Alathra:Essentials of Alathra

The world of Alathra contains additional features that regular players might be unaccustomed to. This article serves as a summary to some of the more important changes you'd need to know about to get you started on your way. Further links are provided to more in-depth guides on each topic.
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Important for beginners
In addition to the large amounts of content Alathra adds to base-game Minecraft, some big changes have been made to divert from the standard end-game scene achieved in many geopolitical servers.
These changes include:
- No Mending
- It undermines resource-based economies by removing the need for crafting and engraving materials. Players with Mending gear are less likely to trade or collaborate, as they no longer require replacement tools or repairs.
- It eliminates the need for a player to interact with a large part of gameplay. Crafting armor, weapons and tools is part of the natural progression that a server with a medieval theme would want to uphold.
- It enables groups to wage war with noticeably lower costs to equipment. Newcomers are inherently disadvantaged without Mending, as the progression curve gets steepened. Everyone becomes incentivized to get Mending, creating a meta that further worsens the previously mentioned issues.
- No elytra
- No villager trading
- No naturally generated netherite
Gameplay

Copper & Steel Age
On Alathra, ore distribution values are lowered for iron, gold and especially diamond ores, making them more rare overall. To smoothen the larger gap between tier progressions, copper has been given armor and tool variants for early game use. Steel is meant to bridge the gap between iron and diamond tiers. Copper tools are equal to stone tools in softness, but have increased stats overall.
Steelmaking is a slightly more complicated process than regular ore smelting. Steel doesn't have a naturally occurring ore equivalent — instead, steel is crafted from iron using coal. Steel tools are equal to iron tools in softness and similar to copper, have increased stats overall. Steel is also a required crafting material for all firearms.
Runes

Alathran Runes entail a complete replacement of the vanilla enchanting system, rehauling a major part of late game setup. Runes are physical items with variable amounts of effect, depending on how reactive a rune is. They can be both applied and removed from any equipment that contains rune slots.
Runes are categorized by their color type and their reactivity. Color type relates to a rune's generic utility, therefore determining which kinds of items it can be engraved to.
Red-type runes enhance offensive attributes and are engraved on weapons.
Green-type runes augment efficiency and utility of various tools.
Blue-type runes enhance defensive attributes and are engraved on armor.
Yellow-type runes hold miscellaneous enhancements and can be engraved on a wide variety of items.
Runes grow in reactivity in the following order: Dormant > Forged > Resonant > Transcendent
. Increasing a rune's reactivity is referred to as enrichment. All runes need to be enriched to some degree to carry enhancements — shattered runes carry no effects.
Stewards
Stewards are NPCs that act as intermediaries between a player and the administration of their town. They are required for creating a town, expanding its claims and managing transportation hubs.
Stewards can be recruited in Spawn, as long as the monetary requirements to found a town are met. Stewards can be asked to follow the player into Alathra, where the player must find an unclaimed region far enough from other towns. After interacting with a Steward to create a town, they will become restricted to move only inside the town's claims, and will give further access to various upgrades. Each upgrade hires an additional Townsperson to handle further actions.
Expanded equipment
Alathra has an expansive variety of custom weapons and armor that carry a big influence on your combat style. Here are lists of the primary equipment types and their strengths and weaknesses:
Type | Strengths | Weaknesses |
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Sword | Standard | Standard |
Dagger |
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Battleaxe |
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Spear |
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Mace |
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Type | Strengths | Weaknesses |
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Bow | Standard |
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Crossbow |
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Flintlock |
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Musket |
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Type | Strengths | Weaknesses |
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Light Armor |
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Heavy Armor |
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* Two Handed trait: Some items, such as most ranged weapons and maces, carry the "Two Handed" trait, meaning they can only be used if there is nothing in the player's offhand. Otherwise, the weapon is disabled and the player gains the Slowness II effect.
** Blunt attacks: All maces perform a Blunt Attack upon hitting an enemy. This causes damage in a radius around the player. Damage is calculated as a percentage of the weapon's overall attack damage, defined by the Blunt Rating. The radius around the player is given by the Blunt Power stat.
Regional resources
Alathra contains special, region-dependent resources that are used to purchase unique items from the Regionals Exchange Hall. There are six unique regionals, which are obtained as a loot drop from defeating a mini-boss spawned in a specific region:
- Ironwood
- Gemcorn
- Alexandrite
- Seaglass
- Rainbow Eucalyptus
- Amber
Raids & bosses
Essential plugins
Towny
Bolt
Protecting chests and entities is handled by a customized version of Bolt. Alathra helps players navigate the properties of locked containers with a GUI, where they're able to assign special groups and lock modes to configure access to their liking.