Alathra:Locking: Difference between revisions

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<!--- Description --->
<!--- Description --->
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Players can protect [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] against other players. To lock an item players must craft an '''Iron Lock''' and when holding the item in the main hand the player can <code>Shift</code> + <code>Left Click</code> on the item they want to lock. The recipe can be seen to the right.   
Players can protect [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] against other players. To lock an item players must craft an '''Iron Lock''' and when holding the item in the main hand the player can <code>Shift</code> + <code>Right Click</code> on the item they want to lock. The recipe can be seen to the right.   


Locked blocks can be destroyed by cannons and other damage however will regenerate along with the lock.
Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate along with the lock.


Iron Locks can be stacked up to 64 Iron Locks. Once an item is locked it will
'''Iron Locks''' can be stacked up to 64 Iron Locks. Once an item is locked it will


A '''lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war.
A '''lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war, chests can '''never''' be lockpicked within town claims.


Lockpicks can be used with <code>Shift</code> + <code>Left Click</code> on locked objects, provided the tool is equipped in the main hand. Only one object can be attempted to lockpick at once.
Lockpicks can be used with <code>Shift</code> + <code>Right Click</code> on locked objects, provided the tool is equipped in the main hand.




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|label2 = Durability
|label2 = Durability
|data2 = Breaks on failed use
|data2 = Breaks on use
|label3 = Repairable
|label3 = Repairable
|data3 = No
|data3 = No
|label4 = Enchantable
|label4 = Enchantable
|data4 = No
|data4 = No
|label5 = Stackable
|data5 = Yes (64)
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|label4 = Enchantable
|label4 = Enchantable
|data4 = No
|data4 = No
|label5 = Stackable
|data5 = No
}}
}}
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