Alathra:Towny: Difference between revisions
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'''Towny''' is a land protection and town/nation management plugin for Minecraft. It allows players to create towns, claim land, form nations, protect property, and cooperate with others through ranks and alliances. It adds strategic elements like diplomacy, taxation, and territory control. | '''Towny''' is a land protection and town/nation management plugin for Minecraft. It allows players to create towns, claim land, form nations, protect property, and cooperate with others through ranks and alliances. It adds strategic elements like diplomacy, taxation, and territory control. | ||
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Mayors can toggle their town’s status between open and closed at any time with: <code>/t toggle open</code> | Mayors can toggle their town’s status between open and closed at any time with: <code>/t toggle open</code> | ||
== Public and Private Towns == | === Public and Private Towns === | ||
By default, all towns are set to '''private'''. This restricts teleportation to the town spawn—only the following players can access it: | By default, all towns are set to '''private'''. This restricts teleportation to the town spawn—only the following players can access it: | ||
- Town residents | - Town residents | ||
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To toggle between public and private status, use: <code>/t toggle public</code> | To toggle between public and private status, use: <code>/t toggle public</code> | ||
==Town Taxes== | |||
Towns can apply multiple types of taxes to their residents and landowners. These taxes help manage town revenue and encourage active participation. | |||
==== | ====Resident Tax==== | ||
This is a general tax charged to all town members. | |||
- Set using: <code>/t set taxes (amount or percentage)</code> | |||
- Toggle flat vs. percentage mode: <code>/t toggle taxpercent</code> | |||
====Flat Tax==== | |||
* Charges a fixed amount from each resident's balance daily. | |||
** If a resident cannot pay, they are automatically removed from the town. | |||
====Percentage Tax==== | |||
* Charges a percentage of each resident’s current balance. | |||
** Residents unable to pay are also removed. | |||
* Use <code>/t set taxpercentcap (amount)</code> to set a maximum tax limit. | |||
===Resident Plot Tax=== | |||
A per-plot tax charged to residents who own plots within the town. | |||
* Set using: <code>/t set plottax (amount)</code> | |||
** If a resident cannot pay, ownership of the affected plots is revoked. | |||
** Unpaid plots are automatically listed for sale. | |||
===Shop Plot Tax=== | |||
Tax applied specifically to plots containing shop signs or shops. | |||
* Set using: <code>/t set shoptax (amount)</code> | |||
** Failure to pay results in loss of the shop plot. | |||
** Any shop signs are removed when the plot is lost. | |||
===Embassy Plot Tax=== | |||
A tax applied to non-residents who own embassy plots in your town. | |||
* Set using: <code>/t set embassytax (amount)</code> | |||
** If unpaid, the embassy plot is removed from the owner and returned to town control. | |||
===Tax Stacking=== | |||
Taxes are additive. Below are common stacking examples: | |||
* A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax | |||
* A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax |