Alathra:Towny: Difference between revisions

m Added Guides navigation
m Added "Creating a Nation"
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====Default Resident Permissions====  
====Default Resident Permissions====  
All town members automatically have access to:
All town members automatically have access to:
* Deposit money: <code>/t deposit (amount)</code>
* Deposit money: <code>/t deposit [amount]</code>
* Town Spawn: <code>/t spawn</code>
* Town Spawn: <code>/t spawn</code>
* Town Lists: <code>/t list</code>
* Town Lists: <code>/t list</code>
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The '''town board''' is a customizable message set by town mayor. It serves as a public announcement for both residents and visitors.
The '''town board''' is a customizable message set by town mayor. It serves as a public announcement for both residents and visitors.


To create or update your town board message, use the command: <code>/t set board (your message)</code>
To create or update your town board message, use the command: <code>/t set board [your message]</code>
Once set, the board will be visible in the following places:
Once set, the board will be visible in the following places:
* Residents:  Displayed when residents join the server and in <code>/t</code>.
* Residents:  Displayed when residents join the server and in <code>/t</code>.
* Visitors: Shown in the town’s info screen via <code>/t (town name)</code>.
* Visitors: Shown in the town’s info screen via <code>/t [town name]</code>.


===Closed/Open Town===
===Closed/Open Town===
By default, all towns are set to closed status, meaning they are invite-only. Players can only join a closed town if they are invited by a town official, typically a Mayor, Co-Mayor, Deputy Mayor, or Assistant.
By default, all towns are set to closed status, meaning they are invite-only. Players can only join a closed town if they are invited by a town official, typically a Mayor, Co-Mayor, Deputy Mayor, or Assistant.
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If a town is set to open, any player can freely join using the command, <code>/t join (town name)</code>.
If a town is set to open, any player can freely join using the command, <code>/t join [town name]</code>.
Open towns are marked with <code>(Open)</code> next to their name in the town list displayed via: <code>/t list</code>
Open towns are marked with <code>(Open)</code> next to their name in the town list displayed via: <code>/t list</code>
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If the town does not meet the required activity threshold within those 7 days, it will re-enter ruin, and the cycle may repeat.
If the town does not meet the required activity threshold within those 7 days, it will re-enter ruin, and the cycle may repeat.


=Plot Functions=
==Plot Functions==
Toggles are settings that control certain game rules within town plots or the entire town. These can be applied globally (to all plots in a town) or individually (to specific plots), allowing mayors and residents to customize behaviors like PvP, fire spread, and explosions.
Toggles are settings that control certain game rules within town plots or the entire town. These can be applied globally (to all plots in a town) or individually (to specific plots), allowing mayors and residents to customize behaviors like PvP, fire spread, and explosions.
====Town-Wide Toggles====
====Town-Wide Toggles====
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* Per-Plot: View active toggles for your current plot using: <code>/plot perm</code>
* Per-Plot: View active toggles for your current plot using: <code>/plot perm</code>


== Plot Names & Notifications ==
===Plot Names & Notifications===
Towns can assign names to individual plots for identification, organization, or flavor. These names appear in on-screen plot notifications when a player enters the area.
Towns can assign names to individual plots for identification, organization, or flavor. These names appear in on-screen plot notifications when a player enters the area.
=== Renaming a Plot ===
====Renaming a Plot====
Plots can be renamed by:
Plots can be renamed by:
* The plot owner – if it is a resident-owned plot.
* The plot owner – if it is a resident-owned plot.
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To remove an existing plot name: <code>/plot set name</code>
To remove an existing plot name: <code>/plot set name</code>


== Plot Types ==
===Plot Types===
When a chunk is claimed from the Wilderness, it becomes a default plot. This is a standard town plot with no special function until configured otherwise.
When a chunk is claimed from the Wilderness, it becomes a default plot. This is a standard town plot with no special function until configured otherwise.


=== Resident Plots ===
====Resident Plots====
Default plots can be sold to or granted to a town resident, converting them into resident plots. These are personally owned plots within the town.
Default plots can be sold to or granted to a town resident, converting them into resident plots. These are personally owned plots within the town.
A resident plot may be lost or reverted to default if:
A resident plot may be lost or reverted to default if:
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* The Mayor, Co-Mayor, Deputy Mayor, or Assistant evicts the resident using: <code>/plot evict</code>
* The Mayor, Co-Mayor, Deputy Mayor, or Assistant evicts the resident using: <code>/plot evict</code>


=== Setting Plot Types ===
====Setting Plot Types====
To assign a type to an unowned town plot, use: <code>/plot set (plot type)</code><br>
To assign a type to an unowned town plot, use: <code>/plot set (plot type)</code><br>
To revert a plot to default: <code>/plot set reset</code><br>
To revert a plot to default: <code>/plot set reset</code><br>
You can view all plot types and relevant town statistics with: <code>/t plots</code><br>
You can view all plot types and relevant town statistics with: <code>/t plots</code><br>


=== Available Plot Types ===
====Available Plot Types====
{| class="wikitable"
{| class="wikitable"
! Plot Type !! Description
! Plot Type !! Description
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|}
|}


==Plot Groups==
===Plot Groups===
lot groups allow players to manage multiple town plots at once—for example, updating permissions, setting plot types, or configuring sale pricing. Plot groups improve efficiency for both staff and residents managing several plots.
lot groups allow players to manage multiple town plots at once—for example, updating permissions, setting plot types, or configuring sale pricing. Plot groups improve efficiency for both staff and residents managing several plots.
* Town staff (Mayor, Co-Mayor, Assistant) can create and manage plot groups involving any town plot.
* Town staff (Mayor, Co-Mayor, Assistant) can create and manage plot groups involving any town plot.
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Removing the last plot from a group deletes the group automatically.<br>
Removing the last plot from a group deletes the group automatically.<br>
Note: If a plot for sale is added to a group, its sale price is added to the group's total price, and the group becomes listed for sale if it wasn’t already.
Note: If a plot for sale is added to a group, its sale price is added to the group's total price, and the group becomes listed for sale if it wasn’t already.
===Plot Group Management===
====Plot Group Management====
Plot group management commands apply to '''all plots''' within the group you're standing in.
Plot group management commands apply to '''all plots''' within the group you're standing in.
====Selling====
====Selling====
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* Set plot type for the entire group: <code>/plot group set (plot type)</code>
* Set plot type for the entire group: <code>/plot group set (plot type)</code>
* Reset all plots in the group to default type: <code>/plot group</code>
* Reset all plots in the group to default type: <code>/plot group</code>
==Creating a Nation==
A nation is a group of towns working together toward shared goals—whether cultural, political, or strategic. Towns within a nation can be closely knit or loosely affiliated communities unified by common interests.
'''To establish a nation, the following conditions must be met:'''
* You must be the Mayor of a town.
* Your town must have at least 5 residents.
* The town bank must contain a minimum of 50,000⌾.
To create the nation, use: <code>/n new [nation name]</code>
'''Upon successful creation:'''
* Your town becomes the capital of the new nation.
* You are promoted to Nation Leader, granting full access to all nation management commands and settings.
===Joining a Nation===
For a town to join a nation, the town must be within 110 chunks (1760 blocks) of the nation capital homeblock and have atleast 3 residents already in the town.
For most nations towns will have to be invited this can be done by the nation leader, co-king, duke or assistant by using the command <code>/n invite [town name]</code>, they can also kick towns from the nation by doing <code>/n kick [town name]</code>.
The town mayor, co-mayor or deputy mayor then can use <code>/accept [nation name]</code> or <code>/n invite -decline [nation name]</code> or just letting it automatically expire.
===Nation Permissions===
The default permissions for all members within the nation are <code>/n spawn</code>, <code>/n spawn</code>, <code>/n deposit [amount]</code>


{{Guides navigation}}
{{Guides navigation}}
[[Category:Guides]]
[[Category:Guides]]