Alathra:Towny: Difference between revisions
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==Permissions== | ==Permissions== | ||
=Managing the Town= | |||
==Town Rank== | ==Managing the Town== | ||
====Town Rank==== | |||
=== Default Resident Permissions === All town members automatically have access to: | Within a town, players may be assigned specific ranks that determine their responsibilities and access to various town interactions. While all residents have access to basic commands, higher ranks allow for more administrative interaction. | ||
* Deposit money: <code>/ | ====Default Resident Permissions==== | ||
* | All town members automatically have access to: | ||
* | * Deposit money: <code>/t deposit (amount)</code> | ||
* | * Town Spawn: <code>/t spawn</code> | ||
* Town Lists: <code>/t list</code> | |||
* Town Reclaim: <code>/t reclaim</code> | |||
* Leaving Town: <code>/t leave</code> | |||
====Town Rank Overview==== | ====Town Rank Overview==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Rank | ! Rank !! Description !! Example Permissions | ||
|- | |- | ||
| '''Mayor''' | | '''Mayor''' || The town’s leader with complete authority. Can manage claims, finances, ranks, and town settings. Always tax-exempt. || <code>/t set taxes</code><br /><code>/t claim</code> | ||
|- | |- | ||
| '''Co-Mayor''' | |'''Co-Mayor''' || Shares all mayoral powers, but cannot delete the town or assign a new Mayor. Tax-exempt. || Manages residents, finances, plots, and invites.<br /><code>/t claim</code>, <code>/t withdraw</code> | ||
|- | |- | ||
| '''Deputy Mayor'''|| | | '''Deputy Mayor''' || A trusted manager with broad authority, but restricted from critical changes like deletion or renaming. Tax-exempt. || <code>/t kick</code><br /><code>/t set name</code> | ||
|- | |- | ||
| '''Steward''' | | '''Steward''' || A general overseer with a blend of building, financial, and invitation rights. || <code>/t withdraw</code><br /><code>/t set plotprice</code> | ||
|- | |- | ||
| '''Land Manager'''|| | | '''Land Manager''' || Manages land claims and plot access across town plots. || <code>/t claim</code><br /><code>/plot set perm</code> | ||
|- | |- | ||
| '''Finance Manager'''|| | | '''Finance Manager''' || Controls town taxes, plot pricing, and bank access. || <code>/t set taxes</code><br /><code>/t withdraw</code> | ||
|- | |- | ||
| '''Culture Manager'''|| Handles town | | '''Culture Manager''' || Handles town naming and ceremonial elements. || <code>/t set name</code><br /><code>/t toggle</code> | ||
|- | |- | ||
| '''Sheriff''' | | '''Sheriff''' || Enforces town law through jail and outlaw systems. || <code>/t jail</code><br /><code>/t outlaw</code> | ||
|- | |- | ||
| '''Builder''' | | '''Builder''' || Granted general build rights on town-owned land. || <code>/plot set perm build on</code> | ||
|- | |- | ||
| '''Assistant''' | | '''Assistant''' || Helps with resident management and minor plot settings. || <code>/t invite</code><br /><code>/plot set</code> | ||
|- | |- | ||
| '''Tax-Exempt''' | | '''Tax-Exempt''' || Assigned to residents who are exempt from town tax. || <code>/t tax_exempt</code> | ||
|} | |} | ||
==Town Board== | ===Town Board=== | ||
The '''town board''' is a customizable message set by town mayor. It serves as a public announcement for both residents and visitors. | The '''town board''' is a customizable message set by town mayor. It serves as a public announcement for both residents and visitors. | ||
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* Visitors: Shown in the town’s info screen via <code>/t (town name)</code>. | * Visitors: Shown in the town’s info screen via <code>/t (town name)</code>. | ||
==Closed/Open Town== | ===Closed/Open Town=== | ||
By default, all towns are set to closed status, meaning they are invite-only. Players can only join a closed town if they are invited by a town official, typically a Mayor, Co-Mayor, Deputy Mayor, or Assistant. | By default, all towns are set to closed status, meaning they are invite-only. Players can only join a closed town if they are invited by a town official, typically a Mayor, Co-Mayor, Deputy Mayor, or Assistant. | ||
<br> | |||
If a town is set to open, any player can freely join using the command, <code>/t join (town name)</code>. | If a town is set to open, any player can freely join using the command, <code>/t join (town name)</code>. | ||
Open towns are marked with <code>(Open)</code> next to their name in the town list displayed via: <code>/t list</code> | Open towns are marked with <code>(Open)</code> next to their name in the town list displayed via: <code>/t list</code> | ||
<br> | |||
Mayor, Co-mayor, Deputy Mayor can toggle their town’s status between open and closed at any time with: <code>/t toggle open</code> | |||
====Identifying Public Towns==== | |||
==== Identifying Public Towns ==== | |||
Public towns are marked with <code>(Public)</code> in their town info screen (e.g., <code>/t</code> or <code>/t [town name]</code>). Additionally, the homeblock’s chunk coordinates are shown for public towns. | Public towns are marked with <code>(Public)</code> in their town info screen (e.g., <code>/t</code> or <code>/t [town name]</code>). Additionally, the homeblock’s chunk coordinates are shown for public towns. | ||
==== Changing Public Status ==== | ==== Changing Public Status==== | ||
To toggle between public and private status, use: <code>/t toggle public</code> | To toggle between public and private status, use: <code>/t toggle public</code> | ||
==Town Taxes== | ===Town Taxes=== | ||
Towns can | Towns can impose multiple types of taxes to sustain steward upkeep, encourage participation, and manage land ownership. Taxes apply daily and can be adjusted by town Mayor, Co-Mayor, Deputy Mayor, Steward, Financial Manager. | ||
====Resident Tax==== | ====Resident Tax==== | ||
This is a general tax charged to all town members. | This is a general tax charged to all town members. | ||
* Set using: <code>/t set taxes (amount or percentage)</code> | |||
* Toggle flat vs. percentage mode: <code>/t toggle taxpercent</code> | |||
'''Flat Tax'''<br> | |||
* Charges a fixed amount from each resident's balance daily. | * Charges a fixed amount from each resident's balance daily. | ||
** If a resident cannot pay, they are automatically removed from the town. | ** If a resident cannot pay, they are automatically removed from the town. | ||
'''Percentage Tax'''<br> | |||
* Charges a percentage of each resident’s current balance. | * Charges a percentage of each resident’s current balance. | ||
** Residents unable to pay are also removed. | ** Residents unable to pay are also removed. | ||
* Use <code>/t set taxpercentcap (amount)</code> to set a maximum tax limit. | * Use <code>/t set taxpercentcap (amount)</code> to set a maximum tax limit. | ||
====Resident Plot Tax==== | |||
===Resident Plot Tax=== | |||
A per-plot tax charged to residents who own plots within the town. | A per-plot tax charged to residents who own plots within the town. | ||
* Set using: <code>/t set plottax (amount)</code> | * Set using: <code>/t set plottax (amount)</code> | ||
** If a resident cannot pay, ownership of the affected plots is revoked. | ** If a resident cannot pay, ownership of the affected plots is revoked. | ||
** Unpaid plots are automatically listed for sale. | ** Unpaid plots are automatically listed for sale. | ||
====Shop Plot Tax==== | |||
===Shop Plot Tax=== | |||
Tax applied specifically to plots containing shop signs or shops. | Tax applied specifically to plots containing shop signs or shops. | ||
* Set using: <code>/t set shoptax (amount)</code> | * Set using: <code>/t set shoptax (amount)</code> | ||
** Failure to pay results in loss of the shop plot. | ** Failure to pay results in loss of the shop plot. | ||
** Any shop signs are removed when the plot is lost. | ** Any shop signs are removed when the plot is lost. | ||
====Embassy Plot Tax==== | |||
===Embassy Plot Tax=== | |||
A tax applied to non-residents who own embassy plots in your town. | A tax applied to non-residents who own embassy plots in your town. | ||
* Set using: <code>/t set embassytax (amount)</code> | * Set using: <code>/t set embassytax (amount)</code> | ||
** If unpaid, the embassy plot is removed from the owner and returned to town control. | ** If unpaid, the embassy plot is removed from the owner and returned to town control. | ||
====Tax Stacking==== | |||
===Tax Stacking=== | |||
Taxes are additive. Below are common stacking examples: | Taxes are additive. Below are common stacking examples: | ||
* A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax | * A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax | ||
* A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax | * A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax | ||
==Titles and Surnames== | ===Titles and Surnames=== | ||
In both towns and nations, players with the appropriate permissions can assign custom titles and surnames to residents. These appear in chat and consist of: | |||
* A title (prefix) | *A title (prefix) displayed before the player’s name | ||
* A surname | *A surname (suffix) displayed after the player’s name | ||
Both titles and surnames may be up to 15 characters long. | |||
= | ====Assigning Titles==== | ||
* Town Titles | * Town Titles | ||
Granted by: Mayor | Granted by: Mayor, Co-Mayor or Deputy Mayor | ||
Command: <code>/t set title (player) (title)</code> | Command: | ||
<code>/t set title (player) (title)</code> | |||
* Nation Titles | * Nation Titles | ||
Granted by: Nation Leader or Co-Leader | Granted by: Nation Leader or Co-Leader | ||
Command: <code>/n set title (player) (title)</code> | Command: <code>/n set title (player) (title)</code> | ||
= | ====Assigning Surnames==== | ||
* Granted by: Mayor, Co-Mayor, Deputy Mayor | |||
* Granted by: Mayor | |||
* Command: <code>/t set surname (player) (surname)</code> | * Command: <code>/t set surname (player) (surname)</code> | ||
===Removing | ====Removing Titles and Surnames==== | ||
* Remove Town Title: <code>/t set title (player)</code> | * Remove Town Title: <code>/t set title (player)</code> | ||
* Remove Nation Title: <code>/n set title (player)</code> | * Remove Nation Title: <code>/n set title (player)</code> | ||
* Remove Surname: <code>/t set surname (player)</code> | * Remove Surname: <code>/t set surname (player)</code> | ||
==Transferring Mayorship== | ===Transferring Mayorship=== | ||
The current Mayor of a town can choose to step down and pass their leadership role to another trusted resident. | The current Mayor of a town can choose to step down and pass their leadership role to another trusted resident. | ||
===How to Transfer Mayorship=== | ===How to Transfer Mayorship=== | ||
To assign a new Mayor, use the following command: <code>/t set mayor ( | To assign a new Mayor, use the following command: <code>/t set mayor (player)</code> | ||
Once the transfer is successful: | Once the transfer is successful: | ||
* The selected resident becomes the new Mayor with full leadership powers. | |||
* The previous Mayor is automatically demoted to a regular resident and loses all assigned town ranks. | * The previous Mayor is automatically demoted to a regular resident and loses all assigned town ranks. | ||
Note: Only transfer mayorship if absolutely necessary and only to someone you trust completely. The new Mayor will have full control over the town, including its claims, finances, ranks, and even the ability to delete or rename the town. | Note: Only transfer mayorship if absolutely necessary and only to someone you trust completely. The new Mayor will have full control over the town, including its claims, finances, ranks, and even the ability to delete or rename the town. | ||
== Deleting a Town == | ===Deleting a Town=== | ||
Deleting a town will cause the town to go into ruin and after 24 hours of | Deleting a town will cause the town to go into ruin and after 24 hours of being in ruin will be permanent deleted. The following will be deleted when the town gets deleted. | ||
* Name and identity | * Name and identity | ||
* Claimed land | * Claimed land | ||
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**Only the Mayor has the authority to delete the town. | **Only the Mayor has the authority to delete the town. | ||
==== How to Delete a Town ==== | ==== How to Delete a Town ==== | ||
To delete your town | To delete your town: | ||
* Withdraw funds first. Any money left in the town bank will be permanently lost. Use: <code>/t withdraw (amount)</code> | * Withdraw funds first. Any money left in the town bank will be permanently lost. Use: <code>/t withdraw (amount)</code> | ||
* Delete the town: <code>/t delete</code> | * Delete the town: <code>/t delete</code> | ||
* Then confirm with: <code>/confirm</code> | * Then confirm with: <code>/confirm</code> | ||
After confirmation, the town enters a ruin period, where its former territory can be reclaimed or looted by others. | |||
===Town Ruin Period=== | |||
When a town falls into ruin, whether due to inactivity or deletion, it enters a 24-hour ruin period. During this time: | |||
* All town Stewards are downgraded to Level 1, except for the Bailiff. | |||
== Town Ruin Period == | |||
When a town falls into ruin, whether due to inactivity or | |||
* All town Stewards are downgraded to Level 1. | |||
* If the town is not reclaimed within 24 hours, it is permanently deleted, and all data (bank, claims, residents, etc.) is lost. | * If the town is not reclaimed within 24 hours, it is permanently deleted, and all data (bank, claims, residents, etc.) is lost. | ||
====Reclaiming a Ruined Town==== | |||
==== Reclaiming a Ruined Town ==== | |||
Former residents may reclaim a ruined town during the 24-hour window using: | Former residents may reclaim a ruined town during the 24-hour window using: | ||
<code>/t reclaim</code> | <code>/t reclaim</code> | ||
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* The player who reclaims the town becomes the new Mayor. | * The player who reclaims the town becomes the new Mayor. | ||
* Upon reclaim: | * Upon reclaim: | ||
** The town is fully restored under the new leadership. | ** The town is fully restored under the new leadership. | ||
** A 7-day activity grace period begins. | ** A 7-day activity grace period begins. |