Alathra:Locking: Difference between revisions

m Added 'Guides' tag
m Save point - Added Infoboxes
Line 1: Line 1:
<!--- Description --->
<!--- Description --->
On Alathra players are able to protect valuable blocks and entities <ref>Block/Entity</ref> against other players. To lock an item players must craft a '''Iron Lock''' the recipe can be seen at the side, Iron Locks can be stacked up to 64 Iron Locks. Once an item is locked it will
<div style="float:left; width:60%">
On Alathra players are able to protect blocks and entities <ref>Block/Entity</ref> against other players. To lock an item players must craft an '''Iron Lock''' and then <code>Shift</code> + <code>Left Click</code> on the item they want to lock. The recipe can be seen to the right.  


<!--- Recipe Table --->
Iron Locks can be stacked up to 64 Iron Locks. Once an item is locked it will
 
A '''lockpick''' is a tool that is used to open items that are locked <ref>Block/Entity</ref>, lockpicks only work in unclaimed land or when the town is under siege during war.
</div>
<!-- Infobox container -->
<div style="float:right; width:20%; display:flex; gap:10px;">
<!--- Iron Lock recipe table --->
<div style-"width:48%;">
{{Infobox
{{Infobox
|bodystyle =  border: outset; background-color: #c7c7c7; border-radius: 3px;
|bodystyle =  border:outset; background-color:#c7c7c7; border-radius:3px; margin-left:auto; margin-right:20px;
|title = Lockpick
|title = Iron Lock recipe
 
|
|imagestyle = padding: 10px 0px 10px 0px; background-color: #8c8c8c; border: inset;
|imagestyle = padding:10px 0px 10px 0px; background-color:#8c8c8c; border:inset;
|image = {{Switcher
|image = [[File:Lockpick_recipe.png|160px|frameless|super]]
| [[File:Lockpick_image.png|frameless|super]]
| Show item
| [[File:Lockpick_recipe.png|160px|frameless|super]]
| Show recipe
| default=1
| default=1
|
|label2 = Durability
|data2 = Breaks on failed use
|label3 = Repairable
|data3 = No
|label4 = Enchantable
|data4 = No
}}
}}
</div>
<!--- Lockpick recipe table --->
<div style-"width:48%">
{{Infobox
|bodystyle =  border:outset; background-color:#c7c7c7; border-radius:3px; margin-left:auto; margin-right:20px;
|title = Lockpick recipe
|
|imagestyle = padding:10px 0px 10px 0px; background-color:#8c8c8c; border:inset;
|image = [[File:Lockpick_recipe.png|160px|frameless|super]]
| default=1
|
|label2 = Durability
|label2 = Durability
|data2 = Breaks on failed use
|data2 = Breaks on failed use
Line 22: Line 44:
|data4 = No
|data4 = No
}}
}}
</div>
</div>


 
<div style = "float:left;">
A '''lockpick''' is a tool that is used to open [[Claiming|locked]] passages and containers in unclaimed areas or regions under [[siege]].  It is obtained by crafting and does not stack in the player inventory.
 
== Utility ==
== Utility ==
Lockpicks can be used with <code>Shift</code> + <code>Left Click</code> on locked objects, provided the tool is equipped in the main hand. Only one object can be attempted to lockpick at once. A successful lockpick is an event with a probability of 20%, with a decreased, 10% probability for iron doors. If the lockpicking is successful, the lockpick gets returned to the user and the object switches to an ''open'' state.
Lockpicks can be used with <code>Shift</code> + <code>Left Click</code> on locked objects, provided the tool is equipped in the main hand. Only one object can be attempted to lockpick at once. A successful lockpick is an event with a probability of 20%, with a decreased, 10% probability for iron doors. If the lockpicking is successful, the lockpick gets returned to the user and the object switches to an ''open'' state.
Line 121: Line 143:
| Trapped Chest   
| Trapped Chest   
|}
|}
</div>




[[Category:Guides]]
[[Category:Guides]]