Jump to content

Alathra:FAQ: Difference between revisions

mNo edit summary
New FAQ layout
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="wikitable" style="width:100%; border:1px solid #aaa;"
<b><h3>List of frequently asked questions</h3></b>
! colspan="2" style= text-align:center; font-size:120%;" | Frequently Asked Questions
<div style="display: flex; flex-wrap: nowrap;">
|-
<div>
! style="width:30%;" | Topic
<big><b>Gameplay</b></big>
! Answer
* [[Alathra:FAQ#How does active upkeep work?|How does active upkeep work?]]
|-
* [[Alathra:FAQ#Am I allowed to make automatic farms?|Am I allowed to make automatic farms?]]
| How does town activity/upkeep work?
<big><b>Moderation</b></big>
| Refer to [[Alathra:Towny#ActiveUpkeep_System|Towny Guide]].
* [[Alathra:FAQ#Why is theft and insiding allowed?|Why is theft and insiding allowed?]]
|-
* [[Alathra:FAQ#Why aren't punishments listed with the rules?|Why aren't punishments listed with the rules?]]
| What is the cost/requirements to create a nation?
</div>
| Refer to [[Alathra:Towny#Creating_a_Nation|Towny Guide]].
<div></div>
|-
</div>
| To what equivalent real world era/year can the technology/architecture exist? Is steampunk allowed?
<big><h3>Gameplay</h3></big>
| Up to 1700s technology allowed. Light steampunk is permitted.
<big><h4>How does active upkeep work?</h4></big>
|-
<blockquote>Active upkeep replaces the traditional monetary upkeep system by tracking player activity instead of using in-game currency. This means your activity is closely monitored, and to stay on top of upkeep, you’ll need to engage in a variety of activities. Good playtime isn't the only important factor -- it's also about interacting with the world through core mechanics like farming, building, fishing, mining, crafting, fighting mobs and bosses, and rather importantly, engaging with other players. This includes visiting other towns and nations, trading, and generally being active in the community. If your playstyle is very specific to only a few tasks, your activity will improve more slowly. The more you interact with others and the world around you, the better your measured activity will be, so experiencing Alathra to the fullest is key to keeping everything running smoothly.<br>''[[Alathra:FAQ#List of frequently asked questions|↑ Back to top]]''</blockquote>
|  Are there chest shops in Alathra? How do they work/what plugin are you using?
<big><h4>Am I allowed to make automatic farms?</h4></big>
| Refer to [[Alathra:Player shops|Player Shops Guide]].
<blockquote>We don't allow fully automatic farms on the server, but we do permit some automation that helps simplify tasks like collecting, transferring, or harvesting items, as long as these systems are player-operated (player needs to give the redstone input) and self-terminating (the farm can stop by itself without interaction). The basic question you should ask is this: "If I turn this farm on, will it keep producing items forever?" If the answer to that question is yes, your farm is too automated. Similarly, adding just a toggle lever doesn't fulfill the requirements if a farm that gets toggled on can't stop by itself.<br><br>Even then, farms need to be moderately sized. If a farm operated with redstone is detected to harm server performance too much, its usage might not be permitted even if it fits the requirements listed above.<br>''[[Alathra:FAQ#List of frequently asked questions|↑ Back to top]]''</blockquote>
|-
<big><h3>Moderation</h3></big>
| Are sky, underground and/or underwater bases/towns allowed?
<big><h4>Why is theft and insiding allowed?</h4></big>
| Sky bases aren’t allowed. Underground and underwater towns are allowed, however they must have some surface structures. For underwater towns, you must be able to access the homeblock without swimming/going through water.
<blockquote>Our consensus since Alathra 2 has been to allow theft and insiding because we provide players with enough protection systems like [[Alathra:Towny|Towny permissions]] and [[Alathra:Locking|locks]] to help keep their items and town areas safe. If a player breaks rules while conducting these activities, they're allowed to be reported for investigation and any unfairly taken items will be returned. However, we also want to embrace the element of geopolitical tension these actions create, as these are some of the only "crimes" one can commit on the server without the danger of staff punishment. This presents challenges to players that could be resolved both by in-game methods or through roleplay, so even in the safety of towns, there's a little bit to keep the players on their toes. <br>''[[Alathra:FAQ#List of frequently asked questions|↑ Back to top]]''</blockquote>
|-
<big><h4>Why aren't punishments listed with the rules?</h4></big>
| How are runes obtained?
<blockquote>We don't list specific punishments with the rules because we don’t want players to treat the rules like a "menu" where they can pick and choose their punishment based on what seems least severe, or haggle for lesser punishments in appeals. If we were to list set punishments, it could lead to players thinking, "Oh, I only get this punishment for this rule break? I can handle that." That’s not the experience we want. Our goal is to maintain fairness, and part of that is treating each situation individually. The moderation team handles violations on a case-by-case basis, taking into account the severity of the action, the impact it has on the server and its players, and the context of the player's behavior. Sometimes we may issue lesser punishments if the situation warrants it, and other times we may apply harsher consequences. Ultimately, we focus on ensuring the health of the community and maintaining a fun, fair environment for everyone.<br>''[[Alathra:FAQ#List of frequently asked questions|↑ Back to top]]''</blockquote>
| Purchased with exp levels at a rotating shop at spawn.
|-
| Any nether/end related questions.
| Not available at launch. Still in development.
|-
| Are fully-automatic redstone machines allowed?
| Not allowed. All redstone must require user input. So like a button, level, pressure plate, etc to use. Refer to [https://alathra.com/rules_gameplay Gameplay Rules]
|-
| Are there villagers in A3?
| Villagers are not present in A3.
|-
| Is there mending in A3?
| Mending is not available.
|-
| Is there movecraft on A3?
| Movecraft is not included and there are no plans currently to add it.
|-
| Does character races have any effect on gameplay?
| Races are cosmetic only and have no gameplay effects.
|-
| What are the rules around flag/banner designs?
| Don’t use irl flags or irl place names; this also includes flags and irl place names from existing fiction (star wars, harry potter, LOTR, etc). Refer to [https://alathra.com/roleplay_general_guidelines Alathra RP Guidelines] and rule 4.5 of [https://alathra.com/rules_roleplay Alathra RP Rules]
|-
| Increased build height limit?
| Height limit will not be increased.
|}

Latest revision as of 00:09, 31 July 2025

List of frequently asked questions

Gameplay

How does active upkeep work?

Active upkeep replaces the traditional monetary upkeep system by tracking player activity instead of using in-game currency. This means your activity is closely monitored, and to stay on top of upkeep, you’ll need to engage in a variety of activities. Good playtime isn't the only important factor -- it's also about interacting with the world through core mechanics like farming, building, fishing, mining, crafting, fighting mobs and bosses, and rather importantly, engaging with other players. This includes visiting other towns and nations, trading, and generally being active in the community. If your playstyle is very specific to only a few tasks, your activity will improve more slowly. The more you interact with others and the world around you, the better your measured activity will be, so experiencing Alathra to the fullest is key to keeping everything running smoothly.
↑ Back to top

Am I allowed to make automatic farms?

We don't allow fully automatic farms on the server, but we do permit some automation that helps simplify tasks like collecting, transferring, or harvesting items, as long as these systems are player-operated (player needs to give the redstone input) and self-terminating (the farm can stop by itself without interaction). The basic question you should ask is this: "If I turn this farm on, will it keep producing items forever?" If the answer to that question is yes, your farm is too automated. Similarly, adding just a toggle lever doesn't fulfill the requirements if a farm that gets toggled on can't stop by itself.

Even then, farms need to be moderately sized. If a farm operated with redstone is detected to harm server performance too much, its usage might not be permitted even if it fits the requirements listed above.
↑ Back to top

Moderation

Why is theft and insiding allowed?

Our consensus since Alathra 2 has been to allow theft and insiding because we provide players with enough protection systems like Towny permissions and locks to help keep their items and town areas safe. If a player breaks rules while conducting these activities, they're allowed to be reported for investigation and any unfairly taken items will be returned. However, we also want to embrace the element of geopolitical tension these actions create, as these are some of the only "crimes" one can commit on the server without the danger of staff punishment. This presents challenges to players that could be resolved both by in-game methods or through roleplay, so even in the safety of towns, there's a little bit to keep the players on their toes.
↑ Back to top

Why aren't punishments listed with the rules?

We don't list specific punishments with the rules because we don’t want players to treat the rules like a "menu" where they can pick and choose their punishment based on what seems least severe, or haggle for lesser punishments in appeals. If we were to list set punishments, it could lead to players thinking, "Oh, I only get this punishment for this rule break? I can handle that." That’s not the experience we want. Our goal is to maintain fairness, and part of that is treating each situation individually. The moderation team handles violations on a case-by-case basis, taking into account the severity of the action, the impact it has on the server and its players, and the context of the player's behavior. Sometimes we may issue lesser punishments if the situation warrants it, and other times we may apply harsher consequences. Ultimately, we focus on ensuring the health of the community and maintaining a fun, fair environment for everyone.
↑ Back to top