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These guidelines explain how to create and document a '''Minor Race''' in Alathra. All players wishing to use a minor race must follow these standards to ensure balance, consistency, and fairness in the shared world. To view the current major and minor races of Alathra visit [[Alathra:Races| Alathra Races]].


Each race in Alathra brings a distinct culture, history, and biology to the realm. These are the officially recognized Major Races—foundational peoples supported by lore and integrated into the shared world.
'''These guidelines are subject to change!'''


==Major Races of Alathra==
== What is a Minor Race? ==
===Human===
Hardy, versatile, and ambitious, Humans sit between Dwarves and Elves in both stature and adaptability. Found primarily in temperate climates, their determination allows them to survive nearly anywhere.


Though lacking an innate affinity for magic, Humans excel at innovation—crafting complex tools and machines powered by manpower or fossil fuels. Some seek arcane knowledge, often through ancient texts or pacts, though this usually comes at great cost.
A Minor Race is a custom subrace based on an existing Major Race (e.g., Elves, Dwarves, Humans). It must have meaningful differences in traits, biology, culture, or history. Players creating a Minor Race are responsible for its lore and proper documentation on the Alathra Wiki.


; '''Biology'''
Creating a Minor Race allows for creative freedom, but comes with responsibility:
* '''Average lifespan:''' 70 years
* Players must first open a [https://discord.com/channels/769211588988502047/884673728846376970| Special Request ticket] on the discord before creating a Minor Race.
* '''Maturity age:''' 20 years
* The race must be fully documented on the Alathra Wiki.
* '''Height range:''' 1.5 – 2.0 meters
* The race must have a balance of strengths and weaknesses.
* The race must not violate the lore or established limits of its parent race.
* Once created and approved, the race’s core traits cannot be changed after posting on the wiki.
** Major traits (e.g., lifespan, elemental resistances, etc)
** Biological characteristics (e.g., height range, lifespan, etc)
** Cultural foundations or societal structure
This ensures consistency and protects players who have built characters and narratives around the original race documentation. Minor edits or expansions (e.g., grammar fixes, added lore, cultural subgroups) may be made with discretion, but major revisions that would alter the race’s mechanics or player experience are not allowed once the race is approved and on the wiki.  


If all members of a Minor Race go inactive, the wiki entry will remain, but staff will not maintain or continue its role in broader canonical events.


----
== General Requirements ==


===Dwarves===
* Minor Races must have a clear and meaningful divergence from their major race.
Short, stocky, and resolute, Dwarves dwell in subterranean cities carved from stone. Their societies are known for masterful engineering and tenacity.
* Cosmetic only changes (e.g., hair color, slight aesthetic differences) are not allowed.
* Minor Races must be capable of diplomacy, even if withdrawn or reluctant.
* A Minor Race cannot be used to bypass limitations of the major race.
* Trait stacking (combining all positive traits of the major race + new ones) is not allowed.


Lacking magical affinity—many being psychically deaf—they rely on immense mechanical contraptions and carbon-fueled industry.
== Balance & Limitations ==


; '''Biology'''
Minor Races must have a fair trade-off between abilities and drawbacks.
* '''Average lifespan:''' 160 years
* '''Maturity age:''' 40 years
* '''Height range:''' 1.2 – 1.53 meters


====Subraces====
{| class="wikitable"
=====Gnomes=====
! Positive Trait !! Required Drawback (Example)
Smaller and more whimsical than their Dwarven kin, '''Gnomes''' prefer surface forests to mines and mountains. Though physically weaker than most races, they are crafty, secretive, and often inhabit burrows beneath dense woodland canopies.
|-
| Extended lifespan || Infertility, slow reproduction, inability to use magic
|-
| Enhanced strength || Reduced dexterity, brittle bones
|-
| Magical affinity || Chance to kill the host, mana exhaustion, madness,  
|-
| Amphibious biology || Higher susceptibility to dehydration, slow land movement
|}


They are frequently stereotyped as forest dwellers who build mushroom homes—sometimes more truth than tale.
'''Note:''' A powerful positive must be offset by an equally impactful drawback. Minor flaws like “drinks more water” are not acceptable trade offs for major benefits.


=== Diplomacy Requirement ===
All races must be capable of interaction, negotiation, or reasoning. Races can be reclusive, antisocial, or hostile but they must still be able to engage in diplomacy if the situation calls for it.
* '''Allowed''': A secretive race that distrusts outsiders but can be reasoned with under specific conditions.
* '''Not allowed''': A race bent solely on extermination, with no capacity for communication, empathy, or negotiation.


----
== Required Wiki Documentation ==
Before a character using a Minor Race can be approved:


===Elves===
* The race must be fully documented on the Alathra Wiki using the template below.
Tall, long-lived, and steeped in arcane knowledge, Elves are the most magically adept race. Residing in forest cities or ancient groves, they value elegance in all things—even at the cost of efficiency.
* Staff will verify that the character matches the approved race’s traits and lore.
* If no page exists, create one and wait for another player to create one before submitting your character.
* Players must open a [https://discord.com/channels/769211588988502047/884673728846376970| Special Request ticket] on Discord before submitting a Minor Race for approval.


With centuries at their disposal, Elves often view themselves as stewards of the world. Their longevity, however, can lead to apathy and slow progress, especially in construction and governance.
== Duplicate or Conflicting Races ==
If two players have similar race ideas:


; '''Biology'''
* Collaboration is encouraged. Players may work together or create cultural subgroups under one page.
* '''Average lifespan:''' 400 years
* If no agreement is reached, only the first version submitted in the correct format is accepted.
* '''Maturity age:''' 80 years
* The second player must either adjust their concept or create a new and distinct race.
* '''Height range:''' 1.67 – 2.10 meters


====Subraces====
== Lore Locking After Approval ==
=====Wood Elves=====
Once a Minor Race is approved and added to the wiki:
'''Wood Elves''' are shorter and darker-skinned than their High Elf cousins. Their lifestyle is more rustic—closer to that of Humans—and they favor canopy homes over marble cities.


Due to their oral traditions and reclusive nature, Wood Elf histories are often lost or obscured. Debate persists as to whether the “wood” in their name refers to habitat or complexion.
* Core traits, biology, and culture cannot be changed, even by the original creator.
* This protects other players who have built characters around the original documentation.


'''Example''': A player creates a High Elf Minor Race with a 300-year lifespan. Other players build characters with this trait. The creator later wants to remove the long lifespan. This is not allowed, as it would retroactively affect other characters.


----
* Minor edits like grammar, added lore, or cultural expansions may be made with original creator's permission.


===Orcs===
== Mixed-Race Characters ==
Muscular and rugged, Orcs are known for their physical might and primal wisdom. Though often dismissed as simple, their intelligence is deeply rooted in survival, intuition, and community.


Traditionally nomadic, Orc societies follow migratory patterns tied to the land. Light stripes adorn Orc children’s backs—similar to wild boars—but fade as they reach maturity.
* May only take strengths from '''one''' major race.
* Must inherit weaknesses from '''both''' major races.
* Appearance is flexible, as long as it remains consistent with lore.  


; '''Biology'''
=== Wiki Page Template ===
* '''Average lifespan:''' 55 years
Here a template to help with creating minor race wiki page. You're not required to follow this template but you must include the same content.  
* '''Maturity age:''' 14 years
* '''Height range:''' 1.47 – 1.8 meters


<pre>
== Race Name ==
=== Parent Race ===
(e.g., Elf, Dwarf, Human)


----
=== Appearance ===
Describe distinctive physical features: height, body type, skin tone, markings, clothing styles, etc.


===Merfolk===
=== Abilities & Behaviors ===
Aquatic and enigmatic, Merfolk embody the diversity of the sea. Some possess gills and lay eggs like fish, while others breathe air and give live birth like marine mammals.
List strengths and weaknesses, both must be clearly explained and balanced.
Include instincts, attitudes, social behavior, etc.


Merfolk are exceptional swimmers—capable of remaining submerged for days. However, they weaken rapidly on land, limiting their involvement in surface affairs. Despite this, they are often seen as peaceful and curious.
=== Biology ===
* Average lifespan (Max Lifespan)
* Maturity age
* Height and weight ranges


; '''Biology'''
== Culture & Beliefs ==
* '''Average lifespan:''' 60 years
Describe their society, religion, philosophy, language, or traditions.
* '''Maturity age:''' 15 years
* '''Height range:''' 1.1 – 1.75 meters


== Origin & History ==
Explain how this race diverged from its parent race.
Include major historical events, origin myths, or relevant societal shifts.


----
</pre>
'''Note:''' Any section omitted is assumed to be identical to the parent race by default.


===Reptilians===
== FAQ ==
Hardy and territorial, Reptilians never possess human-like skin and retain cold-blooded physiology, including egg-laying reproduction and scaled hides.
'''Q: Can I create a magic-using Dwarf'''<br>
'''A:''' No. A Minor Race cannot bypass limitations of its major race.


Fiercely protective of their belongings, they are often stereotyped as greedy or obsessively drawn to “shinies” like rare metals and relics—fueling both awe and mistrust among other races.
'''Q: Can I later change my race’s biology or remove a core trait?'''<br>
'''A:''' No. Once approved, those traits are locked.


Reproductive complications due to their humanoid form result in higher maternal mortality rates, leading to lower population numbers compared to mammalian races.
'''Q: What if someone else has a similar race idea?'''<br> 
'''A:''' You can collaborate, make a regional variant, or create a new race with different elements.


; '''Biology'''
'''Q: What if my race goes inactive?'''<br> 
* '''Average lifespan:''' 70–250 years
'''A:''' The wiki page remains, but staff will not maintain the race.
* '''Maturity age:''' 20–60 years
* '''Height range:''' 1.6 – 2.45 meters


====Subraces====
'''Note:''' Creating a Minor Race is a creative and collaborative opportunity. Think of it as planting a branch on the tree of Alathra’s lore. If you nurture it well and build connections, your race may grow to become a lasting part of the world.
=====Lizardfolk=====
'''Lizardfolk''' are the most humanoid of Reptilian subraces, typically resembling terrestrial lizards. They do not directly mirror specific species like Beastfolk but instead reflect general lizard-like traits. Considered the most approachable of their kind, Lizardfolk are more likely to integrate into non-Reptilian societies.
 
; '''Biology'''
* '''Average lifespan:''' 70 years
* '''Maturity age:''' 20 years
* '''Height range:''' 1.6 – 2.45 meters
 
=====Dragonfolk=====
'''Dragonfolk''' are towering, muscular, and fiercely dominant. Naturally inclined to leadership and control, they are often mistrusted in non-Reptilian communities due to their aggressive ambition and reluctance to relinquish authority once gained.
 
; '''Biology'''
* '''Average lifespan:''' 250 years
* '''Maturity age:''' 60 years
* '''Height range:''' 3 – 7 meters
 
=====Lamia=====
Lamia are unique among Reptilians for their serpentine lower halves in place of legs. Typically wild-haired and lacking human features, they are often cast in the role of tricksters or villains in folklore. Their intimidating appearance has earned them a place in myth as bogeymen in several cultures.
 
; '''Biology'''
* '''Average lifespan:''' 70 years
* '''Maturity age:''' 20 years
* '''Height range:''' 2 – 5 meters
 
 
----
 
===Beastfolk===
Beastfolk (or Beastkin) are humanoid races marked by prominent mammalian traits inspired by creatures such as felines, canines, rabbits, deer, and rodents. Their appearances vary—some bearing subtle ears and tails, while others resemble bipedal animals.
 
Though social integration varies, Beastfolk cultures are deeply rooted in instinct, loyalty, and tradition.
 
; '''Biology'''
* '''Average lifespan:''' 50–100 years
* '''Maturity age:''' 15–25 years
* '''Height range:''' 1.4 – 1.9 meters
 
====Subraces====
=====High Beastfolk=====
'''High Beastfolk''' possess minimal fur and often resemble humans with minor animalistic traits. Because of this similarity, they are more readily accepted in multi-racial societies—though subtle biases still persist.
 
; '''Biology'''
* '''Average lifespan:''' 70 years
* '''Maturity age:''' 20 years
* '''Height range:''' 1.4 – 1.9 meters
 
=====Ferals=====
'''Ferals''' exhibit fully fur-covered faces and bodies, strongly echoing their animal counterparts. These traits often lead to stereotyping and mistrust, contributing to a divide between Ferals and their more human-like relatives. Some Ferals consider themselves the “true” Beastkin.
 
; '''Biology'''
* '''Average lifespan:''' 50 years
* '''Maturity age:''' 25 years
* '''Height range:''' 1.4 – 1.9 meters
 
=====Lycanthropes=====
'''Lycanthropes''' (or Werefolk) are Beastfolk whose transformation is temporary and often triggered by specific circumstances—such as moon phases, emotions, or curses. Feared and mythologized, they are frequently mistaken for creatures of legend.
 
; '''Biology'''
* '''Average lifespan:''' 50 years
* '''Maturity age:''' 20 years
* '''Height range:''' 1.8 – 3.8 meters
 
 
----
 
===Florans===
Florans—also known as Plantfolk or Plantkin—are sentient beings whose bodies are composed of plant or fungal material. Their appearances range from vine-wrapped and flowery humanoids to bark-skinned or mushroom-bodied entities, depending on origin.
 
While highly attuned to natural magic, Florans are weakened in industrial or urban environments. Romanticized as protectors of nature, they are frequently mischaracterized by surface-level perceptions. Myceloids, in particular, resist being labeled under the “Plantfolk” umbrella.
 
; '''Biology'''
* '''Average lifespan:''' 80–200 years
* '''Maturity age:''' 20–50 years
* '''Height range:''' 1.2 – 2.2 meters
 
====Subraces====
=====Phytoids=====
'''Phytoids''' are plant-based Florans composed of vines, bark, or leaf matter. Most common among their kind, Phytoids are viewed by outsiders as “noble savages” untouched by civilization—an image that is both idealized and misunderstood.
 
; '''Biology'''
* '''Average lifespan:''' 120 years
* '''Maturity age:''' 40 years
* '''Height range:''' 1.3 – 2.2 meters
 
=====Myceloids=====
'''Myceloids''' (or Shroomfolk) resemble mushrooms and are biologically fungal. Their spore-based reproduction is dangerous to other species in large quantities, which has led to their marginalization in densely populated settlements.
 
; '''Biology'''
* '''Average lifespan:''' 200 years
* '''Maturity age:''' 100 years
* '''Height range:''' 1.2 – 2 meters
 
=====Parasitians=====
'''Parasitians''' are Myceloids lacking their own humanoid form. Instead, they invade and inhabit corpses or living hosts as vessels—often visibly decaying and marked by fungal growths. Feared as unnatural, Parasitians hide their identity to avoid execution in most cities.
 
; '''Biology'''
* '''Average lifespan:''' Based on host race
* '''Maturity age:''' Based on host race
* '''Height range:''' Based on host race
 
 
----

Latest revision as of 19:54, 9 July 2025

These guidelines explain how to create and document a Minor Race in Alathra. All players wishing to use a minor race must follow these standards to ensure balance, consistency, and fairness in the shared world. To view the current major and minor races of Alathra visit Alathra Races.

These guidelines are subject to change!

What is a Minor Race?

A Minor Race is a custom subrace based on an existing Major Race (e.g., Elves, Dwarves, Humans). It must have meaningful differences in traits, biology, culture, or history. Players creating a Minor Race are responsible for its lore and proper documentation on the Alathra Wiki.

Creating a Minor Race allows for creative freedom, but comes with responsibility:

  • Players must first open a Special Request ticket on the discord before creating a Minor Race.
  • The race must be fully documented on the Alathra Wiki.
  • The race must have a balance of strengths and weaknesses.
  • The race must not violate the lore or established limits of its parent race.
  • Once created and approved, the race’s core traits cannot be changed after posting on the wiki.
    • Major traits (e.g., lifespan, elemental resistances, etc)
    • Biological characteristics (e.g., height range, lifespan, etc)
    • Cultural foundations or societal structure

This ensures consistency and protects players who have built characters and narratives around the original race documentation. Minor edits or expansions (e.g., grammar fixes, added lore, cultural subgroups) may be made with discretion, but major revisions that would alter the race’s mechanics or player experience are not allowed once the race is approved and on the wiki.

If all members of a Minor Race go inactive, the wiki entry will remain, but staff will not maintain or continue its role in broader canonical events.

General Requirements

  • Minor Races must have a clear and meaningful divergence from their major race.
  • Cosmetic only changes (e.g., hair color, slight aesthetic differences) are not allowed.
  • Minor Races must be capable of diplomacy, even if withdrawn or reluctant.
  • A Minor Race cannot be used to bypass limitations of the major race.
  • Trait stacking (combining all positive traits of the major race + new ones) is not allowed.

Balance & Limitations

Minor Races must have a fair trade-off between abilities and drawbacks.

Positive Trait Required Drawback (Example)
Extended lifespan Infertility, slow reproduction, inability to use magic
Enhanced strength Reduced dexterity, brittle bones
Magical affinity Chance to kill the host, mana exhaustion, madness,
Amphibious biology Higher susceptibility to dehydration, slow land movement

Note: A powerful positive must be offset by an equally impactful drawback. Minor flaws like “drinks more water” are not acceptable trade offs for major benefits.

Diplomacy Requirement

All races must be capable of interaction, negotiation, or reasoning. Races can be reclusive, antisocial, or hostile but they must still be able to engage in diplomacy if the situation calls for it.

  • Allowed: A secretive race that distrusts outsiders but can be reasoned with under specific conditions.
  • Not allowed: A race bent solely on extermination, with no capacity for communication, empathy, or negotiation.

Required Wiki Documentation

Before a character using a Minor Race can be approved:

  • The race must be fully documented on the Alathra Wiki using the template below.
  • Staff will verify that the character matches the approved race’s traits and lore.
  • If no page exists, create one and wait for another player to create one before submitting your character.
  • Players must open a Special Request ticket on Discord before submitting a Minor Race for approval.

Duplicate or Conflicting Races

If two players have similar race ideas:

  • Collaboration is encouraged. Players may work together or create cultural subgroups under one page.
  • If no agreement is reached, only the first version submitted in the correct format is accepted.
  • The second player must either adjust their concept or create a new and distinct race.

Lore Locking After Approval

Once a Minor Race is approved and added to the wiki:

  • Core traits, biology, and culture cannot be changed, even by the original creator.
  • This protects other players who have built characters around the original documentation.

Example: A player creates a High Elf Minor Race with a 300-year lifespan. Other players build characters with this trait. The creator later wants to remove the long lifespan. This is not allowed, as it would retroactively affect other characters.

  • Minor edits like grammar, added lore, or cultural expansions may be made with original creator's permission.

Mixed-Race Characters

  • May only take strengths from one major race.
  • Must inherit weaknesses from both major races.
  • Appearance is flexible, as long as it remains consistent with lore.

Wiki Page Template

Here a template to help with creating minor race wiki page. You're not required to follow this template but you must include the same content.

== Race Name ==
=== Parent Race ===
(e.g., Elf, Dwarf, Human)

=== Appearance ===
Describe distinctive physical features: height, body type, skin tone, markings, clothing styles, etc.

=== Abilities & Behaviors ===
List strengths and weaknesses, both must be clearly explained and balanced.
Include instincts, attitudes, social behavior, etc.

=== Biology ===
* Average lifespan (Max Lifespan)
* Maturity age
* Height and weight ranges

== Culture & Beliefs ==
Describe their society, religion, philosophy, language, or traditions.

== Origin & History ==
Explain how this race diverged from its parent race.
Include major historical events, origin myths, or relevant societal shifts.

Note: Any section omitted is assumed to be identical to the parent race by default.

FAQ

Q: Can I create a magic-using Dwarf
A: No. A Minor Race cannot bypass limitations of its major race.

Q: Can I later change my race’s biology or remove a core trait?
A: No. Once approved, those traits are locked.

Q: What if someone else has a similar race idea?
A: You can collaborate, make a regional variant, or create a new race with different elements.

Q: What if my race goes inactive?
A: The wiki page remains, but staff will not maintain the race.

Note: Creating a Minor Race is a creative and collaborative opportunity. Think of it as planting a branch on the tree of Alathra’s lore. If you nurture it well and build connections, your race may grow to become a lasting part of the world.