Alathra:Locking: Difference between revisions
OneDarkWolfy (talk | contribs) m Fixed infobox overlap with text |
OneDarkWolfy (talk | contribs) m Changed the stacking on lockpick template to "Yes [16]" |
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{{Infobox generic item | |||
| title = Steel lock | |||
| switcher = y | |||
{{Infobox | | image = {{Switcher | ||
| [[File:BoltUX - Iron lock image.png]] | |||
|title = | | Item | ||
| [[File:BoltUX - Iron lock recipe.png|200px]] | |||
| | | Recipe | ||
|image = {{Switcher | |||
| [[File:BoltUX - Iron lock | |||
| | |||
| [[File:BoltUX - | |||
| | |||
}} | }} | ||
| usage = Protecting containers and entrances | |||
| obtained = Crafting | |||
| sellable = no | |||
| consumable = no | |||
| stackable = Yes [16] | |||
| release_date = ''Launch'' | |||
}} | |||
{{Infobox generic item | |||
| title = Lockpick | |||
| switcher = y | |||
| image = {{Switcher | |||
| [[File:BoltUX - Lockpick image.png]] | |||
| Item | |||
| [[File:BoltUX - Lockpick recipe.png|200px]] | |||
| Recipe | |||
}} | |||
| usage = Unlocking unclaimed locks | |||
| obtained = Crafting | |||
| sellable = no | |||
| consumable = yes [16] | |||
| stackable = Yes [16] | |||
| release_date = ''Launch'' | |||
}} | }} | ||
This guide covers everything you need to know about locking and lockpicking in Alathra. Players can secure [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] to prevent other players from destroying or accessing them. | This guide covers everything you need to know about locking and lockpicking in Alathra. Players can secure [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] to prevent other players from destroying or accessing them. | ||
=== | === Steel lock === | ||
To lock an item, craft an ''' | To lock an item, craft an '''Steel Lock'''. While holding the Steel Lock in your main hand, press <code>Shift</code> + <code>Right Click</code> on the block or entity you want to lock. | ||
Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate with the lock. | Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate with the lock. | ||
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==Protection menu== | ==Protection menu== | ||
Once | Once an object is locked, you can <code>Shift</code> + <code>Right Click</code> it to open the protection menu, this is where you can adjust perms, modes, ownership and even delete the lock. | ||
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;"> | |||
[[File:BoltUX - Protection menu. | [[File:BoltUX - Protection menu options.gif|600px]] | ||
</div> | |||
There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each | There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each | ||
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'''Edit access''' allows you to control who can interact with a specific lock. Players added to a lock's access list will be able to open or use the locked item, regardless of the current lock mode. You can add your own town as well as other towns within the same nation. Towns will appear in the access list as ender chests, while individual players will be shown with their player heads. | '''Edit access''' allows you to control who can interact with a specific lock. Players added to a lock's access list will be able to open or use the locked item, regardless of the current lock mode. You can add your own town as well as other towns within the same nation. Towns will appear in the access list as ender chests, while individual players will be shown with their player heads. | ||
'''Notes:''' | |||
* Players must be trusted in the town or chunk where the lock is located in regardless of lock perm or mode. | |||
<!-- Lock modes --> | <!-- Lock modes --> | ||
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</div> | </div> | ||
{{Guides navigation}} | |||
[[Category:Guides]] | [[Category:Guides]] |