Alathra:Locking: Difference between revisions
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<!--- Description ---> | <!--- Description ---> | ||
<div style="float:left; width:60%"> | <div style="float:left; width:60%"> | ||
Players can protect [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] against other players. To lock an item players must craft an '''Iron Lock''' and when holding the item in the main hand the player can <code>Shift</code> + <code> | Players can protect [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] against other players. To lock an item players must craft an '''Iron Lock''' and when holding the item in the main hand the player can <code>Shift</code> + <code>Right Click</code> on the item they want to lock. The recipe can be seen to the right. | ||
Locked blocks can be destroyed by cannons and other damage however will regenerate along with the lock. | Locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]] can be destroyed by cannons and other damage however will regenerate along with the lock. | ||
Iron Locks can be stacked up to 64 Iron Locks. Once an item is locked it will | '''Iron Locks''' can be stacked up to 64 Iron Locks. Once an item is locked it will | ||
A '''lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war. | A '''lockpick''' is a tool that is used to open items that are locked [[Alathra:Locking#Lockable blocks & entities|blocks and entities]], lockpicks only work in unclaimed land or when the town is under siege during war, chests can '''never''' be lockpicked within town claims. | ||
Lockpicks can be used with <code>Shift</code> + <code> | Lockpicks can be used with <code>Shift</code> + <code>Right Click</code> on locked objects, provided the tool is equipped in the main hand. | ||
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|label2 = Durability | |label2 = Durability | ||
|data2 = Breaks on | |data2 = Breaks on use | ||
|label3 = Repairable | |label3 = Repairable | ||
|data3 = No | |data3 = No | ||
|label4 = Enchantable | |label4 = Enchantable | ||
|data4 = No | |data4 = No | ||
|label5 = Stackable | |||
|data5 = Yes (64) | |||
}} | }} | ||
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|label4 = Enchantable | |label4 = Enchantable | ||
|data4 = No | |data4 = No | ||
|label5 = Stackable | |||
|data5 = No | |||
}} | }} | ||
</div> | </div> |