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{{Infobox race
{{Infobox race
| title = Ash Elf
| title = Ash Elf
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| mature_size = 1.75 - 2.20 m<br>(5′9′′ - 7′30′′)
| mature_size = 1.75 - 2.20 m<br>(5′9′′ - 7′30′′)
}}
}}
The '''Ash Elves''' (''Zaurenai'') are a minor race of elves directly descended from the [[Sun Elves]] of [[Aurel]], a legendary civilization of High Elves renowned for its mastery of solar magic, radiant architecture, and celestial philosophy. Following the fall of Aurel, a portion of its survivors migrated to Alathra's volcanic regions and gradually adapted into what are now recognized as the Ash Elves—an independent elven culture defined by elemental resilience, ancestral preservation, and fire-bound tradition.
The '''Ash Elves''' (''Zaurenai'') are a [[Alathra:Races|minor race]] of elves directly descended from the [[Sun Elves]] of [[Aurel]], a legendary civilization of High Elves renowned for its mastery of solar magic, radiant architecture, and celestial philosophy. Following the fall of Aurel, a portion of its survivors migrated to Alathra's volcanic regions and gradually adapted into what are now recognized as the Ash Elves—an independent elven culture defined by elemental resilience, ancestral preservation, and fire-bound tradition.


Ash Elves are among the tallest of the elven minor race, with complexions ranging from bronze to soot-grey, and features shaped by generations of life in geothermal environments. They are known for their architectural ingenuity in hostile climates, refined command of fire and solar magic, and ceremonial society built on memory and oath.
Ash Elves are among the tallest of the elven minor race, with complexions ranging from bronze to soot-grey, and features shaped by generations of life in geothermal environments. They are known for their architectural ingenuity in hostile climates, refined command of fire and solar magic, and ceremonial society built on memory and oath.
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* '''Zaurenai''': The endonym used within their own society, from ''zaur'' (fire) + ''-enai'' (bound/people), loosely translated as “the Sunbound.”
* '''Zaurenai''': The endonym used within their own society, from ''zaur'' (fire) + ''-enai'' (bound/people), loosely translated as “the Sunbound.”


== Physical Traits ==
Ash Elves exhibit several distinguishing features:
* '''Skin tones''': Typically range from dark bronze and soot-grey to blackened obsidian hues, sometimes marbled with faint glowing patterns or ritual markings.
* '''Eyes''': Commonly amber, gold, or ember-red in color; often described as luminous or heat-reflective.
* '''Hair''': Varies from coal-black and copper to silver-white; it is often styled in ceremonial braids or adorned with metallic filaments.
* '''Height''': Taller and slimer on average than other elven minor races, with upright, statuesque postures.
* '''Darkvision''': Ash Elves possess a heightened ability to see in low-light conditions, an adaptation to life beneath volcanic overhangs, ashstorms, and cavernous terrain. Their eyes can detect fine variations in heat and shadow.
* '''Heat Resilience''': Due to generations spent in geothermal regions, Ash Elves exhibit greater natural resistance to high temperatures and fire-related environments compared to other elven minor races.
* '''Tactile Adaptation''': Their skin, while smooth and refined, is less susceptible to burns or irritation from hot surfaces and particulates, such as volcanic ash or sulfur exposure.
<gallery widths="150" heights="200" perrow="5" mode="packed-hover">
File:Alathra Ash Elves 1.png|Noble Female Ash Elf Portait
File:Alathra Ash Elves 5.png|Noble Male Ash Elf Portrait
File:Alathra Ash Elves 4.png|Female Ash Elf Potrait
File:Alathra Ash Elves 3.png|Male Ash Elf Portrait
File:Alathra Ash Elves 2.png|Young Female Ash Elf Portrait
</gallery>
== Ancestry ==
== Ancestry ==
The Ash Elves are the direct descendants of the Sun Elves (''Aurenai'') of Aurel, a mythic and now-lost homeland often described as a radiant continent governed by magical order and solar harmony. After the collapse of Aurel—whether by cataclysm, internal strife, or cosmic disruption—a portion of the surviving Sun Elves fled to the volcanic south.
The Ash Elves are the direct descendants of the Sun Elves (''Aurenai'') of Aurel, a mythic and now-lost homeland often described as a radiant continent governed by magical order and solar harmony. After the collapse of Aurel—whether by cataclysm, internal strife, or cosmic disruption—a portion of the surviving Sun Elves fled to the volcanic south.
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The name ''Verokuna'' is derived from the Ash Elves’ own language:<blockquote>'''ve-rokh-uná'''
The name ''Verokuna'' is derived from the Ash Elves’ own language:<blockquote>'''ve-rokh-uná'''


''(ve) = land | (rokh) = lava/volcano | (uná) = vow, exile, or breath''
''(ve) = land | (rokh) = lava/volcano | (uná) = vow, breath''


'''Translation:''' ''Land of the Lava-Exiled''</blockquote>Verokuna’s harsh climate is defined by constant heat, ash winds, and fluctuating seismic activity. Despite its hostility, it serves as both a geographic homeland and a symbolic crucible in which the Ash Elves have preserved and refined their traditions. Settlements are often built into volcanic rock formations, using materials such as obsidian, basalt, blackstone, and deepslate, with thick walls and sloped designs engineered to resist tremors and ashfall.
'''Translation:''' ''Land of the Breathing Lava''</blockquote>Verokuna’s harsh climate is defined by constant heat, ash winds, and fluctuating seismic activity. Despite its hostility, it serves as both a geographic homeland and a symbolic crucible in which the Ash Elves have preserved and refined their traditions. Settlements are often built into volcanic rock formations, using materials such as obsidian, basalt, blackstone, and deepslate, with thick walls and sloped designs engineered to resist tremors and ashfall.


In addition to its volcanic terrain, Verokuna is home to several endemic species, including:
In addition to its volcanic terrain, Verokuna is home to several endemic species, including:
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* Magma Cubes and Striders, which are often treated as omens or elemental guardians in Ash Elven folklore.
* Magma Cubes and Striders, which are often treated as omens or elemental guardians in Ash Elven folklore.
* A heat-adapted breed of Mooshroom, believed to have migrated from the mycelial islands north of the continent. These creatures have developed mycothermal resistance, and are now considered semi-domesticated in many Ash Elven communities.
* A heat-adapted breed of Mooshroom, believed to have migrated from the mycelial islands north of the continent. These creatures have developed mycothermal resistance, and are now considered semi-domesticated in many Ash Elven communities.
== Physical Traits ==
Ash Elves exhibit several distinguishing features:
* '''Skin tones''': Typically range from dark bronze and soot-grey to blackened obsidian hues, sometimes marbled with faint glowing patterns or ritual markings.
* '''Eyes''': Commonly amber, gold, or ember-red in color; often described as luminous or heat-reflective.
* '''Hair''': Varies from coal-black and copper to silver-white; it is often styled in ceremonial braids or adorned with metallic filaments.
* '''Height''': Taller and slimer on average than other elven minor races, with upright, statuesque postures.
* '''Darkvision''': Ash Elves possess a heightened ability to see in low-light conditions, an adaptation to life beneath volcanic overhangs, ashstorms, and cavernous terrain. Their eyes can detect fine variations in heat and shadow.
* '''Heat Resilience''': Due to generations spent in geothermal regions, Ash Elves exhibit greater natural resistance to high temperatures and fire-related environments compared to other elven minor races.
* '''Tactile Adaptation''': Their skin, while smooth and refined, is less susceptible to burns or irritation from hot surfaces and particulates, such as volcanic ash or sulfur exposure.


== Culture ==
== Culture ==

Latest revision as of 07:37, 14 July 2025

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