Alathra:Locking: Difference between revisions
OneDarkWolfy (talk | contribs) m Added 'Guides' tag |
OneDarkWolfy (talk | contribs) m Save point - Added Infoboxes |
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<!--- Description ---> | <!--- Description ---> | ||
On Alathra players are able to protect | <div style="float:left; width:60%"> | ||
On Alathra players are able to protect blocks and entities <ref>Block/Entity</ref> against other players. To lock an item players must craft an '''Iron Lock''' and then <code>Shift</code> + <code>Left Click</code> on the item they want to lock. The recipe can be seen to the right. | |||
<!--- | Iron Locks can be stacked up to 64 Iron Locks. Once an item is locked it will | ||
A '''lockpick''' is a tool that is used to open items that are locked <ref>Block/Entity</ref>, lockpicks only work in unclaimed land or when the town is under siege during war. | |||
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<!-- Infobox container --> | |||
<div style="float:right; width:20%; display:flex; gap:10px;"> | |||
<!--- Iron Lock recipe table ---> | |||
<div style-"width:48%;"> | |||
{{Infobox | {{Infobox | ||
|bodystyle = border: outset; background-color: #c7c7c7; border-radius: 3px; | |bodystyle = border:outset; background-color:#c7c7c7; border-radius:3px; margin-left:auto; margin-right:20px; | ||
|title = | |title = Iron Lock recipe | ||
| | |||
|imagestyle = padding: 10px 0px 10px 0px; background-color: #8c8c8c; border: inset; | |imagestyle = padding:10px 0px 10px 0px; background-color:#8c8c8c; border:inset; | ||
|image = | |image = [[File:Lockpick_recipe.png|160px|frameless|super]] | ||
| default=1 | | default=1 | ||
| | |||
|label2 = Durability | |||
|data2 = Breaks on failed use | |||
|label3 = Repairable | |||
|data3 = No | |||
|label4 = Enchantable | |||
|data4 = No | |||
}} | }} | ||
</div> | |||
<!--- Lockpick recipe table ---> | |||
<div style-"width:48%"> | |||
{{Infobox | |||
|bodystyle = border:outset; background-color:#c7c7c7; border-radius:3px; margin-left:auto; margin-right:20px; | |||
|title = Lockpick recipe | |||
| | |||
|imagestyle = padding:10px 0px 10px 0px; background-color:#8c8c8c; border:inset; | |||
|image = [[File:Lockpick_recipe.png|160px|frameless|super]] | |||
| default=1 | |||
| | |||
|label2 = Durability | |label2 = Durability | ||
|data2 = Breaks on failed use | |data2 = Breaks on failed use | ||
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|data4 = No | |data4 = No | ||
}} | }} | ||
</div> | |||
</div> | |||
<div style = "float:left;"> | |||
== Utility == | == Utility == | ||
Lockpicks can be used with <code>Shift</code> + <code>Left Click</code> on locked objects, provided the tool is equipped in the main hand. Only one object can be attempted to lockpick at once. A successful lockpick is an event with a probability of 20%, with a decreased, 10% probability for iron doors. If the lockpicking is successful, the lockpick gets returned to the user and the object switches to an ''open'' state. | Lockpicks can be used with <code>Shift</code> + <code>Left Click</code> on locked objects, provided the tool is equipped in the main hand. Only one object can be attempted to lockpick at once. A successful lockpick is an event with a probability of 20%, with a decreased, 10% probability for iron doors. If the lockpicking is successful, the lockpick gets returned to the user and the object switches to an ''open'' state. | ||
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| Trapped Chest | | Trapped Chest | ||
|} | |} | ||
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[[Category:Guides]] | [[Category:Guides]] |