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| [[Official lore|official lore article]]
| | __TOC__ |
| <!--- CSS - Main Page --->
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| __NOTOC____NOEDITSECTION____NOTITLE__
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| {{#css:
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| .folder {
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| .container {
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| #map {
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| .desc {
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| #mapimage {
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| box-shadow: rgba(50, 50, 93, 0.25) 0px 2px 5px -1px, rgba(0, 0, 0, 0.3) 0px 1px 3px -1px;
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| #official-releases {
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| .tile-row {
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| .tiles {
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| width: 250px;
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| .tile-image {
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| <!--- Alathra Description --->
| | '''Towny''' is a land protection and management plugin that allows players to create towns, form nations, claim territory, and collaborate with others. It introduces diplomacy, taxation, territory control, and active upkeep. |
| }}<div class="folder">
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| <div class="container">
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| <div class="desc">
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| <h3 style="font-size:220%;">Welcome to the Alathra Wiki!</h3>
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| <p style="font-size:120%">'''Welcome to Alathra''', a dynamic worldbuilding Minecraft server where geopolitics, light roleplay, and player-driven history collide. Every action you take shapes the ever-evolving story of this vast land. Will you rise as a legendary ruler, a cunning merchant, or a wandering hermit? The choice is yours.
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| Alathra is a living world, rich with '''custom features''' such as siege engines, unique mobs, immersive landscapes, advanced skills, and much more. Forge powerful nations, build thriving cities, or survive alone in the wild. Start a guild, create a new religion, master the art of brewing, or dominate the trade markets.
| | '''Tip:''' To view chunk borders, press <code>F3 + G</code>. |
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| The world of Alathra thrives on political intrigue, epic wars, and deep alliances—friendships are forged, betrayals are inevitable, and history is written by the players. Every town, every culture, every legend is crafted by you.
| | '''Wilderness'''<br> |
| | By default, all land is considered ''Wilderness'': |
| | * Anyone can build, break, and interact |
| | * PVP is always enabled |
| | * Nothing is protected — be cautious! |
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| Whether you seek glory on the battlefield, wealth in the markets, or solitude in the wilderness, Alathra has a place for you. Join us, and leave your mark on history.</p>
| | =Towny Basics= |
| <p style="position: relative; top: 5px;"></p>
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| </div></div></div>
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| <!--- Collapisble map - alternative --->
| | ==What is a Town?== |
| <!--<span class="mw-customtoggle-0"><span class="mw-customtoggletext" style="white-space:nowrap; font-size:260%: float:center;">Alathra world map</span></span>
| | A '''Town''' is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land. |
| <div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed"> | | {| class="wikitable" |
| [[File:Placeholder - Map Image.jpg|1000px]] | | ! Role !! Description |
| | |- |
| | | Mayor || Founder and administrator of the town |
| | |- |
| | | Resident || Player who joins a town |
| | |} |
| | '''Claimed land protects:''' |
| | * Against non-residents building or breaking blocks |
| | * Access to chests, doors, and containers |
| | |
| | ==Town Bank== |
| | Each town has its own '''Town Bank''' used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.<br> |
| | '''Bank commands:''' |
| | * Deposit: <code>/t deposit [amount] [town name]</code> |
| | * Withdraw: <code>/t withdraw [amount]</code> |
| | * View history: <code>/t bankhistory</code> |
| | '''Withdraw permissions:''' |
| | * Mayor |
| | * Co-Mayor |
| | * Deputy Mayor |
| | * Steward |
| | * Finance Manager |
| | |
| | = Creating and Managing Your Town = |
| | == Creating a Town == |
| | To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> |
| | 1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. |
| | <div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;"> |
| | [[File:Stewards for Hire.png|450px]] |
| </div> | | </div> |
| ---> | | 2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.<br> |
| | 3. Right-click the Architect and select "Create Town".<br> |
| | 4. The chunk you stand in becomes the '''homeblock''', and your exact position becomes the '''town spawn'''.<br> |
| | |
| | '''To change town spawn or homeblock:'''<br> |
| | * Set spawn: <code>/t set spawn</code> |
| | * Set homeblock: <code>/t set homeblock</code> |
| | |
| | == Membership == |
| | * Rename town: <code>/t set name [new name]</code> |
| | * Invite: <code>/t add [username]</code> |
| | * Leave: <code>/t leave</code> |
| | * Kick: <code>/t kick [username]</code> |
| | |
| | = Active Upkeep System = |
| | Instead of money, towns must remain active. |
| | |
| | == Activity Decay == |
| | * Every player has an activity score |
| | * Scores decrease over time if not playing |
| | * High scores can be banked through consistent play |
| | |
| | == Inactivity Effects == |
| | {| class="wikitable" |
| | ! Days Inactive !! Effect |
| | |- |
| | | 4 || Town removed from Nation |
| | |- |
| | | 7 || Town enters ruin state |
| | |} |
| | |
| | Check score: <code>/activity</code> or <code>/activity [username]</code> |
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| |
|
| <!--- Linkcards--->
| | = Claiming Land = |
| <div class="tile-row">
| | |
| <div class="tiles">
| | == Making Claims == |
| <div>[[File:Placeholder - Map Image.jpg|250px|class=tile-image|ink=Category:Landmasses]]</div>
| | * Stand in a Wilderness chunk near your town |
| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Landmasses</p></div>
| | * Type <code>/t claim</code> |
| </div>
| | * After 3–4 claims, new claims must border 3 existing ones |
| <div class="tiles">
| | |
| <div>[[File:Somani treefellers.jpg|250px|class=tile-image|link=Category:Events]]</div>
| | == Maximum Claims == |
| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Events</p></div>
| | {| class="wikitable" |
| </div>
| | ! Source !! Max Claims !! Notes |
| <div class="tiles">
| | |- |
| <div>[[File:Raccoon.jpg|250px|class=tile-image|link=Category:Individuals]]</div>
| | | Base Claims || 10 || Default for new towns |
| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Individuals</p></div>
| | |- |
| </div>
| | | Active Residents || 500 || +35 claims per active resident, max 14 |
| <div class="tiles">
| | |- |
| <div>[[File:Placeholder - Galaxy.jpg|250px|class=tile-image|link=Category:Universe]]</div>
| | | Nation Bonus || 100 || Requires full nation |
| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Universe</p></div>
| | |- |
| </div>
| | | Housing Steward Bonus || 80 || Requires Level 3 |
| <div class="tiles">
| | |} |
| <div>[[File:Raccoon.jpg|250px|class=tile-image|link=Category:Artifacts]]</div>
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| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Artifacts</p></div>
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| </div>
| |
| <div class="tiles">
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| <div>[[File:Raccoon.jpg|250px|class=tile-image|link=Category:Creative Works]]</div>
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| <div class="tile-desc"><p class="tile-desc-date"></p><p class="tile-desc-title">Creative Works</p></div>
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| </div>
| |
|
| |
|
| [[File:Placeholder - Map Image.jpg|1000px|frameless|center]]
| | Total maximum claim capacity: 690 |
|
| |
|
| <!--- General Info --->
| | = Claim Cost Breakdown = |
| {| style="width:100%; margin-top:5px;"
| |
| | style="width:50%; border:1px solid #cef2e0; background-color:#f5ffa; padding 5px 15px 15px 8px; vertical-align:top; border-radius 16px:"|
| |
| <div style="border-width: 1px; border-style:solid; margin-top:3px; margin-bottom;0.5em: padding:0.2em 0.4em; font-size: 120%; front-weight:bold; font-family:inherit; background:#cef2e0;
| |
| border-color; #a3bfb1; border-radius:5px;">
| |
| <!--- General content --->
| |
| General Content [[File:Quality imagesX10.svg|20px|frameless|right|link=Alathra Wiki: Featured article]]
| |
|
| |
|
| <!--- Links (maybe Featured Articles) --->
| | {| class="wikitable sortable" |
| | style="width:50%; border:1px solid #cef2e0; background-color:#f5ffa; padding 5px 15px 15px 8px; vertical-align:top; border-radius 16px:"| | | ! Claim !! Cost (⌾) !! Cumulative Cost (⌾) |
| <div style="border-width: 1px; border-style:solid; margin-top:3px; margin-bottom;0.5em: padding:0.2em 0.4em; font-size: 120%; front-weight:bold; font-family:inherit; background:#cef2e0;
| | |- |
| border-color; #a3bfb1; border-radius:5px;">
| | | 10 || 472 || 3,188 |
| <!--- Links content --->
| | |- |
| Links [[File:Quality imagesX10.svg|20px|frameless|right|link=Alathra Wiki: Featured article]]
| | | 100 || 364 || 24,915 |
| | |- |
| | | 300 || 2,661 || 256,894 |
| | |- |
| | | 500 || 19,464 || 1,954,091 |
| | |- |
| | | 690 || 25,000 || 6,634,328 |
| |} | | |} |
| | |
| | Use the in-page calculator to estimate your cost: |
| | <code><div class="mw-collapsible mw-collapsed"></code> |
| | '''Claim Calculator Here''' |
| | <code></div></code> |
| | |
| | = Resident Plots = |
| | |
| | == Claiming and Selling == |
| | * Mayor: <code>/plot forsale [price]</code> |
| | * Resident: <code>/plot claim</code> |
| | |
| | == Unclaiming == |
| | * Mayor cancels sale: <code>/plot notforsale</code> |
| | * Resident unclaims: <code>/plot unclaim</code> |
| | |
| | = Joining a Nation = |
| | |
| | == Requirements == |
| | * At least 3 residents |
| | * Must be invited or create a nation |
| | |
| | == Commands == |
| | * Accept: <code>/accept [nation name]</code> |
| | * Deny: <code>/deny [nation name]</code> |
| | |
| | == Nation Tax == |
| | * Automatically withdrawn from your town bank |
| | * Controlled by nation leader |
| | |
| | Check: <code>/towny prices</code> or <code>/n</code> |