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Alathra:Humans: Difference between revisions

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<small>'''Height range:''' 1.6 - 2 meters</small>
<small>'''Height range:''' 1.6 - 2 meters</small>


Homo Alius are a near-human race distinguished by their vibrant eyes, more prominent canine teeth on both the upper and lower jaws and a slightly more muscular build. With keen senses, especially sight and smell, with higher metabolisms and a strong preference for meat-based diets. Deeply social, they form closely knit communities where every member plays a vital role. Though largely atheistic, they hold a deep respect for nature, often personified in myth.</div>
'''Homo Alius''' are a near-human race distinguished by their vibrant eyes, more prominent canine teeth on both the upper and lower jaws and a slightly more muscular build. With keen senses, especially sight and smell, with higher metabolisms and a strong preference for meat-based diets. Deeply social, they form closely knit communities where every member plays a vital role. Though largely atheistic, they hold a deep respect for nature, often personified in myth.</div>
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<h3>[[Elysians]]</h3>
<h3>[[Elysians]]</h3>
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<small>'''Height range:''' 1.5 - 2 meters</small>
<small>'''Height range:''' 1.5 - 2 meters</small>


Elysians are a war-hardened subrace of men, exiled from their shattered homeland of Elysium after surviving plagues, disasters, and demons during the cataclysmic Wirrwarr. Haunted by constant night terrors and battle fatigue, they embrace warfare as a means of mental escape, often living as mercenaries with no hope of lasting peace. Adapted to cold, ash-covered lands, they thrive in frigid climates but weaken in heat. Though magically oversaturated during their escape to Alathra, this gifted them extended lifespans, at the cost of near total magical incompatibility, with most unable to cast without risking madness or death.  
'''Elysians''' are a war-hardened subrace of men, exiled from their shattered homeland of Elysium after surviving plagues, disasters, and demons during the cataclysmic Wirrwarr. Haunted by constant night terrors and battle fatigue, they embrace warfare as a means of mental escape, often living as mercenaries with no hope of lasting peace. Adapted to cold, ash-covered lands, they thrive in frigid climates but weaken in heat. Though magically oversaturated during their escape to Alathra, this gifted them extended lifespans, at the cost of near total magical incompatibility, with most unable to cast without risking madness or death.  
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[[Category:Major races]]
[[Category:Major races]]