Alathra:Towny
Towny is a land protection and town/nation management plugin for Minecraft. It allows players to create towns, claim land, form nations, protect property, and cooperate with others through ranks and alliances. It adds strategic elements like diplomacy, taxation, and territory control.
By default, all chunks are considered Wilderness.
- Any player can build, destroy, open chests, and access doors.
- Nothing is protected — use caution!
- PVP is always enabled.
Tip: To view chunk borders, press F3 + G
.
Towny Basics
Towns
A Town is a player-created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land.
Players who join the town are called Residents.
- Claimed land:
- Is protected from non-town members.
- Prevents non-residents from building, breaking, accessing containers, or using items.
Town Bank
Each town has its own Town Bank used to manage the town's economy and pay for:
- Land claiming
- Stewards
- Nation taxes
Bank Access
- Anyone can deposit money into the bank by using the comannd
/t deposit [amount] [town name]
- Only the following town ranks can withdraw money or view the bank's transaction history.
- Mayor
- Co-Mayor
- Deputy Mayor
- Steward
- Finance Manager
To view the town’s bank transaction history, use the following command:/t bankhistory
Creating and Managing Your Town
To start your town:
- Go to the spawn area and hire an Architect.
- The Architect will follow you as you explore, even inbetween worlds.
- When you find a suitable location, right-click the Architect and select "Create Town".
- This will establish your town, and you will automatically become the Mayor.
The chunk you are standing in when creating the town will become the homeblock. The exact block you are standing on will become the town spawn, to travel to town spawn do /t spawn
. If your a Mayor, Co-Mayor & Deputy Mayor and want to change the location of town spawn do /t set spawn
, or change the homeblock location using /t set homeblock
Requirements
- You must have at least 300⌾ in your player bank.
- Your town must be at least 128 blocks (8 chunks) away from another town.
- If you are too close to another town, you will not be able to create a new one.
Renaming Your Town
To rename your town, use the command /t set name [new town name]
.
Inviting Players to Your Town
After creating your town, you can invite players who aren't already in a town by using the command/t add [username]
.
Leaving and Removing Players
Residents can leave the town anytime using /t leave
. The mayor can also kick players from the town with /t kick [username]
.
Active Upkeep
ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score.
Activity Decay
Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town. The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active.
Inactivity
If all residents of a town become inactive, the town will be marked as inactive, if this continues for 4 days then the town will be removed from the nation it’s in, this serves as a warning sign that the town is inactive. The town then has 3 days to increase activity otherwise on the 7th day of inactivity the town will go to ruin.
Checking Activity
Players can check their own activity and that of other players by typing /activity
or /activity [username]
.
Claiming Land
Claiming is the process of converting an unclaimed chunk from the wilderness into part of your town’s territory. Every claimed chunk is referred to as a claim or town plot.
- When you create a town, the chunk you are standing on is immediately claimed as your homeblock.
Expanding Your Town
To add a new claim, stand on a wilderness chunk that is adjacent to your current town claims and type /t claim
. After the first 3 or 4 first claimed chunks, any addtional claims must be adjecent to atleast 3 of your town's existing claims.
Maximum Claims
A town can reach a maximum of 690 total claims. The claim bonus from active members caps at 500, which is fully reached once 14 residents are active. Any additional active residents beyond that point won’t increase the town's claim capacity further, however you can still add them into your town. The table below summarizes the sources that contribute to the total limit:
Source | Claim Cap | Notes |
---|---|---|
Base Claims | 10 | Default for all newly created towns |
Bonus Claims (Residents) | 500 | +35 claims per active resident, only active players count |
Nation Bonus | 100 | Granted for being in a full-sized nation |
Housing Steward Bonus | 80 | Requires Level 3 Housing Steward |
Claim Cost Breakdown
Claim | Type | Individual Cost | Cumulative Total |
---|---|---|---|
10 | Base | 472⌾ | 3,188⌾ |
50 | Bonus | 221⌾ | 10,519⌾ |
100 | Bonus | 364⌾ | 24,915⌾ |
150 | Bonus | 598⌾ | 48,590⌾ |
200 | Bonus | 984⌾ | 87,527⌾ |
250 | Bonus | 1,618⌾ | 151,568⌾ |
300 | Bonus | 2,661⌾ | 256,894⌾ |
350 | Bonus | 4,376⌾ | 430,116⌾ |
400 | Bonus | 7,196⌾ | 715,000⌾ |
450 | Bonus | 11,835⌾ | 1,183,527⌾ |
500 | Bonus | 19,464⌾ | 1,954,091⌾ |
550 | Bonus | 25,000⌾ | 3,134,328⌾ |
600 | Bonus | 25,000⌾ | 4,384,328⌾ |
650 | Bonus | 25,000⌾ | 5,634,328⌾ |
690 | Bonus | 25,000⌾ | 6,634,328⌾ |
Claim Cost Calulator
Current Claim Summary
• Existing claims: 10
• 10
Bonus Claims to Purchase
• Bonus claims: 0
• 0
• (You can buy up to 680 bonus claims)
Cost Breakdown
• Cost for 0 bonus claims:
0 ◎
• Total cost for 10 claims:
2716 ◎
Buying & Owning Plots
Any member of a town—including the Mayor—can own plots (chunks) within the town. These are known as resident plots. Once claimed, a resident has personal control over the plot and can use it however they like, within town rules. Residents can own multiple plots.
Claiming a Plot
To claim a resident plot, it must first be put up for sale:
The mayor (or other authorized official) stands on the plot and types:
/plot forsale (price)
A resident or mayor can then claim the plot by standing on it and typing:
/plot claim
Plots can be set at 0⌾ to allow free claiming, effectively granting the land.
Withdrawing or Unclaiming Plots
To remove a plot from sale, the mayor can stand on the plot and types:
/plot notforsale
To unclaim a plot, a resident can stand within their own plot and types:
/plot unclaim
Joining a Nation
To join a nation, a town must meet the following conditions:
- The town must have at least 3 residents.
- The town’s Mayor must be invited by an existing nation or create a nation themselves.
Accepting or Denying a Nation Invite
If a town has received a nation invitation, the Mayor can respond using one of the following commands:
- To accept the invitation:
/accept (nation name)
- To deny the invitation:
/deny (nation name)
Once accepted, the town officially becomes part of the nation.
Nation Tax
When a town joins a nation, it may have to pay a daily nation tax, if the nation has taxes enabled. from the town bank and set by the nation's leader.
- This tax is automatically withdrawn from the town’s bank each day.
- The amount is determined by the nation’s leader.
To view the current nation tax rate, use: /towny prices
or /n