Template:Equipment: Difference between revisions
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== Parameters == | == Parameters == | ||
This template accepts various parameters depending on the item type. | This template accepts various parameters depending on the item type. Parameters are grouped by category: | ||
=== General === | |||
; <code>title</code> | |||
: Name of the item. | |||
; <code>image</code>, <code>image1</code>, <code>image2</code> | |||
: Up to 3 images displayed on the left. | |||
; <code>type</code> | |||
: Type of equipment (e.g., Sword, Helmet, Pickaxe). | |||
; <code>crafting</code> | |||
: Crafting recipe (supports lists). | |||
=== Weapon Stats === | |||
; <code>attack_damage</code> | |||
: Base attack damage. | |||
; <code>attack_speed</code> | |||
: Attacks per second. | |||
; <code>combat_range</code> | |||
: Effective combat range. | |||
; <code>arrow_velocity</code> | |||
: Projectile speed. | |||
; <code>weapon_damage</code> | |||
: Overall weapon damage including bonuses. | |||
; <code>pve_damage</code> | |||
: Extra damage to mobs/creatures. | |||
; <code>lifesteal</code> | |||
: Life gained per hit. | |||
; <code>accuracy</code> | |||
: Chance to hit or hit precision. | |||
=== Armor Stats === | |||
; <code>dodge_rating</code> | |||
: Chance to avoid incoming attacks. | |||
; <code>armor</code> | |||
: Basic armor value. | |||
; <code>armor_toughness</code> | |||
: Resistance to stronger attacks. | |||
; <code>movement_speed</code> | |||
: Speed bonus/penalty when worn. | |||
; <code>mining_speed</code> | |||
: Effect on block mining. | |||
; <code>fall_damage_reduction</code> | |||
: Reduced damage from falling. | |||
; <code>sneaking_speed</code> | |||
: Movement speed while sneaking. | |||
; <code>jump_strength</code> | |||
: Jump height or distance. | |||
; <code>knockback_resistance</code> | |||
: Resistance to knockback effects. | |||
; <code>max_absorption</code> | |||
: Maximum absorption hearts added. | |||
; <code>defense</code> | |||
: Total defensive rating. | |||
; <code>pve_damage_reduction</code> | |||
: Damage reduction from mobs. | |||
; <code>projectile_damage_reduction</code> | |||
: Resistance to arrows, bolts, etc. | |||
; <code>physical_damage_reduction</code> | |||
: General melee damage resistance. | |||
; <code>block_power</code> | |||
: Effectiveness when blocking. | |||
; <code>block_cooldown_reduction</code> | |||
: Reduced cooldown between blocks. | |||
; <code>health</code> | |||
: Bonus health provided. | |||
; <code>safe_fall_distance</code> | |||
: Maximum height fallen without damage. | |||
=== Rune Stats === | |||
; <code>underwater_mining_speed</code> | |||
: Mining speed underwater. | |||
; <code>mining_efficiency</code> | |||
: Boost to tool efficiency (yield/durability/etc). | |||
=== Other Information === | |||
; <code>rune_slots</code> | |||
: Number and types of rune slots (supports lists). | |||
; <code>ability</code> | |||
: Special ability granted by item. | |||
; <code>handling</code> | |||
: Ease of use or responsiveness. | |||
; <code>tier</code> | |||
: Item tier/level classification. | |||
; <code>armor_grade</code> | |||
: Quality or grade of the armor. | |||
=== Notes === | |||
; <code>notes</code> | |||
: Miscellaneous notes or strategy tips (supports formatting). | |||
== Examples == | == Examples == |