Alathra:Locking: Difference between revisions

m Added "Protection menu" section
m Changed the stacking on lockpick template to "Yes [16]"
 
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<!-- Infobox position -->
{{Infobox generic item
<div style="float:right; width:48%; display:flex; justify-content: flex-end;">
| title = Steel lock
<!-- Recipe table -->
| switcher = y
{{Infobox
| image = {{Switcher
|bodystyle =  border:outset; background-color:#8c8c8c; border-radius:5px;
| [[File:BoltUX - Iron lock image.png]]
|title = Recipes
| Item
|
| [[File:BoltUX - Iron lock recipe.png|200px]]
|imagestyle = padding:12px 5px 12px 5px; background-color:#888888; border:inset;
| Recipe
|image = {{Switcher
| [[File:BoltUX - Iron lock recipe.png|frameless|super]]
'''Durability:''' Breaks on use<br>
'''Repairable:''' No<br>
'''Enchantable:''' No<br>
'''Stackable:''' Yes (64)<br>
| Iron lock recipe
| [[File:BoltUX - Lockpick recipe.png|160px|frameless|super]]
'''Durability:''' Breaks on failed use<br>
'''Repairable:''' No<br>
'''Enchantable:''' No<br>
'''Stackable:''' No<br>
| Lockpick recipe
}}
}}
| usage = Protecting containers and entrances
| obtained = Crafting
| sellable = no
| consumable = no
| stackable = Yes [16]
| release_date = ''Launch''
}}
}}
</div>
{{Infobox generic item
| title = Lockpick
| switcher = y
| image = {{Switcher
| [[File:BoltUX - Lockpick image.png]]
| Item
| [[File:BoltUX - Lockpick recipe.png|200px]]
| Recipe
}}
| usage = Unlocking unclaimed locks
| obtained = Crafting
| sellable = no
| consumable = yes [16]
| stackable = Yes [16]
| release_date = ''Launch''
}}
This guide covers everything you need to know about locking and lockpicking in Alathra. Players can secure [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] to prevent other players from destroying or accessing them.
=== Steel lock ===
To lock an item, craft an '''Steel Lock'''. While holding the Steel Lock in your main hand, press <code>Shift</code> + <code>Right Click</code> on the block or entity you want to lock.


<!--- Description --->
Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate with the lock.
== Introduction ==
This guide will explain everything relating to locking and lockpicking Players can protect [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] against other players. To lock an item players must craft an '''Iron Lock''' and when holding the item in the main hand the player can <code>Shift</code> + <code>Right Click</code> on the item they want to lock. The recipe can be seen to the right. 


Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate along with the lock.
To remove one of your lock from an item you must <code>Shift</code> + <code>Right Click</code> to open the protection menu and click on the iron axe, this will remove the lock placed upon the item.


'''Iron Locks''' can be stacked up to 64 Iron Locks. Once an item is locked it will
=== Lockpick ===
A '''Lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war, chests can '''never''' be lockpicked within town claims.


A '''lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war, chests can '''never''' be lockpicked within town claims.
Lockpicks can be used with <code>Shift</code> + <code>Right Click</code> on locked objects, provided the tool is equipped in the main hand. Lockpicks have a percentage chance of how successful it is of opening or accessing locked items, these percentages chances are shown in the [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] list.
 
Lockpicks can be used with <code>Shift</code> + <code>Right Click</code> on locked objects, provided the tool is equipped in the main hand.


==Protection menu==
==Protection menu==
Once a object is locked, you can <code>Shift</code> + <code>Right Click</code> to open the lock menu, this is where you can adjust perms, modes, ownership and even delete the lock.  
Once an object is locked, you can <code>Shift</code> + <code>Right Click</code> it to open the protection menu, this is where you can adjust perms, modes, ownership and even delete the lock.  
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;">
[[File:BoltUX - Protection menu options.gif|600px]]
</div>
There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each


[[File:BoltUX - Protection menu.png]]
<!-- Edit access -->
== Edit access ==
'''Edit access''' allows you to control who can interact with a specific lock. Players added to a lock's access list will be able to open or use the locked item, regardless of the current lock mode. You can add your own town as well as other towns within the same nation. Towns will appear in the access list as ender chests, while individual players will be shown with their player heads.


There are 5 options that appear in the protection menu '''Edit Access''', '''Change Mode''', '''Trust Setting''', '''Transfer Ownership''' and '''Unlock''', each
'''Notes:'''
* Players must be trusted in the town or chunk where the lock is located in regardless of lock perm or mode.


<!-- Lock modes -->
<!-- Lock modes -->
==Lock modes==
==Lock modes==
There are 5 different modes that a lock can be set as;
There are 5 different modes that a lock can be set to. You can change the lock mode by <code>right clicking</code> the hopper in the protection menu.
<!-- Lock modes table -->
<!-- Lock modes table -->
{| class="wikitable sortable"
{| class="wikitable sortable"
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|/bolt group list [group name]||Lists all the players in a specific group
|/bolt group list [group name]||Lists all the players in a specific group
|}
|}


<!-- Table Position -->
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</div>
</div>


 
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