Alathra:Dwarves: Difference between revisions
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{{Infobox race | {{Infobox race | ||
| title = Dwarf | | title = Dwarf | ||
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| caption = Example appearance | | caption = Example appearance | ||
| lifespan = 160 years (320) | | lifespan = 160 years (320) | ||
| | | height = 1.20 - 1.53 m<br>(3′11′′ - 5′) | ||
| strengths = Masterful craftsmen and miners; excellent engineers; naturally resilient and poison-resistant. | |||
| weaknesses = Stubborn; physically dense and slow; lack magical aptitude; uncomfortable aboveground. | |||
}} | }} | ||
'''Dwarves''' are a short, broad-shouldered people known for their impressive physical density and resilience. While often standing no taller than a human’s shoulder, a single dwarf can weigh as much or more than an average man, owing to their compact musculature and thick bone structure. This makes them deceptively strong and extremely difficult to move, knock over, or tire out. | |||
'''Dwarves''' are a short, | |||
They are most commonly found in subterranean strongholds or mountainous regions, where their complex cities are carved directly from the living stone. Their architecture is famed across [[Alathra]]: angular, enduring, and adorned with intricate metalwork that often outlives its creators. Though dwarves are fully capable of surviving above ground, many find the open sky unsettling and prefer the protective embrace of rock and earth. | |||
Dwarves are the ultimate builders and bearers of legacy in Alathra. They shape the world with stone, steel, and stubbornness. Their lives are long, their memories longer, and their works are built to last. | |||
=== Strengths and weaknesses === | |||
Unlike many other races, dwarves possess no innate capacity for magic. Instead, they have forged their civilizations through complex, systematical engineering and relentless invention. Dwarves take particular pride in devices that function through clever design rather than arcane influence. | |||
Years of labor in polluted tunnels and fume-choked forges have also shaped the dwarven body. Their lungs, hardened by generations of exposure, can endure smoke, soot and dust in such high concentrations and in such low-oxygen environments where other races would be left gasping for air. This environmental adaptability allows dwarves to work in the harshest industrial conditions, pressing on long after others would falter. | |||
To a dwarf, mastery is measured in generations, and their crafts are never rushed. Their greatest cultural imperative is the creation of lasting works, whether that'd be buildings, artifacts, or traditions. Even their machines are beautifully overbuilt, forged with pride and obsession in deep forges warmed by magma vents or coal burners. Many dwarves specialize in the creation of advanced siege devices or defensive fortifications, which often places them at the forefront of warfare engineering. | |||
Perhaps most notably, dwarves lack any sense or affinity related to magic. They are unable to sense, absorb, or naturally interact with arcane forces, as magic washes over them like wind over stone: they cannot wield it, and often cannot detect it. This makes them highly resistant to illusions or other types of mental manipulation, but also unable to benefit from magical healing or enhancement without mediation. | |||
Some dwarves see this as a blessing (proof that they are not bound by the whims of the arcane) while others quietly resent the isolation. In rare cases, dwarves have sought magical aid through external sources such as [[Sigillature|sigils]], [[Runecraft|runes]], golem-binding, or divine relics, though these practices are always strictly mechanical or ritualistic in nature. | |||
== | == Minor races == | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap: wrap;"><div class="subrace"> | |||
<h3>Gnomes</h3> | |||
<small>'''Average lifespan:''' 160 years</small><br> | <small>'''Average lifespan:''' 160 years</small><br> | ||
<small>'''Height range:''' 1.20 - 1.53 meters</small> | <small>'''Height range:''' 1.20 - 1.53 meters</small> | ||
'''Gnomes''' are a subrace of dwarves, known for their more mischievous personalities, and their much closer affinity to overground nature, compared to their standard dwarven counterparts. Gnomes are typically much weaker than standard dwarves, and oftentimes weaker than most other races. As such, they’re known to make burrows and small settlements within thick, dense forests. This has led to a common stereotype amongst other races of gnomes making their homes almost exclusively within large forest mushrooms. | '''Gnomes''' are a subrace of dwarves, known for their more mischievous personalities, and their much closer affinity to overground nature, compared to their standard dwarven counterparts. Gnomes are typically much weaker than standard dwarves, and oftentimes weaker than most other races. As such, they’re known to make burrows and small settlements within thick, dense forests. This has led to a common stereotype amongst other races of gnomes making their homes almost exclusively within large forest mushrooms. | ||
</div> | |||
[[Category:Major races]] |
Latest revision as of 03:00, 28 July 2025
Dwarf | |
---|---|
Major race | |
![]() Example appearance | |
Characteristics | |
Average lifespan (max) | 160 years (320) |
Height range | 1.20 - 1.53 m (3′11′′ - 5′) |
Strengths | Masterful craftsmen and miners; excellent engineers; naturally resilient and poison-resistant. |
Weaknesses | Stubborn; physically dense and slow; lack magical aptitude; uncomfortable aboveground. |
Back to Major races → | |
Dwarves are a short, broad-shouldered people known for their impressive physical density and resilience. While often standing no taller than a human’s shoulder, a single dwarf can weigh as much or more than an average man, owing to their compact musculature and thick bone structure. This makes them deceptively strong and extremely difficult to move, knock over, or tire out.
They are most commonly found in subterranean strongholds or mountainous regions, where their complex cities are carved directly from the living stone. Their architecture is famed across Alathra: angular, enduring, and adorned with intricate metalwork that often outlives its creators. Though dwarves are fully capable of surviving above ground, many find the open sky unsettling and prefer the protective embrace of rock and earth.
Dwarves are the ultimate builders and bearers of legacy in Alathra. They shape the world with stone, steel, and stubbornness. Their lives are long, their memories longer, and their works are built to last.
Strengths and weaknesses
Unlike many other races, dwarves possess no innate capacity for magic. Instead, they have forged their civilizations through complex, systematical engineering and relentless invention. Dwarves take particular pride in devices that function through clever design rather than arcane influence.
Years of labor in polluted tunnels and fume-choked forges have also shaped the dwarven body. Their lungs, hardened by generations of exposure, can endure smoke, soot and dust in such high concentrations and in such low-oxygen environments where other races would be left gasping for air. This environmental adaptability allows dwarves to work in the harshest industrial conditions, pressing on long after others would falter.
To a dwarf, mastery is measured in generations, and their crafts are never rushed. Their greatest cultural imperative is the creation of lasting works, whether that'd be buildings, artifacts, or traditions. Even their machines are beautifully overbuilt, forged with pride and obsession in deep forges warmed by magma vents or coal burners. Many dwarves specialize in the creation of advanced siege devices or defensive fortifications, which often places them at the forefront of warfare engineering.
Perhaps most notably, dwarves lack any sense or affinity related to magic. They are unable to sense, absorb, or naturally interact with arcane forces, as magic washes over them like wind over stone: they cannot wield it, and often cannot detect it. This makes them highly resistant to illusions or other types of mental manipulation, but also unable to benefit from magical healing or enhancement without mediation.
Some dwarves see this as a blessing (proof that they are not bound by the whims of the arcane) while others quietly resent the isolation. In rare cases, dwarves have sought magical aid through external sources such as sigils, runes, golem-binding, or divine relics, though these practices are always strictly mechanical or ritualistic in nature.
Minor races
Gnomes
Average lifespan: 160 years
Height range: 1.20 - 1.53 meters
Gnomes are a subrace of dwarves, known for their more mischievous personalities, and their much closer affinity to overground nature, compared to their standard dwarven counterparts. Gnomes are typically much weaker than standard dwarves, and oftentimes weaker than most other races. As such, they’re known to make burrows and small settlements within thick, dense forests. This has led to a common stereotype amongst other races of gnomes making their homes almost exclusively within large forest mushrooms.