading a guide book.png|thumb|180px|Studying the custom mechanics of Alathra helps you get started faster]]
[[File:Player reading a guide book.png|thumb|180px|Studying the custom mechanics of Alathra helps you get started faster]]The world of Alathra contains additional features that regular players might be unaccustomed to. This article serves as a summary to some of the more important changes you'd need to know about to get you started on your way. Further links are provided to more in-depth guides on each topic.
The world of Alathra contains additional features that regular players might be unaccustomed to. This article serves as a summary to some of the more important changes you'd need to know about to get you started on your way. Further links are provided to more in-depth guides on each topic.


[[List of guides|Click here]] to go directly to a list of guides.
[[Guides|Click here]] to go to a full list of guides.


=== Important for beginners ===
=== Important for beginners ===
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* It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.
* It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.


Mending was likely added to remedy the shortfalls of traditional anvil repairs. When Alathra first removed Mending, we customized anvils to allow equipment to be repaired indefinitely, but in the latest instance, usage of anvils have been completely replaced by [[repair kits]].</div>
Mending was likely added to remedy the shortfalls of traditional anvil repairs. When Alathra first removed Mending, we customized anvils to allow equipment to be repaired indefinitely, but in the latest instance, usage of anvils have been completely replaced by [[Alathra:Repair Kits|repair kits]].</div>
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
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<div class="mw-collapsible-content">For its value as the highest-tier metal in the game, we felt that past a certain threshold, acquiring it became too trivial. Netherite will only be obtainable through custom interactions such as quests.
<div class="mw-collapsible-content">For its value as the highest-tier metal in the game, we felt that past a certain threshold, acquiring it became too trivial. Netherite will only be obtainable through custom interactions such as quests.


Alathra implements both copper and [[steel]] equipment as additional metal tiers, which also means that diamond-tier equipment has been adjusted to be slightly rarer than usual.</div>
Alathra implements both copper and [[Alathra:Steelmaking|steel]] equipment as additional metal tiers, which also means that diamond-tier equipment has been adjusted to be slightly rarer than usual.</div>
</div>
</div>


== Gameplay ==
== Gameplay ==
Alathra introduces a flush of new content to the base game, most of which you can read about below. If you're completely new to Alathra or to Towny servers, you can read our guide for [[Alathra:Getting started|Getting started]] for your first steps.
[[File:Steel armor.png|120px|thumb|left|Steel armor]]
[[File:Steel armor.png|120px|thumb|left|Steel armor]]
=== Copper & Steel Age ===
=== Copper & Steel Age ===
On Alathra, ore distribution values are lowered for iron, gold and especially diamond ores, making them more rare overall. To smoothen the larger gap between tier progressions, copper has been given [[Alathra:Armor|armor]] and [[Alathra:Tools|tool]] variants for early game use. Steel is meant to bridge the gap between iron and diamond tiers. Copper tools are equal to stone tools in softness, but have increased stats overall.
On Alathra, ore distribution values are lowered for iron, gold and especially diamond ores, making them more rare overall. To smoothen the larger gap between tier progressions, copper has been given [[Alathra:Armor|armor]] and [[Alathra:Tools|tool]] variants for early game use. Steel is meant to bridge the gap between iron and diamond tiers. Copper tools are equal to stone tools in softness, but have increased stats overall.


[[Steelmaking]] is a slightly more complicated process than regular ore smelting. Steel doesn't have a naturally occurring ore equivalent — instead, steel is crafted from iron using coal. Steel tools are equal to iron tools in softness and similar to copper, have increased stats overall. Steel is also a required crafting material for all firearms.
[[Alathra:Steelmaking|Steelmaking]] is a slightly more complicated process than regular ore smelting. Steel doesn't have a naturally occurring ore equivalent — instead, steel is crafted from iron using coal. Steel tools are equal to iron tools in softness and similar to copper, have increased stats overall. Steel is also a required crafting material for all firearms.


=== Runes ===
=== Runes ===
Line 56: Line 56:


Stewards can be recruited in [[Spawn]], as long as the monetary requirements to found a town are met. Stewards can be asked to follow the player into Alathra, where the player must find an unclaimed region far enough from other towns. After interacting with a Steward to create a town, they will become restricted to move only inside the town's claims, and will give further access to various upgrades. Each upgrade hires an additional Townsperson to handle further actions.
Stewards can be recruited in [[Spawn]], as long as the monetary requirements to found a town are met. Stewards can be asked to follow the player into Alathra, where the player must find an unclaimed region far enough from other towns. After interacting with a Steward to create a town, they will become restricted to move only inside the town's claims, and will give further access to various upgrades. Each upgrade hires an additional Townsperson to handle further actions.
=== Activity metrics ===
In an effort to eliminate the concerns related to monetary upkeep, Alathra has switched to an activity-based upkeep system. Activity is measured as a combination of various activities players regularly carry out while playing. If a player is determined sufficiently active, they will contribute to upholding their town, create bonus claim slots, and become eligible to participate in wars with their town.
Players can check their activity status anytime by running <code>/activity</code>.
=== Home spawnpoint ===
Every player can set 1 home that is your spawnpoint for when you die, you can only set your home to a bed. If the bed is destroyed you're home will go to spawn.
* To set a home do <code>Shift + Right click</code> on a bed.
* You can teleport to your home by doing <code>/home</code>.


=== Expanded equipment ===
=== Expanded equipment ===
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* Two-handed*
* Two-handed*
|}
|}
{| class="wikitable"
{| class="wikitable"
|+ Ranged weapons
|+ Ranged weapons
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* Two handed*
* Two handed*
|}
|}
{| class="wikitable"
{| class="wikitable"
|+ Armor & protection
|+ Armor & protection
Line 151: Line 159:
||
||
* Movement speed
* Movement speed
|}
|}</div>
</div>
''<small>'''* Two Handed trait''': Some items, such as most ranged weapons and maces, carry the "Two Handed" trait, meaning they can only be used if there is nothing in the player's offhand. Otherwise, the weapon is disabled and the player gains the Slowness II effect.</small>''<br>''<small>'''** Blunt attacks''': All maces perform a Blunt Attack upon hitting an enemy. This causes damage in a radius around the player. Damage is calculated as a percentage of the weapon's overall attack damage, defined by the Blunt Rating. The radius around the player is given by the Blunt Power stat.</small>''
''<small>'''* Two Handed trait''': Some items, such as most ranged weapons and maces, carry the "Two Handed" trait, meaning they can only be used if there is nothing in the player's offhand. Otherwise, the weapon is disabled and the player gains the Slowness II effect.</small>''<br>''<small>'''** Blunt attacks''': All maces perform a Blunt Attack upon hitting an enemy. This causes damage in a radius around the player. Damage is calculated as a percentage of the weapon's overall attack damage, defined by the Blunt Rating. The radius around the player is given by the Blunt Power stat.</small>''
=== Regional resources ===
=== Regional resources ===
Alathra contains special, region-dependent resources that are used to purchase unique items from the Regionals Exchange Hall. There are six unique regionals, which are obtained as a loot drop from defeating a mini-boss spawned in a specific region:
Alathra contains special, region-dependent resources that are used to purchase unique items from the Regionals Exchange Hall. There are six unique regionals, which are obtained as a loot drop from defeating a mini-boss spawned in a specific region:


{{hlist|Ironwood|Gemcorn|Alexandrite|Seaglass|Rainbow Eucalyptus|Amber|style=text-align:center;font-weight:bold;}}
{| style="margin-left: auto; margin-right: auto;"
 
|-
=== Raids & bosses ===
| style="width: 250px;" | '''• [[File:Alexandrite.png|30px|link=]]&nbsp;&nbsp;Alexandrite''' || '''• [[File:Amber.png|30px|link=]]&nbsp;&nbsp;Amber'''
 
|-
| '''• [[File:Gemcorn.png|30px|link=]]&nbsp;&nbsp;Gemcorn''' || '''• [[File:Ironwood.png|30px|link=]]&nbsp;&nbsp;Ironwood'''
|-
| '''• [[File:Rainbow eucalyptus.png|30px|link=]]&nbsp;&nbsp;Rainbow Eucalyptus''' || '''• [[File:Seaglass.png|30px|link=]]&nbsp;&nbsp;Seaglass'''
|}


== Essential plugins ==
== Essential plugins ==


=== Towny ===
=== Towny ===
[https://github.com/TownyAdvanced/Towny/wiki Towny] is the most popular town management and protection plugin.


=== Bolt ===
=== Bolt ===
[[Alathra:Locking|Protecting chests and entities]] is handled by a customized version of [https://www.spigotmc.org/resources/bolt.109679/ Bolt]. Alathra helps players navigate the properties of locked containers with a GUI, where they're able to assign special groups and lock modes to configure access to their liking.
[[Alathra:Locking|Protecting chests and entities]] is handled by a customized version of [https://www.spigotmc.org/resources/bolt.109679/ Bolt]. Alathra helps players navigate the properties of locked containers with a GUI, where they're able to assign special groups and lock modes to configure access to their liking.
=== Brewery ===
=== Brewery ===
[https://github.com/DieReicheErethons/Brewery/wiki/Homepage Brewery] is a plugin for brewing various alcoholic drinks. See the [[Alathra:Brewery|Brewery guide]] to get started on your own brewing journey.

Latest revision as of 11:00, 12 July 2025

Studying the custom mechanics of Alathra helps you get started faster

The world of Alathra contains additional features that regular players might be unaccustomed to. This article serves as a summary to some of the more important changes you'd need to know about to get you started on your way. Further links are provided to more in-depth guides on each topic.

Click here to go to a full list of guides.

Important for beginners

In addition to the large amounts of content Alathra adds to base-game Minecraft, some big changes have been made to divert from the standard end-game scene achieved in many geopolitical servers.

These changes include:

  • No Mending
Mending is a notoriously difficult enchantment to balance for multiplayer environments:
  • It undermines resource-based economies by removing the need for crafting and engraving materials. Players with Mending gear are less likely to trade or collaborate, as they no longer require replacement tools or repairs.
  • It eliminates the need for a player to interact with a large part of gameplay. Crafting armor, weapons and tools is part of the natural progression that a server with a medieval theme would want to uphold.
  • It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.
Mending was likely added to remedy the shortfalls of traditional anvil repairs. When Alathra first removed Mending, we customized anvils to allow equipment to be repaired indefinitely, but in the latest instance, usage of anvils have been completely replaced by repair kits.
  • No elytra
Enabling flight is not applicable for a medieval-themed server, for reasons related to combat, wars and player transportation.
  • No villager trading
In the similar vein that Mending encourages a specific meta (see above), villager trading also incentivizes a more secluded economy and a way to skip a big part of progression that we find necessary in a medieval-themed server. As the amount of villagers in any world is limited, it also opens up possibilities for monopolies and advantages that are hard to balance against.
  • No naturally generated netherite
For its value as the highest-tier metal in the game, we felt that past a certain threshold, acquiring it became too trivial. Netherite will only be obtainable through custom interactions such as quests. Alathra implements both copper and steel equipment as additional metal tiers, which also means that diamond-tier equipment has been adjusted to be slightly rarer than usual.

Gameplay

Alathra introduces a flush of new content to the base game, most of which you can read about below. If you're completely new to Alathra or to Towny servers, you can read our guide for Getting started for your first steps.

Steel armor

Copper & Steel Age

On Alathra, ore distribution values are lowered for iron, gold and especially diamond ores, making them more rare overall. To smoothen the larger gap between tier progressions, copper has been given armor and tool variants for early game use. Steel is meant to bridge the gap between iron and diamond tiers. Copper tools are equal to stone tools in softness, but have increased stats overall.

Steelmaking is a slightly more complicated process than regular ore smelting. Steel doesn't have a naturally occurring ore equivalent — instead, steel is crafted from iron using coal. Steel tools are equal to iron tools in softness and similar to copper, have increased stats overall. Steel is also a required crafting material for all firearms.

Runes

This Rune of the Dragon is red-type and Resonant by reactivity

Alathran Runes entail a complete replacement of the vanilla enchanting system, rehauling a major part of late game setup. Runes are physical items with variable amounts of effect, depending on how reactive a rune is. They can be both applied and removed from any equipment that contains rune slots.

Runes are categorized by their color type and their reactivity. Color type relates to a rune's generic utility, therefore determining which kinds of items it can be engraved to.

  Red-type runes enhance offensive attributes and are engraved on weapons.
  Green-type runes augment efficiency and utility of various tools.
  Blue-type runes enhance defensive attributes and are engraved on armor.
  Yellow-type runes hold miscellaneous enhancements and can be engraved on a wide variety of items.

Runes grow in reactivity in the following order:  Dormant > Forged > Resonant > Transcendent. Increasing a rune's reactivity is referred to as enrichment. All runes need to be enriched to some degree to carry enhancements — shattered runes carry no effects.

Stewards

Stewards are NPCs that act as intermediaries between a player and the administration of their town. They are required for creating a town, expanding its claims and managing transportation hubs.

Stewards can be recruited in Spawn, as long as the monetary requirements to found a town are met. Stewards can be asked to follow the player into Alathra, where the player must find an unclaimed region far enough from other towns. After interacting with a Steward to create a town, they will become restricted to move only inside the town's claims, and will give further access to various upgrades. Each upgrade hires an additional Townsperson to handle further actions.

Activity metrics

In an effort to eliminate the concerns related to monetary upkeep, Alathra has switched to an activity-based upkeep system. Activity is measured as a combination of various activities players regularly carry out while playing. If a player is determined sufficiently active, they will contribute to upholding their town, create bonus claim slots, and become eligible to participate in wars with their town.

Players can check their activity status anytime by running /activity.

Home spawnpoint

Every player can set 1 home that is your spawnpoint for when you die, you can only set your home to a bed. If the bed is destroyed you're home will go to spawn.

  • To set a home do Shift + Right click on a bed.
  • You can teleport to your home by doing /home.

Expanded equipment

Alathra has an expansive variety of custom weapons and armor that carry a big influence on your combat style. Here are lists of the primary equipment types and their strengths and weaknesses:

Melee weapons
Type Strengths Weaknesses
Sword Standard Standard
Dagger
  • Attack speed (+)
  • Range (-)
  • Attack damage (-)
Battleaxe
  • Attack damage (++)
  • Attack speed (--)
Spear
  • Range (+)
  • Attack damage (--)
  • Attack speed (-)
Mace
  • Attack damage (+++)
  • Blunt attacks**
  • Attack speed (--)
  • Two-handed*
Ranged weapons
Type Strengths Weaknesses
Bow Standard
  • Two handed*
Crossbow
  • Attack damage (+)
  • Projectile velocity (+)
  • Reload speed (-)
  • Two handed*
Flintlock
  • Attack damage (++)
  • Projectile velocity (+++)
  • Reload speed (--)
  • Accuracy (-)
  • Range of 32
Musket
  • Attack damage (+++)
  • Projectile velocity (+++)
  • Reload speed (---)
  • Accuracy (--)
  • Recoil
  • Range of 20
  • Two handed*
Armor & protection
Type Strengths Weaknesses
Light Armor
  • Movement speed
  • Dodge chance
  • Armor strength
Heavy Armor
  • Armor strength
  • Movement speed

* Two Handed trait: Some items, such as most ranged weapons and maces, carry the "Two Handed" trait, meaning they can only be used if there is nothing in the player's offhand. Otherwise, the weapon is disabled and the player gains the Slowness II effect.
** Blunt attacks: All maces perform a Blunt Attack upon hitting an enemy. This causes damage in a radius around the player. Damage is calculated as a percentage of the weapon's overall attack damage, defined by the Blunt Rating. The radius around the player is given by the Blunt Power stat.

Regional resources

Alathra contains special, region-dependent resources that are used to purchase unique items from the Regionals Exchange Hall. There are six unique regionals, which are obtained as a loot drop from defeating a mini-boss spawned in a specific region:

  Alexandrite   Amber
  Gemcorn   Ironwood
  Rainbow Eucalyptus   Seaglass

Essential plugins

Towny

Towny is the most popular town management and protection plugin.

Bolt

Protecting chests and entities is handled by a customized version of Bolt. Alathra helps players navigate the properties of locked containers with a GUI, where they're able to assign special groups and lock modes to configure access to their liking.

Brewery

Brewery is a plugin for brewing various alcoholic drinks. See the Brewery guide to get started on your own brewing journey.