Alathra:Towny: Difference between revisions

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====Setting the Nation Board====
====Setting the Nation Board====
Nation leader, co-king and duke can create or update the board message by doing <code>/n set board [message]</code>.
Nation leader, co-king and duke can create or update the board message by doing <code>/n set board [message]</code>.
===Nation Ranks===
Nation ranks shape the structure of leadership within a nation, defining who commands, who governs, and who keeps the engine running behind the scenes.
Each rank is more than just a title, it comes with distinct responsibilities, specialized powers, and access to unique nation commands. Whether you're leading a kingdom, managing its economy, forging alliances, or honoring its citizens, these roles ensure the nation thrives as a coordinated whole.
{| class="wikitable"
! Rank !! Role Description
|-
| '''King''' || The supreme leader and founder of the nation. Holds full executive authority, including diplomatic, military, and financial control. Represents the nation’s identity and direction.
|-
| '''Co-King''' || The King’s highest-ranking advisor. Shares most permissions but cannot delete the nation. Ideal for trusted governance partners.
|-
| '''Duke''' || A senior statesman or regional administrator. May oversee multiple towns, assist with strategic decisions, and act as a liaison between the King and lower ranks.
|-
| '''Secretary of State''' || The chief diplomat. Coordinates alliances, invites towns, and manages the nation’s external communications and negotiations.
|-
| '''Financier''' || Manages the nation's economic resources. Has access to the nation bank and assists with budgeting, taxes, and financial planning.
|-
| '''General''' || Head of the military. Responsible for coordinating nation defense, organizing wartime tactics, and overseeing allied relationships. Can manage alliances, and accept or propose nation-to-nation pacts.
|-
| '''Assistant''' || A flexible support role. May help manage invitations, permissions, and light administrative duties, depending on what the King delegates.
|-
| '''Title Maker''' || Responsible for assigning ceremonial titles and surnames to nation members. Useful for roleplay, recognition, and national culture.
|}
===Closed/Open Nations===
Nations can control how towns are allowed to join them. By default, all nations are set to '''closed''', meaning that towns may only join by invitation.
The Nation leader, co-kings, and dukes have the ability to change this setting at any time using the following commands:
*<code>/n toggle open</code> — Allows any town to join the nation freely, without an invitation.
*<code>/n toggle closed</code> — Towns may only join if they are invited.
Setting a nation to '''open''' can encourage rapid growth and attract new towns — but it may also bring in unexpected members. Consider your nation’s strategy before making the switch!
===Nation Taxes===
== Nation Taxes ==
Nation taxes are an optional system used to transfer money from the '''town banks''' of towns in your nation to the '''nation bank''' at the start of each '''Towny day'''.
These taxes help fund national projects, pay upkeep costs, or build up reserves for war and expansion. However, using taxes is entirely optional, nations can choose to charge nothing at all.
Nation taxes can be set by players with the following ranks in the nation:
* '''King'''
* '''Co-King'''
* '''Duke'''
* '''Financier'''
To set the nation tax amount, use the command: 
<code>/n set taxes [amount]</code>
Keep in mind setting taxes too high might drive towns away, while setting them too low could leave your nation underfunded.