User:OneDarkWolfy/sandbox: Difference between revisions

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==Inactivity Effects==
==Inactivity Effects==
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown.
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown.
'''Inactivity Timeline:'''
'''Inactivity Progress:'''
# When a town has no active residents, it is marked as '''inactive'''.
# When a town has no active residents, it is marked as '''inactive'''.
# If the town remains inactive for '''4 consecutive days''', it will be automatically removed from its nation.
# If the town remains inactive for '''4 consecutive days''', it will be automatically removed from its nation.
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# If the town remains inactive for an additional '''3 days''', bringing the total to '''7 consecutive days''', it will enter into '''ruin'''.
# If the town remains inactive for an additional '''3 days''', bringing the total to '''7 consecutive days''', it will enter into '''ruin'''.


'''Monitoring Inactivity:'''
'''Check activity:'''  
Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code>
Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code>


= Claiming Land =
=Claiming Land=


== Making Claims ==
==Making Claims==
* Stand in a Wilderness chunk near your town
* Stand in a Wilderness chunk near your town
* Type <code>/t claim</code>
* Type <code>/t claim</code>
* After 3–4 claims, new claims must border 3 existing ones
* After 3–4 claims, new claims must border 3 existing town claims
 
====Maximum Claims====
== Maximum Claims ==
A town can have a maximum of '''690 total claims'''. The claim bonus from active members caps at 500, which is fully reached once 14 residents are active. Any additional active residents beyond that point won’t increase the town's claim capacity further, however you can still add them into your town.
The table below summarizes the sources that contribute to the total limit:
{| class="wikitable"
{| class="wikitable"
! Source !! Max Claims !! Notes
! Source                   !! Claim Cap !! Notes
|-
|-
| Base Claims || 10 || Default for new towns
| Base Claims               || 10           || Default for all newly created towns
|-
|-
| Active Residents || 500 || +35 claims per active resident, max 14
| Bonus Claims (Residents|| 500         || +35 claims per active resident, only active players count
|-
|-
| Nation Bonus || 100 || Requires full nation
| Nation Bonus             || 100         || Granted for being in a full-sized nation
|-
| Housing Steward Bonus    || 80          || Requires Level 3 Housing Steward
|-
|-
| Housing Steward Bonus || 80 || Requires Level 3
|}
|}
 
==Claim Cost Table==
Total maximum claim capacity: 690
{| class="wikitable"
 
! Claim !! Type !! Individual Cost !! Cumulative Cost
= Claim Cost Breakdown =
|-
 
| 10 || Base || 472⌾ || 3,188⌾
{| class="wikitable sortable"
|-
! Claim !! Cost (⌾) !! Cumulative Cost (⌾)
| 50 || Bonus || 221⌾ || 10,519⌾
|-
| 100 || Bonus || 364⌾ || 24,915⌾
|-
| 150 || Bonus || 598⌾ || 48,590⌾
|-
| 200 || Bonus || 984⌾ || 87,527⌾
|-
| 250 || Bonus || 1,618⌾ || 151,568⌾
|-
| 300 || Bonus || 2,661⌾ || 256,894⌾
|-
| 350 || Bonus || 4,376⌾ || 430,116⌾
|-
| 400 || Bonus || 7,196⌾ || 715,000⌾
|-
| 450 || Bonus || 11,835⌾ || 1,183,527⌾
|-
|-
| 10 || 472 || 3,188
| 500 || Bonus || 19,464⌾ || 1,954,091⌾
|-
|-
| 100 || 364 || 24,915
| 550 || Bonus || 25,000⌾ || 3,134,328⌾
|-
|-
| 300 || 2,661 || 256,894
| 600 || Bonus || 25,000⌾ || 4,384,328⌾
|-
|-
| 500 || 19,464 || 1,954,091
| 650 || Bonus || 25,000⌾ || 5,634,328⌾
|-
|-
| 690 || 25,000 || 6,634,328
| 690 || Bonus || 25,000⌾ || 6,634,328⌾
|}
|}
====Claim Cost Calulator====
<div style="border: 2px solid var(--background-color-neutral); padding: 10px; border-radius: 6px;">
'''Current Claim Summary''' <br>
• '''Existing claims:''' {{calculator|id=original|type=number|min=10|max=690|default=10|formula=startAmount}} 
• {{calculator|id=startAmount|type=range|min=10|max=690|default=10|style="margin-top:8px;"|formula=original}}
<hr style="margin: 10px 0;">
'''Bonus Claims to Purchase''' <br>
• '''Bonus claims:''' {{calculator|id=buy|type=number|min=0|default=0|formula=ifgreater(buyAmount,690-original,690-original,buyAmount)}} 
• {{calculator|id=buyAmount|type=range|min=0|max=680|default=0|style="margin-top:8px;"|formula=buy}} 
• (You can buy up to {{calculator|id=available|type=plain|min=0|default=680|formula=690-original}} bonus claims)
<hr style="margin: 10px 0;">
'''Cost Breakdown'''<br>
• '''Cost for {{calculator|id=newPlain|type=plain|min=0|default=0|formula=buy}} bonus claims:''' 
{{calculator|id=new|type=plain|default=0|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))-round(2716+150*((pow(1.01,min(515,original+-10))-1)/0.01)+ifgreater(515,original-10,0,25000*(original-10-515)))}} ◎ <br>
• '''Total cost for {{calculator|id=totalPlain|type=plain|min=0|default=10|formula=original+buy}} claims:''' 
{{calculator|id=total|type=plain|default=2716|formula=round(2716+150*((pow(1.01,min(515,original+buy-10))-1)/0.01)+ifgreater(515,buy+original-10,0,25000*(original+buy-10-515)))}} ◎
</div>
=Resident Plots=
Within a town, individual chunks can be assigned to residents as their personal plots. These are known as '''resident plots''' and can be owned by any member of the town, including the Mayor. Once owned, the resident has full control over how the land is used, within the rules set by the town.
<br>
Residents may own multiple plots, and they can use them for personal builds, shops, housing, etc.


Use the in-page calculator to estimate your cost:
== Claiming a Plot ==
<code>&lt;div class="mw-collapsible mw-collapsed"&gt;</code>
To claim a plot, it must first be listed '''for sale''' by an authorized official.
'''Claim Calculator Here'''
<code>&lt;/div&gt;</code>


= Resident Plots =
'''Authorized officials include:'''
* Mayor
* Co-Mayor
* Deputy Mayor
* Land Manager


== Claiming and Selling ==
'''Steps to claim a plot:'''<br>
* Mayor: <code>/plot forsale [price]</code>
An authorized official stands on an unclaimed town chunk and types: <code>/plot forsale [price]</code>. A resident (or the Mayor) then stands on the same plot and types: <code>/plot claim</code>. The plot is then transferred to the resident, and its ownership is displayed in the plot info.
* Resident: <code>/plot claim</code>


== Unclaiming ==
'''Note:''' Plots may cost ⌾ to claim. The price is set by the official putting it up for sale, and plots can also be listed for free to allow easy claiming or gifting.
* Mayor cancels sale: <code>/plot notforsale</code>
* Resident unclaims: <code>/plot unclaim</code>


'''Managing Plots'''<br>
* Remove a plot from sale: <code>/plot notforsale</code>
* Unclaim your own plot: <code>/plot unclaim</code>
<br>
Once unclaimed, the plot returns to general town ownership and can be re-listed or reassigned as needed.
= Joining a Nation =
= Joining a Nation =
Joining a nation allows a town to participate in broader regional alliances, benefit from claim bonuses, and engage in diplomatic relationships with other towns and nations.


== Requirements ==
====Requirements to join a nation====
* At least 3 residents
* The town must have at least '''3 residents'''.
* Must be invited or create a nation
* The Mayor must receive an invitation to join a nation


== Commands ==
'''Accepting or Denying a Nation Invite'''<br>
* Accept: <code>/accept [nation name]</code>
If the town has received an invitation from a nation, the Mayor may respond using one of the following commands:
* Deny: <code>/deny [nation name]</code>
* Accept the invitation: <code>/accept [nation name]</code>
* Deny the invitation: <code>/deny [nation name]</code>


== Nation Tax ==
Once accepted, the town becomes an official member of that nation. The town will then gain access to any nation related perks, such as increased claim capacity, shared diplomacy, and protected alliances.
* Automatically withdrawn from your town bank
===Nation Tax===
* Controlled by nation leader
Some nations may charge a daily '''nation tax''' to help sustain the nation’s upkeep or to make money.
* The tax is automatically withdrawn each day from the '''town bank'''.
* The tax amount is determined and adjusted by the nation's leader.
* If the town bank lacks sufficient funds to cover the tax, consequences may include automatic removal from the nation.


Check: <code>/towny prices</code> or <code>/n</code>
To check the current tax rate, use either of the following commands: <code>/towny prices</code> or <code>/n</code>