Towny is a land protection and management plugin that allows players to create towns, form nations, claim territory, and collaborate with others. It introduces diplomacy, taxation, territory control, and active upkeep.

Tip: To view chunk borders, press F3 + G.

Wilderness
By default, all land is considered Wilderness:

  • Anyone can build, break, and interact
  • PVP is always enabled
  • Nothing is protected — be cautious!

Towny Basics

What is a Town?

A Town is a player created community that can claim chunks to protect them from other players. The player who creates the town becomes the Mayor. The Mayor can claim Wilderness chunks to turn them into protected town land.

Role Description
Mayor Founder and administrator of the town
Resident Player who joins a town

Claimed land protects:

  • Against non-residents building or breaking blocks
  • Access to chests, doors, and containers

Town Bank

Each town has its own Town Bank used to manage the town's economy and pay for land, stewards, and nation taxes. Anyone can deposit money into the bank, even non-residents.
Bank commands:

  • Deposit: /t deposit [amount] [town name]
  • Withdraw: /t withdraw [amount]
  • View history: /t bankhistory

Withdraw permissions:

  • Mayor
  • Co-Mayor
  • Deputy Mayor
  • Steward
  • Finance Manager

Creating and Managing Your Town

Creating a Town

To create a town, you must have 300⌾ in your personal bank, then head to spawn, /spawn.
1. Hire an Architect from Lord Crowley at spawn.

 

2. Lead the Architect to your desired location, it must be 128 blocks (8 chunks) away from another town.
3. Right-click the Architect and select "Create Town".

 

4. The chunk you stand in becomes the homeblock, and your exact position becomes the town spawn.

To change town spawn or homeblock:

  • Set spawn: /t set spawn
  • Set homeblock: /t set homeblock

To rename, invite, leave, kick commands:

  • Rename town: /t set name [new name]
  • Invite: /t add [username]
  • Leave: /t leave
  • Kick: /t kick [username]

ActiveUpkeep System

ActiveUpkeep replaces the default Towny upkeep. Instead of requiring money to sustain your town, players must now remain active to keep it thriving. A variety of in-game actions contribute to a player’s individual activity score.

Activity Decay

Every player has an activity score that fluctuates based on their daily engagement, players must reach the activity threshold to be considered an active member of a town.

The maximum score you can achieve far exceeds the threshold, allowing you to “bank” activity for a period of time. However your score will decay over time and will decrease faster the longer you haven’t played but slower if you have been consistently active.

Inactivity Effects

Towns are sustained through the activity of their residents. If all members of a town become inactive, the town will begin an inactivity countdown. Inactivity Timeline:

  1. When a town has no active residents, it is marked as inactive.
  2. If the town remains inactive for 4 consecutive days, it will be automatically removed from its nation.
  3. This serves as a warning sign that the town is no longer active.
  4. If the town remains inactive for an additional 3 days, bringing the total to 7 consecutive days, it will enter into ruin.

Monitoring Inactivity: Players can check their own or others' activity using: /activity or /activity [username]

Claiming Land

Making Claims

  • Stand in a Wilderness chunk near your town
  • Type /t claim
  • After 3–4 claims, new claims must border 3 existing ones

Maximum Claims

Source Max Claims Notes
Base Claims 10 Default for new towns
Active Residents 500 +35 claims per active resident, max 14
Nation Bonus 100 Requires full nation
Housing Steward Bonus 80 Requires Level 3

Total maximum claim capacity: 690

Claim Cost Breakdown

Claim Cost (⌾) Cumulative Cost (⌾)
10 472 3,188
100 364 24,915
300 2,661 256,894
500 19,464 1,954,091
690 25,000 6,634,328

Use the in-page calculator to estimate your cost: <div class="mw-collapsible mw-collapsed"> Claim Calculator Here </div>

Resident Plots

Claiming and Selling

  • Mayor: /plot forsale [price]
  • Resident: /plot claim

Unclaiming

  • Mayor cancels sale: /plot notforsale
  • Resident unclaims: /plot unclaim

Joining a Nation

Requirements

  • At least 3 residents
  • Must be invited or create a nation

Commands

  • Accept: /accept [nation name]
  • Deny: /deny [nation name]

Nation Tax

  • Automatically withdrawn from your town bank
  • Controlled by nation leader

Check: /towny prices or /n