Alathra:Runes: Difference between revisions
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Runes | {{Infobox generic item | ||
| title = Runes | |||
| image = Wolf rune dormant.png | |||
| caption = Dormant Wolf rune | |||
| captionstyle = margin-top: 5px; | |||
| usage = Applied to equipment | |||
| obtained = [[Runebearer's Lodge]] ''(shards)''<br>Crafting ''(enriched)'' | |||
| sellable = no | |||
| consumable = no | |||
| stackable = '''Shards''': Yes [64]<br>'''Enriched''': No | |||
| release_date = ''(Launch)'' | |||
}}'''Runes''' are items used to apply modifications to equipment. They replace the traditional enchanting present in vanilla, and compared to enchantments, runes can also carry negative effects. They can be both applied and removed from any equipment that contains rune slots. Applying runes to items is referred to as engraving and can be done by simply clicking with the rune on an item that accepts it. | |||
Runes can be categorized by enrichment and utility type. Enrichment determines how potent a rune is, therefore affecting its range of modification on the item it gets engraved to. Utility type distinguishes runes based on the type of effects they can have. | |||
== Rune types == | |||
Rune slots aren't universal, as any slot can only accept a specific type of rune. Runes of the same type carry the same color hue. There are four types in total: | |||
{| class="wikitable" | {| class="wikitable" style="margin-right: auto;" | ||
|- style="text-align: center;" | |||
|- | | [[File:Wolf rune dormant.png|64px|center|link=]] || [[File:Insanity rune dormant.png|64px|center|link=]] || [[File:Agate rune dormant.png|64px|center|link=]] || [[File:Explorer rune dormant.png|64px|center|link=]] | ||
| | |- style="text-align: center; width: 256px; background-color:var(--background-color-notice-subtle);" | ||
|- | | '''[[Alathra:Weapon Runes|Weapon runes]]''' || '''[[Alathra:Armor Runes|Armor runes]]''' || '''[[Alathra:Tool Runes|Tool runes]]''' || '''[[Alathra:Generic Runes|Generic runes]]''' | ||
|} | |} | ||
Runes can also be enriched to enhance their abilities. There are five tiers of enrichment, each with the potential to enhance the effects of the previous one. Rune stats are randomized within tier-specific ranges, meaning that a more enriched rune might still receive a lower random stat value than a good, less enriched rune carries. | |||
{| class="wikitable" style="margin-right: auto;" | |||
|- style="text-align: center;" | |||
{| class="wikitable" | | [[File:Red rune shard.png|64px|center|link=]] || [[File:Wolf rune dormant.png|64px|center|link=]] || [[File:Wolf rune forged.png|64px|center|link=]] || [[File:Wolf rune resonant.png|64px|center|link=]] || [[File:Wolf rune transcendent.png|64px|center|link=]] | ||
|- style="text-align: center; width: 256px; background-color:var(--background-color-notice-subtle);" | |||
|- | | '''Shattered''' || '''Dormant''' || '''Forged''' ||'''Resonant''' || '''Transcendent''' | ||
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| ''' | |||
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| ''' | |||
|} | |} | ||
Shattered runes do not carry any effect, but they can still be engraved. | |||
== Obtaining == | |||
The current way to obtain runes is to trade shattered runes for experience at the local [[Runebearer]] in [[Spawn]]. Once eight rune shards of an identical rune have been gathered, they can be enriched into a dormant rune. | |||
=== | === Enrichment === | ||
Enriching runes requires eight of any identical rune and a metal ingot dense enough to bear the rune's power. The more enriched a rune becomes, the heavier the metal it requires. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
==Crafting Examples== | === Crafting Examples === | ||
===Shattered → Dormant=== | ===Shattered → Dormant=== | ||
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