Alathra:Ports and Carriages
This guide has been flagged to contain outdated information and should currently not be used as an informational source. |
The current ports system is handled by the same Steward towns are created with. Ship requirements, as was standard with Movecraft, will not apply in A3. |
Ports and carriages are your gateway to adventure and trade, connecting towns across continents. Provided a good enough network, with just a small fee and a short wait, you can set sail to any location in the world.
No matter the distance, you can always reach your destination even if it's beyond your port's range. The port system will calculate the fastest route which may include stopping at some other ports along the way. This means you can travel anywhere without the hassle of planning multiple stops yourself.
Port taxes
Town mayors have the ability to set an additional tax on their port. By default, these taxes are set to their maximum value, but town mayors can adjust them as wanted via the port menu. Whenever a player travels to a port which has taxes, whether is the destination or just part of their journey, the town bank will collect a free.
[Include port tax image]
Port sizes
Ports come in 4 sizes, each offering different travel ranges and costs. The larger the port the father and cheaper it can take you.
Jettys are the smallest of the ports and cover a small range of 1000 blocks. Town mayors can set a maxium port tax of 5% Max Tax: 5% Speed: 150
Dockyard - 2000 Max Tax: 10% Speed: 180
Harbour - 4000 Max Tax: 15% Speed: 300
Megaport - 7000 Max Tax: 20% Speed: 480
Port blockades
Ports can be blockaded, preventing anyone from using them to enter or leave the town. A blockade completely disconnects the port from the global network, making travel to and from the town impossible until it is lifted. A blockaded ports will display as skeleton skull in the port menu.
When do port blockades happen ?
Port blockades occur only when a town is under siege during a war, forcing travelers to seek alternative routes or delay their journey until the conflict is resolved.
Port requirements
A port must have a minimum number of ships docked at all times. A port is more than just a collection of ships, it requires a built-up town to support it. While there are no strict architectural requirements, a small wooden cabin or a few dirt huts will not qualify. Towns must have enough infrastructure to justify maintaining a functional port.
Port Type | Minimum Ships Required |
---|---|
Jetty | 1 ship - any size |
Dockyard | 1 ship - medium or larger |
Harbour | 3 ships - at least 1 medium or larger, the other 2 can be any size |
Megaport | 5 ships - at least 1 large, 2 medium or larger, and 2 of any size |
What are carriages?
Carriages serve as the inland counterpart to ports, linking towns across the same continent. With just a small fee and short wait, you can ride to any connecting carriages on the continent. The carriage system will automatically calculate the fastest route for you. Carriages provide a reliable, efficient, and accessible way to travel between inland towns, making exploration and trade easier than ever.
Carriages taxes
Town mayors have the ability to set an additional tax on their carriage. By default, these taxes are set to their maximum value, but town mayors can adjust them as wanted via the port menu. Whenever a player travels to a carriage which has taxes, whether is the destination or just part of their journey, the town bank will collect a free.
[Include carriage tax image]