User:OneDarkWolfy/sandbox: Difference between revisions

m Replaced content with "{{Navbox | name = AlathraStaff | title = Alathra Staff Team | group1 = Managers | list1 = * '''Owner''': ShermansWorld * '''Server Director''': Kevien12 * '''Gameplay Director''': BrokenMegatron88 * '''Lore & Wiki Director''': 4erospace * '''Head of Moderation''': comradecoz * '''Lead Developer''': darksaid98 | group2 = Moderation Team | list2 = * '''Moderators''': comradecoz • Tinjax • Lixionit • Theo * '''Helpers''': KaedenKing • chvredstone • CrowThe..."
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{{Navbox
| name = AlathraStaff
| title = Alathra Staff Team


| group1 = Managers
Each race in Alathra brings a distinct culture, history, and biology to the realm. These are the officially recognized Major Races—foundational peoples supported by lore and integrated into the shared world.
| list1 =
* '''Owner''': ShermansWorld
* '''Server Director''': Kevien12
* '''Gameplay Director''': BrokenMegatron88
* '''Lore & Wiki Director''': 4erospace
* '''Head of Moderation''': comradecoz
* '''Lead Developer''': darksaid98


| group2 = Moderation Team
==Major Races==
| list2 =  
===Human===
* '''Moderators''': comradecoz • Tinjax • Lixionit • Theo
====Race Attributes====
* '''Helpers''': KaedenKing • chvredstone • CrowTheCryptid • SengUlven • Smokester • Storm/RagOreon • strawzzz
Hardy, versatile, and ambitious, Humans stand between Dwarves and Elves in stature and adaptability. They thrive in temperate climates but can survive nearly anywhere with grit and ingenuity.


| group3 = Content Team
Though lacking innate magical ability, they compensate through innovation—crafting complex machines and tools powered by manpower or carbon fuels. Some Humans do pursue magic through ancient knowledge or pacts with non-human entities, but this often comes at a dire cost.
| list3 =  
====Biology====
* '''Lore Team''': 4erospace • SengUlven
* '''Average lifespan:''' 70 years
* '''Wiki Team''': 4erospace • OneDarkWolfy
* '''Maturity age:''' 20 years
* '''Height range:''' 1.5 – 2.0 meters


| group4 = Development Team
===Dwarves===
| list4 =  
====Race Attributes====
* '''Developers''': darksaid98 • ShermansWorld • rose • Schmeb
Short, broad, and built for toil, Dwarves are at home in cavernous depths and mountain strongholds. Their characteristic beards and hearty frames are iconic.
* '''Junior Developers''': Chris
 
}}
Dwarves lack magical affinity entirely—many are even psychically deaf—so their societies rely on monumental engineering and steam-powered machinery.
====Biology====
* '''Average lifespan:''' 160 years
* '''Maturity age:''' 40 years
* '''Height range:''' 1.2 – 1.53 meters
====Subraces====
'''Gnomes''' are a smaller, more mischievous subrace of Dwarves, and their much closer affinity to overground nature, compared to their standard dwarven counterparts. Gnomes are typically much weaker than standard dwarves, and oftentimes weaker than most other races. As such, they’re known to make burrows and small settlements within thick, dense forests. This has led to a common stereotype amongst other races of gnomes making their homes almost exclusively within large forest mushrooms.
 
===Elves===
====Race Attributes====
Tall, proud, and often authoritative, Elves are the most magically inclined and longest-living race. Like humans, they’re found on the surface and are most at home in dense, temperate forests. Elves are skilled architects, but are typically prone to sacrificing function for form and beauty.
 
Due to their significantly higher than average lifespan, many elves view themselves as the rightful “leaders” of the world, seeing other races as in need of guidance, often against their own desires. Though this authority is often not realised, as their longer lifespans typically lead to elves being more apathetic towards societal development. It’s common to see elvish construction projects take several times longer than those of humans or dwarves.
====Biology====
* '''Average lifespan:''' 400 years
* '''Maturity age:''' 80 years
* '''Height range:''' 1.67 – 2.10 meters
 
====Subraces====
'''Wood Elves''' are a shorter, typically darker-skinned designation of elves. They’re typically more aligned with human physiology than their High Elf counterparts. They much prefer living in and amongst forested areas than constructing grand cities like other elves. Due to this, their histories are often less well documented than other designations of elves.
 
Since their discovery by human societies, there’s been some debate as to whether or not the “wood” in “Wood Elves” refers to their complexion or their forested habitat.
 
 
===Orcs===
====Race Attributes====
Broad, brawny, and underestimated, Orcs are often seen as physically dominant but less capable in abstract thinking. In truth, their intelligence lies in instinct and lived experience. Due to this, it’s rare to see orcs in positions of power outside of their own societies, being most commonly found in non-orc societies as foot soldiers and manual labourers. They’re a typically nomadic race, preferring to live their lives migrating with the seasons.
 
Orcs are typically born with light stripes on the back of their bodies, akin to wild boar, stretching from the back of their heads to their lower backs, but lose these stripes upon maturity.
 
====Biology====
* '''Average lifespan:''' 55 years
* '''Maturity age:''' 14 years
* '''Height range:''' 1.47 – 1.8 meters
 
 
===Merfolk ===
====Race Attributes====
Amphibious and diverse, Merfolk combine traits from marine creatures like fish, dolphins, and amphibians.  Unlike Reptilians and Beastkin, their respiratory and reproductive biology can vary, with some merfolk laying eggs and breathing through gills like fish, while others breathe with lungs and give birth, like dolphins and whales.
 
Merfolk excel in swimming and can stay submerged for days. Adversely, they’re significantly weakened on land, and exhaust their energy significantly quicker than in the water. This stark difference in living environment has led to contact between merfolk and non-merfolk races to be significantly hampered, leading to merfolk being less militaristic and more innately amicable than other races.
 
==== Biology ====
* '''Average lifespan:''' 60 years
* '''Maturity age:''' 15 years
* '''Height range:''' 1.1 – 1.75 meters
 
 
 
===Reptilians===
====Race Attributes====
Hardy and territorial, Reptilians never possess human-like skin and retain cold-blooded physiology, including egg-laying reproduction and scaled hides.
 
Fiercely protective of their belongings, Reptilians are often stereotyped as greedy or overly possessive, particularly drawn to “shinies” like rare metals and relics. This image fuels both awe and mistrust among other races.
 
Reproduction is biologically taxing, with complications arising from their humanoid frame. As a result, maternal mortality is higher than among mammalian races, leading to smaller overall populations.
 
===Biology===
* '''Average lifespan:''' 70–250 years 
* '''Maturity age:''' 20–60 years 
* '''Height range:''' 1.6 – 2.45 meters
 
===Subraces===
====Lizardfolk====
'''Lizardfolk''' are generally regarded to be the most “humanoid” of the Reptilian race, maintaining a physique and build similar to a standard human. They typically resemble common terrestrial lizard species, though unlike Beastfolk, do not directly mirror such species.
 
They’re viewed as the most agreeable and negotiable of the Reptilian race by outsiders, and are typically the easiest to integrate into non-Reptilian societies.
 
'''Biology'''<br>
* '''Average lifespan:''' 70 years 
* '''Maturity age:''' 20 years 
* '''Height range:''' 1.6 – 2.45 meters
 
====Dragonfolk====
'''Dragonfolk''' are tall, bulky, possessive, and all around not the most model of citizens in most societies. Dragonfolk, more often than not, have an innate desire to lead, rule, and generally have power and authority over things, no matter how adept they are at handling such positions. Additionally, once in such a position, they will fight tooth and nail to keep it.
 
As such, much like Orcs, they’re generally not trusted in positions of authority in non-Reptilian societies, not entirely without a little resentment.
 
'''Biology'''<br>
* '''Average lifespan:''' 250 years
* '''Maturity age:''' 60 years
* '''Height range:''' 3- 7 meters
 
====Lamia====
Lamia are an anomaly amongst the sapient races, as they’re the only subrace to lack legs, instead having a Snake-like tail that they can slither with. Unlike other reptilian subraces, Lamia more often than not have hair on their head, typically wild and unkempt.
 
Lamia have historically been seen as tricksters, liars, or generally just untrustworthy compared to other subraces, due to their less human appearance. In some cultures, they’re used as quasi-mythological “boogeymen” to frighten children into obedience.
 
'''Biology'''<br>
* '''Average lifespan:''' 70 years 
* '''Maturity age:''' 20 years 
* '''Height range:''' 2 – 5 meters
 
 
===Beastfolk===
====Race Attributes====
Beastfolk, or Beastkin, are humanoid races marked by strong mammalian traits—commonly inspired by felines, canines, rabbits, deer, and rodents. Their forms range from slightly anthropomorphic (ears, tails) to nearly full-animal physiques atop bipedal frames.
 
Though their societal roles and integration vary widely, Beastfolk culture is rich with tradition, instinct, and kinship.
 
====Biology====
* '''Average lifespan:''' 50–100 years 
* '''Maturity age:''' 15–25 years 
* '''Height range:''' 1.4 – 1.9 meters
 
===Subraces===
====High Beastfolk====
'''High Beastfolk''' closely resemble humans, with limited fur and subtle bestial features. Their human-like appearance often makes them more accepted in broader society, though prejudices still linger.
 
'''Biology'''<br>
* '''Average lifespan:''' 70 years 
* '''Maturity age:''' 20 years 
* '''Height range:''' 1.4 – 1.9 meters
 
'''Ferals''' are Beastkin whose faces are covered in fur. Most ferals simply look like a humanoid counterpart to the creature they resemble. Due to this resemblance, they’re often regarded in a similar way to said animal. This leads to common stereotyping where they’re regarded as less sapient than their humanesque counterparts. This has led to resentment amongst certain feral societies, with many coming to consider themselves the “true” beastkin.
 
'''Biology'''<br>
* '''Average lifespan:''' 50 years 
* '''Maturity age:''' 25 years 
* '''Height range:''' 1.4 – 1.9 meters
 
'''Lycanthropes''' are beings whose Beastfolk state is conditional—transforming into Ferals under specific triggers (such as full moons, rage, or curses). Long associated with folklore, they often straddle the line between myth and menace.
 
'''Biology'''<br>
* '''Average lifespan:''' 50 years 
* '''Maturity age:''' 20 years 
* '''Height range:''' 1.8 – 3.8 meters
 
 
 
 
 
===Florans===
=====Race Attributes=====
Florans—also known as Plantfolk or Plantkin—are sapient beings whose biology mirrors flora or fungi rather than animals. While most are humanoid in shape, their bodies may be composed of vines, bark, flowers, or mushroom matter depending on region and subrace.
 
Masters of natural magic, Florans flourish in forested or wild areas but weaken in cities where nature is sparse. Though widely romanticized as “guardians of the wild,” this stereotype often overlooks their nuance and variety.
 
Modern scholars discourage lumping Myceloids into the blanket term “Plantfolk,” as it erases critical differences in biology and culture.
 
====Biology====
* '''Average lifespan:''' 80–200 years 
* '''Maturity age:''' 20–50 years 
* '''Height range:''' 1.2 – 2.2 meters
 
====Subraces====
====Phytoids====
'''Phytoids''', or Plantfolk, are Florans that take on a genetic makeup resembling that of plants. They’re the most common kind of Floran, and are the most palatable to meat-based societies. The stereotypes surrounding their kind and their preference towards natural habitats has created a sort of “noble savage” stereotype within some meat-based societies, seeing them as innocent beings, free from the corruptive influence of contemporary society.
 
'''Biology'''<br>
* '''Average lifespan:''' 120 years 
* '''Maturity age:''' 40 years 
* '''Height range:''' 1.3 – 2.2 meters
 
====Myceloids====
'''Myceloids''' or Shroomfolk, are Florans that take on a genetic makeup resembling that of fungi, typically mushrooms. While only a little less common than their Phytoid counterparts, they’re seen significantly less in cities, as their methods of reproduction require spores that are often fatal to meat-based races in high enough quantities.
 
'''Biology'''<br>
* '''Average lifespan:''' 200 years 
* '''Maturity age:''' 100 years 
* '''Height range:''' 1.2 – 2 meters
 
'''Parasitians''' are a designation of Myceloids that are sapient, yet lack a humanoid form of their own. As such, a humanoid form is usually stolen from another race to use as a “shell” for the Parasitian to inhabit. They resemble their shell, but typically look more weathered, with fungal markings and appendages often visible. Parasitians are typically viewed with abhorrence by all other races except Myceloids, and are almost always killed on sight in cities. As such, many Parasitians go to great lengths to hide their origins, and masquerade as their shell’s race.
 
'''Biology'''<br>
* '''Average lifespan:''' Based on host race
* '''Maturity age:''' Based on host race
* '''Height range:''' Based on host race