User:OneDarkWolfy/sandbox: Difference between revisions
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* Nothing is protected — be cautious! | * Nothing is protected — be cautious! | ||
=Towny Basics= | ==Towny Basics== | ||
==What is a Town?== | ===What is a Town?=== | ||
A '''Town''' is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land. | A '''Town''' is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land. | ||
{| class="wikitable" | {| class="wikitable" | ||
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* Access to chests, doors, and containers | * Access to chests, doors, and containers | ||
==Creating a Town== | ====Creating a Town==== | ||
To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> | To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> | ||
1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. | 1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. | ||
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* Kick: <code>/t kick [username]</code> | * Kick: <code>/t kick [username]</code> | ||
==Town Bank== | ====Town Bank==== | ||
Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> | Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> | ||
'''Bank commands:''' | '''Bank commands:''' | ||
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* Finance Manager | * Finance Manager | ||
==ActiveUpkeep System== | ===ActiveUpkeep System=== | ||
ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score. | ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score. | ||
===Activity Decay=== | ====Activity Decay==== | ||
Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.<br> | Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.<br> | ||
The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active. | The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active. | ||
===Inactivity Effects=== | ====Inactivity Effects==== | ||
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown. | Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown. | ||
'''Inactivity Progress:''' | '''Inactivity Progress:''' | ||
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Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code> | Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code> | ||
===Making Claims=== | |||
* Stand in a Wilderness chunk near your town | * Stand in a Wilderness chunk near your town | ||
* Type <code>/t claim</code> | * Type <code>/t claim</code> | ||
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|- | |- | ||
|} | |} | ||
===Claim Cost Table=== | ====Claim Cost Table==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Claim !! Type !! Individual Cost !! Cumulative Cost | ! Claim !! Type !! Individual Cost !! Cumulative Cost | ||
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| 690 || Bonus || 25,000⌾ || 6,634,328⌾ | | 690 || Bonus || 25,000⌾ || 6,634,328⌾ | ||
|} | |} | ||
===Claim Cost Calulator=== | ====Claim Cost Calulator==== | ||
<div style="border: 2px solid var(--background-color-neutral); padding: 10px; border-radius: 6px;"> | <div style="border: 2px solid var(--background-color-neutral); padding: 10px; border-radius: 6px;"> | ||
'''Current Claim Summary''' <br> | '''Current Claim Summary''' <br> | ||
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</div> | </div> | ||
==Resident Plots== | ===Resident Plots=== | ||
Within a town, individual chunks can be assigned to residents as their personal plots. These are known as '''resident plots''' and can be owned by any member of the town, including the Mayor. Once owned, the resident has full control over how the land is used, within the rules set by the town. | Within a town, individual chunks can be assigned to residents as their personal plots. These are known as '''resident plots''' and can be owned by any member of the town, including the Mayor. Once owned, the resident has full control over how the land is used, within the rules set by the town. | ||
<br> | <br> | ||
Residents may own multiple plots, and they can use them for personal builds, shops, housing, etc. | Residents may own multiple plots, and they can use them for personal builds, shops, housing, etc. | ||
===Claiming a Plot=== | ====Claiming a Plot==== | ||
To claim a plot, it must first be listed '''for sale''' by an authorized official. | To claim a plot, it must first be listed '''for sale''' by an authorized official. | ||
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'''Note:''' Plots may cost ⌾ to claim. The price is set by the official putting it up for sale, and plots can also be listed for free to allow easy claiming or gifting. | '''Note:''' Plots may cost ⌾ to claim. The price is set by the official putting it up for sale, and plots can also be listed for free to allow easy claiming or gifting. | ||
===Unclaiming Plots=== | ====Unclaiming Plots==== | ||
* Remove a plot from sale: <code>/plot notforsale</code> | * Remove a plot from sale: <code>/plot notforsale</code> | ||
* Unclaim your own plot: <code>/plot unclaim</code> | * Unclaim your own plot: <code>/plot unclaim</code> | ||
<br> | <br> | ||
Once unclaimed, the plot returns to general town ownership and can be re-listed or reassigned as needed. | Once unclaimed, the plot returns to general town ownership and can be re-listed or reassigned as needed. | ||
==Joining a Nation== | ===Joining a Nation=== | ||
Joining a nation allows a town to participate in broader regional alliances, benefit from claim bonuses, and engage in diplomatic relationships with other towns and nations. | Joining a nation allows a town to participate in broader regional alliances, benefit from claim bonuses, and engage in diplomatic relationships with other towns and nations. | ||
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Once accepted, the town becomes an official member of that nation. The town will then gain access to any nation related perks, such as increased claim capacity, shared diplomacy, and protected alliances. | Once accepted, the town becomes an official member of that nation. The town will then gain access to any nation related perks, such as increased claim capacity, shared diplomacy, and protected alliances. | ||
===Nation Tax=== | ====Nation Tax==== | ||
Some nations may charge a daily '''nation tax''' to help sustain the nation’s upkeep or to make money. | Some nations may charge a daily '''nation tax''' to help sustain the nation’s upkeep or to make money. | ||
* The tax is automatically withdrawn each day from the '''town bank'''. | * The tax is automatically withdrawn each day from the '''town bank'''. |