Alathra:Towny: Difference between revisions

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* <code>pvp</code> – Enables or disables PvP in the plot(s).
* <code>pvp</code> – Enables or disables PvP in the plot(s).
* <code>fire</code> – Controls fire spread.
* <code>fire</code> – Controls fire spread.
* <code>explosions</code> – Allows or blocks explosion damage (e.g., TNT, creepers) within the plot(s).
* <code>explosions</code> – Allows or blocks explosion damage within the plot(s).
====Viewing Current Toggles====
====Viewing Current Toggles====
* Town-Wide: View all current town toggles via the town info screen: <code>/t</code>
* Town-Wide: View all current town toggles via the town info screen: <code>/t</code>
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To remove an existing plot name: <code>/plot set name</code>
To remove an existing plot name: <code>/plot set name</code>


== Plot Types ==
When a chunk is claimed from the Wilderness, it becomes a default plot. This is a standard town plot with no special function until configured otherwise.


=== Resident Plots ===
Default plots can be sold to or granted to a town resident, converting them into resident plots. These are personally owned plots within the town.
A resident plot may be lost or reverted to default if:
* The owner fails to pay the resident plot tax.
* The owner leaves the town or manually unclaims the plot using: <code>/plot unclaim</code>
* The Mayor, Co-Mayor, Deputy Mayor, or Assistant evicts the resident using: <code>/plot evict</code>
=== Setting Plot Types ===
To assign a type to an unowned town plot, use: <code>/plot set (plot type)</code><br>
To revert a plot to default: <code>/plot set reset</code><br>
You can view all plot types and relevant town statistics with: <code>/t plots</code><br>
=== Available Plot Types ===
{| class="wikitable"
! Plot Type !! Description
|-
| <code>arena</code> || Enables PvP and friendly fire within the plot.
|-
| <code>bank</code> || Allows residents to deposit money into the town and nation banks, and experience into the nation XP bank (applicable in Nations only).
|-
| <code>embassy</code> || Allows non-residents to own plots in your town. Embassy plots may be taxed separately. If the owner's nation becomes your enemy, they lose ownership. Otherwise functions like a resident plot.
|-
| <code>farm</code> || Restricts block interaction to farming actions only—such as planting/destroying crops, trees, and interacting with passive mobs (cows, pigs, sheep, chickens, mooshrooms).
|-
| <code>inn</code> || Allows players from non-enemy nations to set their spawn point there (Towny only).
|-
| <code>jail</code> || Houses jailed players. You can have multiple jail plots, each numbered chronologically upon creation.
|-
| <code>shop</code> || Enables player-run shops (Nations only). Shop plots may be taxed separately but otherwise behave like resident plots.
|}
==Plot Groups==
lot groups allow players to manage multiple town plots at once—for example, updating permissions, setting plot types, or configuring sale pricing. Plot groups improve efficiency for both staff and residents managing several plots.
* Town staff (Mayor, Co-Mayor, Assistant) can create and manage plot groups involving any town plot.
* Residents can only create and manage plot groups that include their own resident plots.
View all plot groups in your town with: <code>/t plotgrouplist</code><br>
Note: All plot group commands must be run while standing within a plot in the target group, except when adding plots.
====Creating and Editing Plot Groups====
* Add a plot to a group (or create one): <code>/plot group add (group name)</code>
This creates the plot group if it doesn't exist. It also moves a plot into another group if already grouped.
* Rename a plot group (while inside it): <code>/plot group rename (new name)</code>
* Remove the current plot from its group: <code>/plot group remove</code>
* Delete the entire group (from any of its plots): <code>/plot group delete</code>
Removing the last plot from a group deletes the group automatically.<br>
Note: If a plot for sale is added to a group, its sale price is added to the group's total price, and the group becomes listed for sale if it wasn’t already.
===Plot Group Management===
Plot group management commands apply to '''all plots''' within the group you're standing in.
====Selling====
* Set all plots in a group for sale: <code>/plot group forsale (price)</code>
* Remove all plots in the group from sale: <code>/plot group notforsale</code>
====Plot Types====
* Set plot type for the entire group: <code>/plot group set (plot type)</code>
* Reset all plots in the group to default type: <code>/plot group</code>