User:OneDarkWolfy/sandbox
Managing the Town
Town Rank
Within a town, players may be assigned specific ranks that determine their responsibilities and access to various town interactions. While all residents have access to basic commands, higher ranks allow for more administrative interaction.
Default Resident Permissions
All town members automatically have access to:
- Deposit money:
/t deposit (amount)
- Town Spawn:
/t spawn
- Town Lists:
/t list
- Town Reclaim:
/t reclaim
- Leaving Town:
/t leave
Town Rank Overview
Rank | Description | Example Permissions |
---|---|---|
Mayor | The town’s leader with complete authority. Can manage claims, finances, ranks, and town settings. Always tax-exempt. | /t set taxes /t claim
|
Co-Mayor | Shares all mayoral powers, but cannot delete the town or assign a new Mayor. Tax-exempt. | Manages residents, finances, plots, and invites./t claim , /t withdraw
|
Deputy Mayor | A trusted manager with broad authority, but restricted from critical changes like deletion or renaming. Tax-exempt. | /t kick /t set name
|
Steward | A general overseer with a blend of building, financial, and invitation rights. | /t withdraw /t set plotprice
|
Land Manager | Manages land claims and plot access across town plots. | /t claim /plot set perm
|
Finance Manager | Controls town taxes, plot pricing, and bank access. | /t set taxes /t withdraw
|
Culture Manager | Handles town naming and ceremonial elements. | /t set name /t toggle
|
Sheriff | Enforces town law through jail and outlaw systems. | /t jail /t outlaw
|
Builder | Granted general build rights on town-owned land. | /plot set perm build on
|
Assistant | Helps with resident management and minor plot settings. | /t invite /plot set
|
Tax-Exempt | Assigned to residents who are exempt from town tax. | /t tax_exempt
|
Town Board
The town board is a customizable message set by town mayor. It serves as a public announcement for both residents and visitors.
To create or update your town board message, use the command: /t set board (your message)
Once set, the board will be visible in the following places:
- Residents: Displayed when residents join the server and in
/t
. - Visitors: Shown in the town’s info screen via
/t (town name)
.
Closed/Open Town
By default, all towns are set to closed status, meaning they are invite-only. Players can only join a closed town if they are invited by a town official, typically a Mayor, Co-Mayor, Deputy Mayor, or Assistant.
If a town is set to open, any player can freely join using the command, /t join (town name)
.
Open towns are marked with (Open)
next to their name in the town list displayed via: /t list
Mayor, Co-mayor, Deputy Mayor can toggle their town’s status between open and closed at any time with: /t toggle open
Identifying Public Towns
Public towns are marked with (Public)
in their town info screen (e.g., /t
or /t [town name]
). Additionally, the homeblock’s chunk coordinates are shown for public towns.
Changing Public Status
To toggle between public and private status, use: /t toggle public
Town Taxes
Towns can impose multiple types of taxes to sustain steward upkeep, encourage participation, and manage land ownership. Taxes apply daily and can be adjusted by town Mayor, Co-Mayor, Deputy Mayor, Steward, Financial Manager.
Resident Tax
This is a general tax charged to all town members.
- Set using:
/t set taxes (amount or percentage)
- Toggle flat vs. percentage mode:
/t toggle taxpercent
Flat Tax
- Charges a fixed amount from each resident's balance daily.
- If a resident cannot pay, they are automatically removed from the town.
Percentage Tax
- Charges a percentage of each resident’s current balance.
- Residents unable to pay are also removed.
- Use
/t set taxpercentcap (amount)
to set a maximum tax limit.
Resident Plot Tax
A per-plot tax charged to residents who own plots within the town.
- Set using:
/t set plottax (amount)
- If a resident cannot pay, ownership of the affected plots is revoked.
- Unpaid plots are automatically listed for sale.
Shop Plot Tax
Tax applied specifically to plots containing shop signs or shops.
- Set using:
/t set shoptax (amount)
- Failure to pay results in loss of the shop plot.
- Any shop signs are removed when the plot is lost.
Embassy Plot Tax
A tax applied to non-residents who own embassy plots in your town.
- Set using:
/t set embassytax (amount)
- If unpaid, the embassy plot is removed from the owner and returned to town control.
Tax Stacking
Taxes are additive. Below are common stacking examples:
- A resident who owns a shop plot pays: Resident Tax + Plot Tax + Shop Plot Tax
- A non-resident who owns an embassy plot pays: Plot Tax + Embassy Plot Tax
Titles and Surnames
In both towns and nations, players with the appropriate permissions can assign custom titles and surnames to residents. These appear in chat and consist of:
- A title (prefix) displayed before the player’s name
- A surname (suffix) displayed after the player’s name
Both titles and surnames may be up to 15 characters long.
Assigning Titles
- Town Titles
Granted by: Mayor, Co-Mayor or Deputy Mayor
Command:
/t set title (player) (title)
- Nation Titles
Granted by: Nation Leader or Co-Leader
Command: /n set title (player) (title)
Assigning Surnames
- Granted by: Mayor, Co-Mayor, Deputy Mayor
- Command: /t set surname (player) (surname)
Removing Titles and Surnames
- Remove Town Title: /t set title (player)
- Remove Nation Title: /n set title (player)
- Remove Surname: /t set surname (player)
Transferring Mayorship
The current Mayor of a town can choose to step down and pass their leadership role to another trusted resident.
How to Transfer Mayorship
To assign a new Mayor, use the following command: /t set mayor (player)
Once the transfer is successful:
- The selected resident becomes the new Mayor with full leadership powers.
- The previous Mayor is automatically demoted to a regular resident and loses all assigned town ranks.
Note: Only transfer mayorship if absolutely necessary and only to someone you trust completely. The new Mayor will have full control over the town, including its claims, finances, ranks, and even the ability to delete or rename the town.
Deleting a Town
Deleting a town will cause the town to go into ruin and after 24 hours of being in ruin will be permanent deleted. The following will be deleted when the town gets deleted.
- Name and identity
- Claimed land
- Residents and their roles
- Town bank balance
- Steward and infrastructure
- Only the Mayor has the authority to delete the town.
How to Delete a Town
To delete your town:
- Withdraw funds first. Any money left in the town bank will be permanently lost. Use:
/t withdraw (amount)
- Delete the town:
/t delete
- Then confirm with:
/confirm
After confirmation, the town enters a ruin period, where its former territory can be reclaimed or looted by others.
Town Ruin Period
When a town falls into ruin, whether due to inactivity or deletion, it enters a 24-hour ruin period. During this time:
- All town Stewards are downgraded to Level 1, except for the Bailiff.
- If the town is not reclaimed within 24 hours, it is permanently deleted, and all data (bank, claims, residents, etc.) is lost.
Reclaiming a Ruined Town
Former residents may reclaim a ruined town during the 24-hour window using:
/t reclaim
- Reclaiming costs 500⌾, deducted from the player's personal balance.
- The player who reclaims the town becomes the new Mayor.
- Upon reclaim:
- The town is fully restored under the new leadership.
- A 7-day activity grace period begins.
If the town does not meet the required activity threshold within those 7 days, it will re-enter ruin, and the cycle may repeat.