User:OneDarkWolfy/sandbox: Difference between revisions
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* Finance Manager | * Finance Manager | ||
= Creating and Managing Your Town = | =Creating and Managing Your Town= | ||
== Creating a Town == | ==Creating a Town== | ||
To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> | To create a town, you must have 300⌾ in your personal bank, then head to spawn, <code>/spawn</code>.<br> | ||
1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. | 1. Hire an '''Architect''' from '''Lord Crowley''' at spawn. | ||
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2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.<br> | 2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.<br> | ||
3. Right-click the Architect and select "Create Town".<br> | 3. Right-click the Architect and select "Create Town".<br> | ||
<div style="border: 1px solid #c6c6c6; display: inline-block; padding: 5px;"> | |||
[[File:Spawn Architect GUI.png|450px]] | |||
</div> | |||
4. The chunk you stand in becomes the '''homeblock''', and your exact position becomes the '''town spawn'''.<br> | 4. The chunk you stand in becomes the '''homeblock''', and your exact position becomes the '''town spawn'''.<br> | ||
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* Set spawn: <code>/t set spawn</code> | * Set spawn: <code>/t set spawn</code> | ||
* Set homeblock: <code>/t set homeblock</code> | * Set homeblock: <code>/t set homeblock</code> | ||
'''To rename, invite, leave, kick commands: | |||
* Rename town: <code>/t set name [new name]</code> | * Rename town: <code>/t set name [new name]</code> | ||
* Invite: <code>/t add [username]</code> | * Invite: <code>/t add [username]</code> | ||
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* Kick: <code>/t kick [username]</code> | * Kick: <code>/t kick [username]</code> | ||
= | =ActiveUpkeep System= | ||
Instead of money, | ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score. | ||
==Activity Decay== | |||
Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.<br> | |||
The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active. | |||
== Inactivity Effects == | ==Inactivity Effects== | ||
Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown. | |||
'''Inactivity Timeline:''' | |||
# When a town has no active residents, it is marked as '''inactive'''. | |||
# If the town remains inactive for '''4 consecutive days''', it will be automatically removed from its nation. | |||
# This serves as a warning sign that the town is no longer active. | |||
# If the town remains inactive for an additional '''3 days''', bringing the total to '''7 consecutive days''', it will enter into '''ruin'''. | |||
'''Monitoring Inactivity:''' | |||
Players can check their own or others' activity using: <code>/activity</code> or <code>/activity [username]</code> | |||
= Claiming Land = | = Claiming Land = |