Alathra:Essentials of Alathra: Difference between revisions

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* It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.
* It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.


It is likely that Mending was originally added to remedy the shortfalls of traditional anvil repairs. When we first removed Mending, Alathra customized anvils to allow equipment to be repaired indefinitely, but in the latest instance, usage of anvils have been completely replaced by [[repair kits]].</div>
Mending was likely added to remedy the shortfalls of traditional anvil repairs. When Alathra first removed Mending, we customized anvils to allow equipment to be repaired indefinitely, but in the latest instance, usage of anvils have been completely replaced by [[repair kits]].</div>
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* '''No naturally generated netherite'''
* '''No naturally generated netherite'''
<div class="mw-collapsible-content">For its value as the highest-tier metal in the game, we felt that past a certain threshold, acquiring it became too trivial. Netherite will only be obtainable through custom interactions such as quests.</div>
<div class="mw-collapsible-content">For its value as the highest-tier metal in the game, we felt that past a certain threshold, acquiring it became too trivial. Netherite will only be obtainable through custom interactions such as quests.
 
Alathra implements both copper and [[steel]] equipment as additional metal tiers, which also means that diamond-tier equipment has been adjusted to be slightly rarer than usual.</div>
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== Gameplay ==
== Gameplay ==
[[File:Steel armor.png|120px|thumb|left|Steel armor]]
=== Copper & Steel Age ===
=== Copper & Steel Age ===
On Alathra, ore distribution values are lowered for iron and diamond ores, thus making them more rare overall. To smoothen the larger gap between tier progressions, copper has been given [[Alathra:Armor|armor]] and [[Alathra:Tools|tool]] variants for early game use. Steel is meant to bridge the gap between iron and diamond tiers. Copper tools are equal to stone tools in softness, but have increased stats overall.
[[Steelmaking]] is a slightly more complicated process than regular ore smelting. Steel doesn't have a naturally occurring ore equivalent — instead, steel is crafted from iron using coal. Steel tools are equal to iron tools in softness and similar to copper, have increased stats overall. Steel is also required to craft any and all firearms.


=== Runes ===
=== Runes ===
[[File:Dragon rune resonant.png|128px|thumb|This Rune of the Dragon is ''red-type'' and ''Resonant'' by reactivity]]
Alathran [[Alathra:Runes|Runes]] entail a complete replacement of the vanilla enchanting system, rehauling a major part of late game setup. Runes are physical items with variable amounts of effect, depending on how [[Alathra:Runes|reactive]] a rune is. They can be both applied and removed from any equipment that contains rune slots.
Runes are categorized by their color type and their reactivity. Color type relates to a rune's generic utility, therefore determining which kinds of items it can be engraved to.
* Red-type runes enhance offensive attributes and are engraved on weapons.
* Green-type runes augment efficiency and utility of various tools.
* Blue-type runes enhance defensive attributes and are engraved on armor.
* Yellow-type runes hold miscellaneous enhancements and can be engraved on a wide variety of items.
Runes grow in reactivity in the following order: &nbsp;<code>Dormant > Forged > Resonant > Transcendent</code>. Increasing a rune's reactivity is referred to as enrichment. All runes need to be enriched to some degree to carry enhancements — shattered runes have no effect.


=== Stewards ===
=== Stewards ===
Stewards are NPCs that act as intermediaries between a player and the administration of their town. They are required for creating a town, expanding its claims and managing [[Alathra:Ports and carriages|transportation hubs]].


=== Expanded weapons ===
=== Expanded weapons ===