Alathra:Towny: Difference between revisions
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'''Towny''' is a land protection and | '''Towny''' is a land protection and management plugin that allows players to create towns, form nations, claim territory, and collaborate with others. It introduces diplomacy, taxation, territory control, and active upkeep. | ||
'''Tip:''' To view chunk borders, press <code>F3 + G</code>. | '''Tip:''' To view chunk borders, press <code>F3 + G</code>. | ||
'''Wilderness'''<br> | |||
By default, all land is considered ''Wilderness'': | |||
* Anyone can build, break, and interact | |||
* PVP is always enabled | |||
* Nothing is protected — be cautious! | |||
==Towny Basics== | |||
===What is a Town?=== | |||
A '''Town''' is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land. | |||
{| class="wikitable" | |||
! Role !! Description | |||
|- | |||
| Mayor || Founder and administrator of the town | |||
|- | |||
| Resident || Player who joins a town | |||
|} | |||
'''Claimed land protects:''' | |||
* Against non-residents building or breaking blocks | |||
* Access to chests, doors, and containers | |||
====Creating a Town==== | |||
To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> | |||
1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. | |||
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;"> | |||
== | [[File:Stewards for Hire.png|450px]] | ||
</div> | |||
2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.<br> | |||
3. Right-click the Architect and select "Create Town".<br> | |||
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;"> | |||
[[File:Spawn Architect GUI.png|450px]] | |||
</div> | |||
4. The chunk you stand in becomes the '''homeblock''', and your exact position becomes the '''town spawn'''.<br> | |||
# | |||
'''To change town spawn or homeblock:'''<br> | |||
* Set spawn: <code>/t set spawn</code> | |||
* Set homeblock: <code>/t set homeblock</code> | |||
'''To rename, invite, leave, kick commands: | |||
* Rename town: <code>/t set name [new name]</code> | |||
* Invite: <code>/t add [username]</code> | |||
* Leave: <code>/t leave</code> | |||
* Kick: <code>/t kick [username]</code> | |||
====Town Bank==== | |||
==== | Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> | ||
'''Bank commands:''' | |||
* Deposit: <code>/t deposit [amount] [town name]</code> | |||
* Withdraw: <code>/t withdraw [amount]</code> | |||
* View history: <code>/t bankhistory</code> | |||
'''Withdraw permissions:''' | |||
* Mayor | |||
* Co-Mayor | |||
* Deputy Mayor | |||
* Steward | |||
* Finance Manager | |||
== | ===ActiveUpkeep System=== | ||
ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score. | ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score. | ||
====Activity Decay==== | ====Activity Decay==== | ||
Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town. | Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.<br> | ||
The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active. | |||
==== | ====Inactivity Effects==== | ||
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown. | |||
'''Inactivity Progress:''' | |||
# When a town has no active residents, it is marked as '''inactive'''. | |||
# If the town remains inactive for '''4 consecutive days''', it will be automatically removed from its nation. | |||
# This serves as a warning sign that the town is no longer active. | |||
# If the town remains inactive for an additional '''3 days''', bringing the total to '''7 consecutive days''', it will enter into '''ruin'''. | |||
'''Check activity:''' | |||
Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code> | |||
===Making Claims=== | |||
* Stand in a Wilderness chunk near your town | |||
* Type <code>/t claim</code> | |||
* After 3–4 claims, new claims must border 3 existing town claims | |||
====Maximum Claims==== | ====Maximum Claims==== | ||
A town can have a maximum of 690 total claims. The claim bonus from active members caps at 500, which is fully reached once 14 residents are active. Any additional active residents beyond that point won’t increase the town's claim capacity further, however you can still add them into your town. | A town can have a maximum of '''690 total claims'''. The claim bonus from active members caps at 500, which is fully reached once 14 residents are active. Any additional active residents beyond that point won’t increase the town's claim capacity further, however you can still add them into your town. | ||
The table below summarizes the sources that contribute to the total limit: | The table below summarizes the sources that contribute to the total limit: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Source !! Claim Cap !! Notes | ! Source !! Claim Cap !! Notes | ||
Line 100: | Line 98: | ||
|- | |- | ||
|} | |} | ||
====Claim Cost Table==== | |||
=== Claim Cost | |||
{| class="wikitable" | {| class="wikitable" | ||
! Claim !! Type !! Individual Cost !! Cumulative Cost | ! Claim !! Type !! Individual Cost !! Cumulative Cost | ||
Line 135: | Line 132: | ||
| 690 || Bonus || 25,000⌾ || 6,634,328⌾ | | 690 || Bonus || 25,000⌾ || 6,634,328⌾ | ||
|} | |} | ||
====Claim Cost Calulator==== | ====Claim Cost Calulator==== | ||
<div style="border: 2px solid var(--background-color-neutral); padding: 10px; border-radius: 6px;"> | <div style="border: 2px solid var(--background-color-neutral); padding: 10px; border-radius: 6px;"> | ||
Line 154: | Line 150: | ||
</div> | </div> | ||
== | ===Resident Plots=== | ||
Within a town, individual chunks can be assigned to residents as their personal plots. These are known as '''resident plots''' and can be owned by any member of the town, including the Mayor. Once owned, the resident has full control over how the land is used, within the rules set by the town. | |||
==== Claiming a Plot ==== | <br> | ||
To claim a | Residents may own multiple plots, and they can use them for personal builds, shops, housing, etc. | ||
<code>/plot forsale | ====Claiming a Plot==== | ||
A | To claim a plot, it must first be listed '''for sale''' by an authorized official. | ||
<code>/plot claim</code> | |||
'''Authorized officials include:''' | |||
* Mayor | |||
* Co-Mayor | |||
* Deputy Mayor | |||
* Land Manager | |||
'''Steps to claim a plot:'''<br> | |||
An authorized official stands on an unclaimed town chunk and types: <code>/plot forsale [price]</code>. A resident (or the Mayor) then stands on the same plot and types: <code>/plot claim</code>. The plot is then transferred to the resident, and its ownership is displayed in the plot info. | |||
'''Note:''' Plots may cost ⌾ to claim. The price is set by the official putting it up for sale, and plots can also be listed for free to allow easy claiming or gifting. | |||
== Joining a Nation == | ====Unclaiming Plots==== | ||
* Remove a plot from sale: <code>/plot notforsale</code> | |||
* Unclaim your own plot: <code>/plot unclaim</code> | |||
<br> | |||
Once unclaimed, the plot returns to general town ownership and can be re-listed or reassigned as needed. | |||
===Joining a Nation=== | |||
Joining a nation allows a town to participate in broader regional alliances, benefit from claim bonuses, and engage in diplomatic relationships with other towns and nations. | |||
====Requirements to join a nation==== | |||
* The town must have at least '''3 residents'''. | * The town must have at least '''3 residents'''. | ||
* The | * The Mayor must receive an invitation to join a nation | ||
'''Accepting or Denying a Nation Invite'''<br> | |||
If the town has received an invitation from a nation, the Mayor may respond using one of the following commands: | |||
* Accept the invitation: <code>/accept [nation name]</code> | |||
* Deny the invitation: <code>/deny [nation name]</code> | |||
==== | Once accepted, the town becomes an official member of that nation. The town will then gain access to any nation related perks, such as increased claim capacity, shared diplomacy, and protected alliances. | ||
====Nation Tax==== | |||
* | Some nations may charge a daily '''nation tax''' to help sustain the nation’s upkeep or to make money. | ||
* | * The tax is automatically withdrawn each day from the '''town bank'''. | ||
* The tax amount is determined and adjusted by the nation's leader. | |||
* If the town bank lacks sufficient funds to cover the tax, consequences may include automatic removal from the nation. | |||
To check the current tax rate, use either of the following commands: <code>/towny prices</code> or <code>/n</code> | |||
To | |||
=Permissions= | =Permissions= |