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Alathra:Towny

Revision as of 13:10, 24 June 2025 by OneDarkWolfy (talk | contribs) (Added in Claim Cost Calulator (4erospace's work))

Towny is a land protection and town/nation management plugin for Minecraft. It allows players to create towns, claim land, form nations, protect property, and cooperate with others through ranks and alliances. It adds strategic elements like diplomacy, taxation, and territory control.

By default, all chunks are considered Wilderness.

  • Any player can build, destroy, open chests, and access doors.
  • Nothing is protected — use caution!
  • PVP is always enabled.

Tip: To view chunk borders, press F3 + G.

Towny Basics

Towns

A Town is a player-created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land.

Players who join the town are called Residents.

  • Claimed land:
    • Is protected from non-town members.
    • Prevents non-residents from building, breaking, accessing containers, or using items.

Town Bank

Each town has its own Town Bank used to manage the town's economy and pay for:

  • Land claiming
  • Stewards
  • Nation taxes

Bank Access

  • Anyone can deposit money into the bank by using the comannd /t deposit [amount] [town name]
  • Only the following town ranks can withdraw money or view the bank's transaction history.
    • Mayor
    • Co-Mayor
    • Deputy Mayor
    • Steward
    • Finance Manager

To view the town’s bank transaction history, use the following command:/t bankhistory

Creating and Managing Your Town

To start your town:

  1. Go to the spawn area and hire an Architect.
  2. The Architect will follow you as you explore, even inbetween worlds.
  3. When you find a suitable location, right-click the Architect and select "Create Town".
  4. This will establish your town, and you will automatically become the Mayor.

The chunk you are standing in when creating the town will become the homeblock. The exact block you are standing on will become the town spawn, to travel to town spawn do /t spawn. If your a Mayor, Co-Mayor & Deputy Mayor and want to change the location of town spawn do /t set spawn, or change the homeblock location using /t set homeblock

Requirements

  • You must have at least 300⌾ in your player bank.
  • Your town must be at least 128 blocks (8 chunks) away from another town.
  • If you are too close to another town, you will not be able to create a new one.

Renaming Your Town

To rename your town, use the command /t set name [new town name].

Inviting Players to Your Town

After creating your town, you can invite players who aren't already in a town by using the command/t add [username].

Leaving and Removing Players

Residents can leave the town anytime using /t leave. The mayor can also kick players from the town with /t kick [username].

Active Upkeep

ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score.

Activity Decay

Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town. The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active.

Inactivity

If all residents of a town become inactive, the town will be marked as inactive, if this continues for 4 days then the town will be removed from the nation it’s in, this serves as a warning sign that the town is inactive. The town then has 3 days to increase activity otherwise on the 7th day of inactivity the town will go to ruin.

Checking Activity

Players can check their own activity and that of other players by typing /activity or /activity [username].

Claiming Land

Claiming is the process of converting an unclaimed chunk from the wilderness into part of your town’s territory. Every claimed chunk is referred to as a claim or town plot.

  • When you create a town, the chunk you are standing on is immediately claimed as your homeblock.

Expanding Your Town

To add a new claim, stand on a wilderness chunk that is adjacent to your current town claims and type /t claim. After the first 3 or 4 first claimed chunks, any addtional claims must be adjecent to atleast 3 of your town's existing claims.

Maximum Claims

The max amount of chunks a town can claim is 690; this is broken down by;

  • Base Claims: All new towns start with **10 base claims**.
  • Bonus Claims from Active Residents: Each active resident adds **+35 bonus claims**. Only active players count; inactive members do not contribute.
  • Maximum Bonus from Residents: A town can gain up to **500 bonus claims** this way.
  • Nation Bonus: Being part of a full-size nation grants **+100 extra claims**.
  • Housing Steward Bonus: If your town has a **Level 3 Housing Steward**, you gain **+80 additional claims**.

The able below shows the cost of claims every 50 claimed chunks, and including the first 10 chunks v.

Claiming chunks costs money. Below is a breakdown of the cost at key milestones:

Claim Cost Breakdown

Claim Type Individual Cost Cumulative Total
10 Base 472⌾ 3,188⌾
50 Bonus 221⌾ 10,519⌾
100 Bonus 364⌾ 24,915⌾
150 Bonus 598⌾ 48,590⌾
200 Bonus 984⌾ 87,527⌾
250 Bonus 1,618⌾ 151,568⌾
300 Bonus 2,661⌾ 256,894⌾
350 Bonus 4,376⌾ 430,116⌾
400 Bonus 7,196⌾ 715,000⌾
450 Bonus 11,835⌾ 1,183,527⌾
500 Bonus 19,464⌾ 1,954,091⌾
550 Bonus 25,000⌾ 3,134,328⌾
600 Bonus 25,000⌾ 4,384,328⌾
650 Bonus 25,000⌾ 5,634,328⌾
690 Bonus 25,000⌾ 6,634,328⌾

Claim Cost Calulator

Current Claim Summary
Existing claims: 1010


Bonus Claims to Purchase
Bonus claims: 00 • (You can buy up to 680 bonus claims)


Cost Breakdown
Cost for 0 bonus claims: 0
Total cost for 10 claims: 2716