Template:Equipment: Difference between revisions

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== Parameters ==
== Parameters ==
This template accepts various parameters depending on the item type. Some commonly used ones include:
This template accepts various parameters depending on the item type. Parameters are grouped by category:
 
=== General ===
; <code>title</code>
: Name of the item.
; <code>image</code>, <code>image1</code>, <code>image2</code>
: Up to 3 images displayed on the left.
; <code>type</code>
: Type of equipment (e.g., Sword, Helmet, Pickaxe).
; <code>crafting</code>
: Crafting recipe (supports lists).
 
=== Weapon Stats ===
; <code>attack_damage</code>
: Base attack damage.
; <code>attack_speed</code>
: Attacks per second.
; <code>combat_range</code>
: Effective combat range.
; <code>arrow_velocity</code>
: Projectile speed.
; <code>weapon_damage</code>
: Overall weapon damage including bonuses.
; <code>pve_damage</code>
: Extra damage to mobs/creatures.
; <code>lifesteal</code>
: Life gained per hit.
; <code>accuracy</code>
: Chance to hit or hit precision.
 
=== Armor Stats ===
; <code>dodge_rating</code>
: Chance to avoid incoming attacks.
; <code>armor</code>
: Basic armor value.
; <code>armor_toughness</code>
: Resistance to stronger attacks.
; <code>movement_speed</code>
: Speed bonus/penalty when worn.
; <code>mining_speed</code>
: Effect on block mining.
; <code>fall_damage_reduction</code>
: Reduced damage from falling.
; <code>sneaking_speed</code>
: Movement speed while sneaking.
; <code>jump_strength</code>
: Jump height or distance.
; <code>knockback_resistance</code>
: Resistance to knockback effects.
; <code>max_absorption</code>
: Maximum absorption hearts added.
; <code>defense</code>
: Total defensive rating.
; <code>pve_damage_reduction</code>
: Damage reduction from mobs.
; <code>projectile_damage_reduction</code>
: Resistance to arrows, bolts, etc.
; <code>physical_damage_reduction</code>
: General melee damage resistance.
; <code>block_power</code>
: Effectiveness when blocking.
; <code>block_cooldown_reduction</code>
: Reduced cooldown between blocks.
; <code>health</code>
: Bonus health provided.
; <code>safe_fall_distance</code>
: Maximum height fallen without damage.
 
=== Rune Stats ===
; <code>underwater_mining_speed</code>
: Mining speed underwater.
; <code>mining_efficiency</code>
: Boost to tool efficiency (yield/durability/etc).
 
=== Other Information ===
; <code>rune_slots</code>
: Number and types of rune slots (supports lists).
; <code>ability</code>
: Special ability granted by item.
; <code>handling</code>
: Ease of use or responsiveness.
; <code>tier</code>
: Item tier/level classification.
; <code>armor_grade</code>
: Quality or grade of the armor.
 
=== Notes ===
; <code>notes</code>
: Miscellaneous notes or strategy tips (supports formatting).


* `title` – Name of the item.
* `image`, `image1`, `image2` – Up to 3 images displayed on the left.
* `type` – Type of equipment (e.g., Sword, Helmet, Pickaxe).
* `crafting` – Crafting recipe (supports lists).
* `attack_damage`, `attack_speed`, `combat_range`, `arrow_velocity` – Weapon stats.
* `dodge_rating`, `armor`, `armor_toughness`, `movement_speed` – Armor stats.
* `mining_speed` – Tool stat.
* `rune_slots` – Number and types of rune slots (supports lists).
* `ability`, `handling`, `tier`, `armor_grade` – Additional attributes.
* `notes` – Miscellaneous notes or tips.


== Examples ==
== Examples ==