Alathra:Towny: Difference between revisions

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__TOC__
'''Towny''' is a land protection and management plugin that allows players to claim land, creating towns and nations. Alathra has added numerous customizations to the default Towny setup, most notable of which is the change from monetary upkeep to an activity-based upkeep system.
 
'''Towny''' is a land protection and management plugin that allows players to create towns, form nations, claim territory, and collaborate with others. It introduces diplomacy, taxation, territory control, and active upkeep.


'''Tip:''' To view chunk borders, press <code>F3 + G</code>.
'''Tip:''' To view chunk borders, press <code>F3 + G</code>.
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* Kick: <code>/t kick [username]</code>
* Kick: <code>/t kick [username]</code>


When a town is created town residents will have zero permissions in the town, it is up to the town mayor to configure these permissions for the town residents.
====Town Bank====
====Town Bank====
Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br>
Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br>
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{{calculator|id=total|type=plain|default=2716|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))}} ◎
{{calculator|id=total|type=plain|default=2716|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))}} ◎
</div>
</div>
====Overclaim====
When a town enters overclaim, it means the town has claimed more land than it's allowed to. This prevents any further land from being claimed until the town reduces it's claimed land to the claim available to the town or increase activity of your residents. Overclaim can happen for a couple of reasons:
* A town resident goes inactive, reducing the total number of available claims.
* Fired your bailiff steward, removing the claim bonus it provides to your town.
* The town leaves its nation, losing bonus claim chunks granted by the nation.


===Resident Plots===
===Resident Plots===
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* A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax
* A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax
* A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax
* A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax
===Stewards===
Stewards provide special upgrades that enhance your town with new functionality and benefits. Each steward is tied to a specific chunk within your town's claim and only one of each steward can exist in a town. Current they are 5 different types of stewards a town can have;
'''Architect'''<br>
Every town has an Architect straight away, they are required to create a town, an architect is a way for towns to hire the other stewards. The Architect doesn't have any upgrades or daily cost.
'''Treasurer'''<br>
The Treasurer will increase the town’s bank capacity allowing town residents to store more money into the town bank.
{| class="wikitable"
! Level !! Bank Capacity !! Cost !! Biome
|-
| 1 || 25,000 || 5,000⌾ || Any
|-
| 2 || 50,000 || 10,000⌾ || Any
|-
| 3 || 100,000 || 20,000⌾ || Any
|-
| 4 || 200,000 || 40,000⌾ || Any
|}
'''Bailiff'''<br>
The Bailiff will provide the town with extra claim bonus, allowing the town to expand and claim more land.
{| class="wikitable"
! Level !! Bonus Claims !! Cost !! Biome
|-
| 1 || +20 || 20,000⌾ || Any
|-
| 2 || +40 || 40,000⌾ || Any
|-
| 3 || +80 || 80,000⌾ || Any
|}
'''Port Master'''<br>
The Port Master provides the town the ability to have a [[Alathra:Ports_and_Carriages|port]], which can be used by players to travel to the town across oceans and gives the town an extra source of income when the port is used by players.
{| class="wikitable"
! Level !! Name !! Cost !! Daily Cost !! Stipend !! Biome
|-
| 1 || Jetty || 12,500⌾ || 125⌾ || 625⌾ || Ocean
|-
| 2 || Dock || 22,500⌾ || 225⌾ || 1,125⌾ || Ocean
|-
| 3 || Harbor || 42,500⌾ || 425⌾ || 2,125⌾ || Ocean
|-
| 4 || MegaPort || 70,000⌾ || 700⌾ || 3,500⌾ || Ocean
|}
'''Stable Master'''<br>
The Stable Master provides the town the ability to have a [[Alathra:Ports_and_Carriages|stable]], which can be used by players to travel to the town on the same landmass and gives the town extra source of income when the port is used by players.
{| class="wikitable"
! Level !! Name !! Cost !! Daily Cost !! Stipend !! Biome
|-
| 1 || Foal Pen || 11,000⌾ || 150⌾ || 525⌾ || Any
|-
| 2 || Colt Station || 20,000⌾ || 220⌾ || 1,100⌾ || Any
|-
| 3 || Stallion Yard || 40,000⌾ || 400⌾ || 2,000⌾ || Any
|}
====Stewards on Strike====
Some stewards do have a daily cost that comes out of the town bank each towny day. If the town can’t afford to pay it’s stewards then they will go strike and stop providing the bonuses, this only affects the Port and Stable Master. To end the strike the town must pay the stipend cost, once that is paid the steward will go back to providing it’s bonuses to the town.


===Titles and Surnames===
===Titles and Surnames===
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====Setting the Nation Board====
====Setting the Nation Board====
Nation leader, co-king and duke can create or update the board message by doing <code>/n set board [message]</code>.
Nation leader, co-king and duke can create or update the board message by doing <code>/n set board [message]</code>.
===Nation Ranks===
Nation ranks shape the structure of leadership within a nation, defining who commands, who governs, and who keeps the engine running behind the scenes.
Each rank is more than just a title, it comes with distinct responsibilities, specialized powers, and access to unique nation commands. Whether you're leading a kingdom, managing its economy, forging alliances, or honoring its citizens, these roles ensure the nation thrives as a coordinated whole.
{| class="wikitable"
! Rank !! Role Description
|-
| '''King''' || The supreme leader and founder of the nation. Holds full executive authority, including diplomatic, military, and financial control. Represents the nation’s identity and direction.
|-
| '''Co-King''' || The King’s highest-ranking advisor. Shares most permissions but cannot delete the nation. Ideal for trusted governance partners.
|-
| '''Duke''' || A senior statesman or regional administrator. May oversee multiple towns, assist with strategic decisions, and act as a liaison between the King and lower ranks.
|-
| '''Secretary of State''' || The chief diplomat. Coordinates alliances, invites towns, and manages the nation’s external communications and negotiations.
|-
| '''Financier''' || Manages the nation's economic resources. Has access to the nation bank and assists with budgeting, taxes, and financial planning.
|-
| '''General''' || Head of the military. Responsible for coordinating nation defense, organizing wartime tactics, and overseeing allied relationships. Can manage alliances, and accept or propose nation-to-nation pacts.
|-
| '''Assistant''' || A flexible support role. May help manage invitations, permissions, and light administrative duties, depending on what the King delegates.
|-
| '''Title Maker''' || Responsible for assigning ceremonial titles and surnames to nation members. Useful for roleplay, recognition, and national culture.
|}
===Closed/Open Nations===
Nations can control how towns are allowed to join them. By default, all nations are set to '''closed''', meaning that towns may only join by invitation.
The Nation leader, co-kings, and dukes have the ability to change this setting at any time using the following commands:
*<code>/n toggle open</code> — Allows any town to join the nation freely, without an invitation.
*<code>/n toggle closed</code> — Towns may only join if they are invited.
Setting a nation to '''open''' can encourage rapid growth and attract new towns — but it may also bring in unexpected members. Consider your nation’s strategy before making the switch!
===Nation Taxes===
== Nation Taxes ==
Nation taxes are an optional system used to transfer money from the '''town banks''' of towns in your nation to the '''nation bank''' at the start of each '''Towny day'''.
These taxes help fund national projects, pay upkeep costs, or build up reserves for war and expansion. However, using taxes is entirely optional, nations can choose to charge nothing at all.
Nation taxes can be set by players with the following ranks in the nation:
* '''King'''
* '''Co-King'''
* '''Duke'''
* '''Financier'''
To set the nation tax amount, use the command: 
<code>/n set taxes [amount]</code>
Keep in mind setting taxes too high might drive towns away, while setting them too low could leave your nation underfunded.